- Understanding Your Computer's Memory
- Storing Information with Variables
- Numeric Variable Types
- Constants
- Summary
- Q&A
- Workshop
Numeric Variable Types
C provides several different types of numeric variables. You need different types of variables because different numeric values have varying memory storage requirements and differ in the ease with which certain mathematical operations can be performed on them. Small integers (for example, 1, 199, and 8) require less memory to store, and your computer can perform mathematical operations (addition, multiplication, and so on) with such numbers very quickly. In contrast, large integers and floating-point values (123,000,000, 3.14, or 0.000000871256, for example) require more storage space and more time for mathematical operations. By using the appropriate variable types, you ensure that your program runs as efficiently as possible.
C's numeric variables fall into the following two main categories:
Integer variables hold values that have no fractional part (that is, whole numbers only). Integer variables come in two flavors: signed integer variables can hold positive or negative values, whereas unsigned integer variables can hold only positive values (and 0).
Floating-point variables hold values that have a fractional part (that is, real numbers).
Within each of these categories are two or more specific variable types. These are summarized in Table 3.2, which also shows the amount of memory, in bytes, generally required to hold a single variable of each type.
Table 3.2 C's numeric data types
Variable Type |
Keyword |
Bytes Required |
Range |
Character |
char |
1 |
128 to 127 |
Short integer |
short |
2 |
32767 to 32767 |
Integer |
int |
4 |
2,147,483,647 to 2,147,438,647 |
Long integer |
long |
4 |
2,147,483,647 to 2,147,438,647 |
Long long integer |
long long |
8 |
9,223,372,036,854,775,807 to 9,223,372,036,854,775,807 |
Unsigned character |
unsigned char |
1 |
0 to 255 |
Unsigned short integer |
unsigned short |
2 |
0 to 65535 |
Unsigned integer |
unsigned int |
4 |
0 to 4,294,967,295 |
Unsigned long integer |
unsigned long |
4 |
0 to 4,294,967,295 |
Unsigned long long integer |
unsigned long long |
8 |
0 to 18,446,744,073,709,551,615 |
Single-precision floating-point |
float |
4 |
1.2E38 to 3.4E381 |
Double-precision floating-point |
double |
8 |
2.2E308 to 1.8E3082 |
1Approximate range; precision = 7 digits. 2Approximate range; precision = 19 digits. |
NOTE
Approximate range means the highest and lowest values a given variable can hold. (Space limitations prohibit listing exact ranges for the values of these variables.) Precision is the accuracy with which a variable is stored. (For example, if you evaluate 1/3, the answer is 0.33333... with 3s going to infinity. A variable with a precision of 7 stores seven 3s.)
CAUTION
Compilers that don't support the C-99 standard may not support long long and an unsigned long long values.
Looking at Table 3.2, you might notice that the variable types int and short are identical. Why are two different types necessary? The int and short variable types are indeed identical on 32-bit Intel systems (PCs), but they might be different on other types of hardware. For example, on a VAX system, a short and an int aren't the same size. Instead, a short is 2 bytes, whereas an int is 4 bytes. Remember that C is a flexible, portable language, so it provides different keywords for the two types. If you're working on a PC, you can use int and short interchangeably.
No special keyword is needed to make an integer variable signed; integer variables are signed by default. You can, however, include the signed keyword if you wish. The keywords shown in Table 3.2 are used in variable declarations, which are discussed in the next section.
Listing 3.1 will help you determine the size of variables on your particular computer. Don't be surprised if your output doesn't match the output presented after the listing.
Listing 3.1 sizeof.cA program that displays the size of variable types
1: /* sizeof.cProgram to tell the size of the C variable */ 2: /* type in bytes */ 3: 4: #include <stdio.h> 5: 6: int main(void) 7: { 8: printf( "\nA char is %d bytes", sizeof( char )); 9: printf( "\nAn int is %d bytes", sizeof( int )); 10: printf( "\nA short is %d bytes", sizeof( short )); 11: printf( "\nA long is %d bytes", sizeof( long )); 12: printf( "\nA long long is %d bytes\n", sizeof( long long)); 13: printf( "\nAn unsigned char is %d bytes", sizeof( unsigned char )); 14: printf( "\nAn unsigned int is %d bytes", sizeof( unsigned int )); 15: printf( "\nAn unsigned short is %d bytes", sizeof( unsigned short )); 16: printf( "\nAn unsigned long is %d bytes", sizeof( unsigned long )); 17: printf( "\nAn unsigned long long is %d bytes\n", 18: sizeof( unsigned long long)); 19: printf( "\nA float is %d bytes", sizeof( float )); 20: printf( "\nA double is %d bytes\n", sizeof( double )); 21: printf( "\nA long double is %d bytes\n", sizeof( long double )); 22: 23: return 0; 24: }
A char is 1 bytes An int is 4 bytes A short is 2 bytes A long is 4 bytes A long long is 8 bytes An unsigned char is 1 bytes An unsigned int is 4 bytes An unsigned short is 2 bytes An unsigned long is 4 bytes An unsigned long long is 8 bytes A float is 4 bytes A double is 8 bytes A long double is 12 bytes
As the preceding output shows, Listing 3.1 tells you exactly how many bytes each variable type on your computer takes. If you're using a standard 32-bit PC, your numbers should match those in Table 3.2.
