What Are Microservices?
Software architect Eberhard Wolff investigates the definition of the term “microservices” from three perspectives: the size of a microservice, Conway’s Law (which states that organizations can only create specific software architectures), and finally a technical perspective based on domain-driven Design and Bounded Context.
Section 1.1 provided an initial definition of the term microservice. However, there are a number of different ways to define microservices. The different definitions are based on different aspects of microservices. They also show for which reasons the use of microservices is advantageous. At the end of the chapter the reader should have his or her own definition of the term microservice—depending on the individual project scenario.
The chapter discusses the term microservice from different perspectives:
Section 3.1 focuses on the size of microservices.
Section 3.2 explains the relationship between microservices, architecture, and organization by using the Conway’s Law.
Section 3.3 presents a domain architecture of microservices based on domain-driven design (DDD) and bounded context.
Section 3.5 explains why microservices should contain a user interface (UI).
3.1 Size of a Microservice
The name “microservices” conveys the fact that the size of the service matters; obviously, microservices are supposed to be small.
One way to define the size of a microservice is to count the lines of code (LOC).1 However, such an approach has a number of problems:
It depends on the programming language used. Some languages require more code than others to express the same functionality—and microservices are explicitly not supposed to predetermine the technology stack. Therefore, defining microservices based on this metric is not very useful.
Finally, microservices represent an architecture approach. Architectures, however, should follow the conditions in the domain rather than adhering to technical metrics such as LOC. Also for this reason attempts to determine size based on code lines should be viewed critically.
In spite of the voiced criticism, LOC can be an indicator for a microservice. Still, the question as to the ideal size of a microservice remains. How many LOC may a microservice have? Even if there are no absolute standard values, there are nevertheless influencing factors, which may argue for larger or smaller microservices.
Modularization
One factor is modularization. Teams develop software in modules to be better able to deal with its complexity; instead of having to understand the entire software package, developers only need to understand the module(s) they are working on as well as the interplay between the different modules. This is the only way for a team to work productively in spite of the enormous complexity of a typical software system. In daily life there are often problems as modules get larger than originally planned. This makes them hard to understand and hard to maintain, because changes require an understanding of the entire module. Thus it is very sensible to keep microservices as small as possible. On the other hand, microservices, unlike many other approaches to modularization, have an overhead.
Distributed Communication
Microservices run within independent processes. Therefore, communication between microservices is distributed communication via the network. For this type of system, the “First Rule of Distributed Object Design”2 applies. This rule states that systems should not be distributed if it can be avoided. The reason for this is that a call on another system via the network is orders of magnitude slower than a direct call within the same process. In addition to the pure latency time, serialization and deserialization of parameters and results are time consuming. These processes not only take a long time, but also cost CPU capacity.
Moreover, distributed calls might fail because the network is temporarily unavailable or the called server cannot be reached—for instance due to a crash. This increases complexity when implementing distributed systems, because the caller has to deal with these errors in a sensible manner.
Experience3 teaches us that microservice-based architectures work in spite of these problems. When microservices are designed to be especially small, the amount of distributed communication increases and the overall system gets slower. This is an argument for larger microservices. When a microservice contains a UI and fully implements a specific part of the domain, it can operate without calling on other microservices in most cases, because all components of this part of the domain are implemented within one microservice. The desire to limit distributed communication is another reason to build systems according to the domain.
Sustainable Architecture
Microservices also use distribution to design architecture in a sustainable manner through distribution into individual microservices: it is much more difficult to use a microservice than a class. The developer has to deal with the distribution technology and has to use the microservice interface. In addition, he or she might have to make preparations for tests to include the called microservice or replace it with a stub. Finally, he has to contact the team responsible for the respective microservice.
To use a class within a deployment monolith is much simpler—even if the class belongs to a completely different part of the monolith and falls within the responsibility of another team. However, because it is so simple to implement a dependency between two classes, unintended dependencies tend to accumulate within deployment monoliths. In the case of microservices dependencies are harder to implement, which prevents the creation of unintended dependencies.
