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Setting the Aspect Ratio
You have to set the aspect ratio so that the objects are rendered correctly. This part of the code (see Listing 3) is untouched, so it is basically the same as in Sun's example. First, the width and length of the canvas are checked; then the aspect ratio is calculated according to the type of Camera.
Listing 3. Setting the aspect ratio
void setupAspectRatio() { viewport_x = 0; viewport_y = 0; viewport_width = myCanvas.getWidth(); viewport_height = myCanvas.getHeight(); Camera cam = myWorld.getActiveCamera(); float[] params = new float[4]; int type = cam.getProjection(params); if(type != Camera.GENERIC) { //calculate window aspect ratio float waspect=viewport_width/viewport_height; if (waspect<params[1]) { float height = viewport_width/params[1]; viewport_height=(int)height; viewport_y=(myCanvas.getHeight()-viewport_height)/2; } else { float width = viewport_height*params[1]; viewport_width=(int)width; viewport_x=(myCanvas.getWidth()-viewport_width)/2; } } }