Don't worry about trying to understand all the individual components of the program. Although some items are new, such as sizeof, others should look familiar. Lines 1 and 2 are comments about the name of the program and a brief description. Line 4 includes the standard input/output header file to help print the information on-screen. This is a simple program, in that it contains only a single function, main() (lines 7 through 24). Lines 8 through 21 are the bulk of the program. Each of these lines prints a textual description with the size of each of the variable types, which is done using the sizeof operator. Line 23 of the program returns the value 0 to the operating system before ending the program.
Although I said the size of the data types can vary depending on your computer platform, C does make some guarantees. There are five things you can count on:
The size of a char is one byte.
The size of a short is less than or equal to the size of an int.
The size of an int is less than or equal to the size of a long.
The size of an unsigned is equal to the size of an int.
The size of a float is less than or equal to the size of a double.
NOTE
Table 3.2 listed the common keyword used to identify the different variable types. The following table (Table 3.3) lists the full name of each of the data types.
As you can see from this table, short and long types are really just variations on the int type. Most programmers don't use the full name of the variable types, rather thy use the shorter version.
Table 3.3 Full names of data types
Full name |
commonly used keyword |
char |
signed char |
short |
signed short int |
int |
signed int |
long |
signed long int |
long long |
signed long long int |
unsigned char |
unsigned char |
unsigned short |
unsigned short int |
unsigned int |
unsigned int |
unsigned long |
unsigned long int |
unsigned long long |
unsigned long long int |
Variable Declarations
Before you can use a variable in a C program, it must be declared. A variable declaration tells the compiler the name and type of a variable. The declaration may also initialize the variable to a specific value. If your program attempts to use a variable that hasn't been declared, the compiler generates an error message. A variable declaration has the following form:
typename varname;
typename specifies the variable type and must be one of the keywords listed in Table 3.2. varname is the variable name, which must follow the rules mentioned earlier. You can declare multiple variables of the same type on one line by separating the variable names with commas:
int count, number, start; /* three integer variables */ float percent, total; /* two float variables */
On Day 12, "Understanding Variable Scope," you'll learn that the location of variable declarations in the source code is important, because it affects the ways in which your program can use the variables. For now, you can place all the variable declarations together just before the start of the main() function.
The typedef Keyword
The typedef keyword is used to create a new name for an existing data type. In effect, typedef creates a synonym. For example, the statement
typedef int integer;
creates integer as a synonym for int. You then can use integer to define variables of type int, as in this example:
integer count;
Note that typedef doesn't create a new data type; it only lets you use a different name for a predefined data type. The most common use of typedef concerns aggregate data types, as explained on Day 11, "Structures." An aggregate data type consists of a combination of data types presented today.
Initializing Variables
When you declare a variable, you instruct the compiler to set aside storage space for the variable. However, the value stored in that spacethe value of the variableisn't defined. It might be zero, or it might be some random "garbage" value. Before using a variable, you should always initialize it to a known value. You can do this independently of the variable declaration by using an assignment statement, as in this example:
int count; /* Set aside storage space for count */ count = 0; /* Store 0 in count */
Note that this statement uses the equal sign (=), which is C's assignment operator and is discussed further on Day 4, "Statements, Expressions, and Operators." For now, you need to be aware that the equal sign in programming is not the same as the equal sign in algebra. If you write
x = 12
in an algebraic statement, you are stating a fact: "x equals 12." In C, however, it means something quite different. In C it means "Assign the value 12 to the variable named x."
You can also initialize a variable when it's declared. To do so, follow the variable name in the declaration statement with an equal sign and the desired initial value:
int count = 0; double percent = 0.01, taxrate = 28.5;
The first statement declares a variable called count as an integer and initializes it to zero. The second statement declares two variables as doubles and initializes them. The first, percent, is initialized to 0.01. The second, taxrate, is initialized to 28.5.
Be careful not to initialize a variable with a value outside the allowed range. Here are two examples of out-of-range initializations:
int weight = 100000; unsigned int value = -2500;
The C compiler may not catch such errors. Your program might compile and link, but you might get unexpected results when the program is run.
DO understand the number of bytes that variable types take for your computer.
DO use typedef to make your programs more readable.
DO initialize variables when you declare them whenever possible.
DON'T use a variable that hasn't been initialized. Results can be unpredictable.
DON'T use a float or double variable if you're only storing integers. Although they will work, using them is inefficient.
DON'T try to put numbers that are too big or too small into a variable if its type won't hold them.
DON'T put negative numbers into variables with an unsigned type.