Refactoring
However, the boundaries between microservices also create challenges, for instance during refactoring. If it becomes apparent that a piece of functionality does not fit well within its present microservice, it has to be moved to another microservice. If the target microservice is written in a different programming language, this transfer inevitably leads to a new implementation. Such problems do not arise when functionalities are moved within a microservice. This consideration may argue for larger microservices, and this topic is the focus of section 7.3.
Team Size
The independent deployment of microservices and the division of the development effort into teams result in an upper limit for the size of an individual microservice. A team should be able to implement features within a microservice and deploy those features into production independently of other teams. By ensuring this, the architecture enables the scaling of development without requiring too much coordination effort between the teams.
A team has to be able to implement features independently of the other teams. Therefore, at first glance it seems like the microservice should be large enough to enable the implementation of different features. When microservices are smaller, a team can be responsible for several microservices, which together enable the implementation of a domain. A lower limit for the microservice size does not result from the independent deployment and the division into teams.
However, an upper limit does result from it: when a microservice has reached a size that prevents its further development by a single team, it is too large. For that matter a team should have a size that is especially well suited for agile processes, which is typically three to nine people. Thus a microservice should never grow so large that a team of three to nine people cannot develop it further by themselves. In addition to the sheer size, the number of features to be implemented in an individual microservice plays an important role. Whenever a large number of changes is necessary within a short time, a team can rapidly become overloaded. Section 12.2 highlights alternatives that enable several teams to work on the same microservice. However, in general a microservice should never grow so large that several teams are necessary to work on it.
Infrastructure
Another important factor influencing the size of a microservice is the infrastructure. Each microservice has to be able to be deployed independently. It must have a continuous delivery pipeline and an infrastructure for running the microservice, which has to be present not only in production but also during the different test stages. Also databases and application servers might belong to infrastructure. Moreover, there has to be a build system for the microservice. The code for the microservice has to be versioned independently of that for other microservices. Thus a project within version control has to exist for the microservice.
Depending on the effort that is necessary to provide the required infrastructure for a microservice, the sensible size for a microservice can vary. When a small microservice size is chosen, the system is distributed into many microservices, thus requiring more infrastructure. In the case of larger microservices, the system overall contains fewer microservices and consequently requires less infrastructure.
Build and deployment of microservices should anyhow be automated. Nevertheless, it can be laborious to provide all necessary infrastructure components for a microservice. Once setting up the infrastructure for new microservices is automated, the expenditure for providing infrastructures for additional microservices decreases. This automation enables further reduction of the microservice size. Companies that have been working with microservices for some time usually simplify the creation of new microservices by providing the necessary infrastructure in an automated manner.
Additionally, some technologies enable reduction of the infrastructure overhead to such an extent that substantially smaller microservices are possible—however, with a number of limitations in such cases. Such nanoservices are discussed in Chapter 14, “Technologies for Microservices.”
Replaceability
A microservice should be as easy to replace as possible. Replacing a microservice can be sensible when its technology becomes outdated or if the microservice code is of such bad quality that it cannot be developed any further. The replaceability of microservices is an advantage when compared to monolithic applications, which can hardly be replaced at all. When a monolith cannot be reasonably maintained anymore, its development has either to be continued in spite of the associated high costs or a similarly cost-intensive migration has to take place. The smaller a microservice is, the easier it is to replace it with a new implementation. Above a certain size a microservice may be difficult to replace, for it then poses the same challenges as a monolith. Replaceability thus limits the size of a microservice.
Transactions and Consistency
Transactions possess the so-called ACID characteristics:
Atomicity indicates that a given transaction is either executed completely or not at all. In case of an error, all changes are reversed.
Consistency means that data is consistent before and after the execution of a transaction—database constraints, for instance, are not violated.
Isolation indicates that the operations of transactions are separated from each other.
