Creating Graphics in Adobe Flash CS3 Professional
- Introduction
- Changing Drawing Settings
- Drawing with the Line Tool
- Drawing with the Pencil Tool
- Drawing Shapes with the Rectangle and Oval Tools
- Using the Polystar Tool
- Selecting Strokes with the Arrow Tool
- Selecting Strokes and Fills with the Arrow Tool
- Making Selections with the Lasso Tool
- Zooming In and Out with the Magnifying Glass
- Moving Around with the Hand Tool
- Displaying Rulers
- Using Grids and Guides
- Modifying Grid and Guide Settings
- Using Snap Align
- Changing Stroke and Fill Colors
- Creating Custom Colors
- Editing Strokes with the Ink Bottle
- Editing Fills with the Paint Bucket
- Editing Strokes and Fills with the Eyedropper
- Creating Gradients
- Using the Fill Lock
- Using Paint Brush Modes
- Drawing with the Pen Tool
- Drawing Curves with the Pen Tool
- Modifying Shapes with the Arrow Tool
- Modifying Shapes with the Sub-Selection Tool
- Using the Free Transform Tool
- Using Transform Options for Shapes
- Transforming Gradient Fills
- Cutting and Pasting Graphics Between Layers
- Working with Graphics on Different Layers
- Distributing Graphics to Layers
- Working With Object Drawing
What You’ll Do
Change Drawing Settings
Draw Lines and Shapes
Use the Selection Tools
Zoom In and Out
Move Around with the Hand Tool
Use Rulers, Grids, and Guides
Modify Grid and Guide Settings
Use Snap Align
Change Stroke and Fill Colors
Create Custom Colors
Edit Strokes with the Ink Bottle
Edit Fills with the Paint Bucket
Edit Strokes and Fills with the Eyedropper
Create Gradients
Use the Fill Lock
Use Paint Brush Modes
Draw with the Pen Tool
Modify Shapes
Use the Free Transform Tool
Use Transform Options for Shapes
Introduction
Flash offers a full suite of tools for creating and editing graphics. When you draw in Flash, you create vector art. Vectors are mathematical descriptions of lines and points that, when connected, form shapes and objects. Vector-defined art is not limited by resolution like bitmaps are so they can be scaled to any size without a loss in quality or increase in file size. This is the basis of Flash; the main reason Flash files are so small and why they can be deployed on so many platforms. Vector graphics are also fully editable after they are created so you can continue to adjust their properties. Included in Flash are many of the drawing tools and procedures familiar to the seasoned user of vector drawing programs. It is also a good place for the beginner to learn. Sketch naturally with the Pencil and Brush tools or use vector-based objects, such as the Rectangle or Oval tools or the Polystar tool. Use the Pen tool to create lines and shapes with Bézier curves. Whatever is drawn can be edited and modified with a variety of tools and palettes. When you select an object or graphic on the Stage, the Property Inspector displays the attributes of that object that are modifiable, such as fill and stroke color, position, and scale.
You can draw shapes in Flash using two drawing models: Merge Drawing and Object Drawing. The Merge Drawing model, the default (like previous versions of Flash), automatically merges shapes that you draw when you overlap them. If you select a shape that has been merged with another, and move it, the shape below it is moved too. The Object Drawing model allows you to draw shapes as separate objects that do not automatically merge together when you overlap them. You can now extend the Object Drawing mode by creating primitive rectangles and ovals in Primitive mode (New!), which allows you to edit properties in the Property Inspector and specify the corner radius of rectangles and inner radius of ovals. This makes it easy to create pie wedges, round off corners, and other curved shapes.