Durability indicates permanence: changes to the data are stored and are still available after a crash or other interruption of service.
Within a microservice, changes to a transaction can take place. Moreover, the consistency of data in a microservice can be guaranteed very easily. Beyond an individual microservice, this gets difficult, and overall coordination is necessary. Upon the rollback of a transaction all changes made by all microservices would have to be reversed. This is laborious and hard to implement, for the delivery of the decision that changes have to be reversed has to be guaranteed. However, communication within networks is unreliable. Until it is decided whether a change may take place, further changes to the data are barred. If additional changes have taken place, it might no longer be possible to reverse a certain change. However, when microservices are kept from introducing data changes for some time, system throughput is reduced.
However, when communications occur via messaging systems, transactions are possible (see section 8.4). With this approach, transactions are also possible without a close link between the microservices.
Consistency
In addition to transactions, data consistency is important. An order, for instance, also has to be recorded as revenue. Only then will revenue and order data be consistent. Data consistency can be achieved only through close coordination. Data consistency can hardly be guaranteed across microservices. This does not mean that the revenue for an order will not be recorded at all. However, it will likely not happen exactly at the same point of time and maybe not even within one minute of order processing because the communication occurs via the network—and is consequently slow and unreliable.
Data changes within a transaction and data consistency are only possible when all data being processed is part of the same microservice. Therefore, data changes determine the lower size limit for a microservice: when transactions are supposed to encompass several microservices and data consistency is required across several microservices, the microservices have been designed too small.
Compensation Transactions across Microservices
At least in the case of transactions there is an alternative: if a data change has to be rolled back in the end, compensation transactions can be used for that.
A classic example for a distributed transaction is a travel booking, which consists of a hotel, a rental car, and a flight. Either everything has to be booked together or nothing at all. Within real systems and also within microservices, this functionality is divided into three microservices because the three tasks are very different. Inquiries are sent to the different systems whether the desired hotel room, rental car, and flight are available. If all are available, everything is reserved. If, for instance, the hotel room suddenly becomes unavailable, the reservations for the flight and the rental car have to be cancelled. However, in the real world the concerned companies will likely demand a fee for the booking cancellation. Due to that, the cancellation is not only a technical event happening in the background like a transaction rollback but also a business process. This is much easier to represent with a compensation transaction. With this approach, transactions across several elements in microservice environments can also be implemented without the presence of a close technical link. A compensation transaction is just a normal service call. Technical as well as business reasons can lead to the use of mechanisms such as compensation transactions for microservices.
Summary
In conclusion, the following factors influence the size of a microservice (see Figure 3.1):
The team size sets an upper limit; a microservice should never be so large that one very large team or several teams are required to work on it. Eventually, the teams are supposed to work and bring software into production independently of each other. This can only be achieved when each team works on a separate deployment unit—that is, a separate microservice. However, one team can work on several microservices.
Modularization further limits the size of a microservice: The microservice should preferably be of a size that enables a developer to understand all its aspects and further develop it. Even smaller is of course better. This limit is below the team size: whatever one developer can still understand, a team should still be able to develop further.
Replaceability reduces with the size of the microservice. Therefore, replaceability can influence the upper size limit for a microservice. This limit lies below the one set by modularization: when somebody decides to replace a microservice, this person has first of all to be able to understand the microservice.
A lower limit is set by infrastructure: if it is too laborious to provide the necessary infrastructure for a microservice, the number of microservices should be kept rather small; consequently the size of each microservice will be larger.
Figure 3.1 Factors Influencing the Size of a Microservice
Similarly, distributed communication overhead increases with the number of microservices. For this reason, the size of microservices should not be set too small.
Consistency of data and transactions can only be ensured within a micro-service. Therefore, microservices should not be so small that consistency and transactions must be ensured across several microservices.
These factors not only influence the size of microservices but also reflect a certain idea of microservices. According to this idea, the main advantages of microservices are independent deployment and the independent work of the different teams, along with the replaceability of microservices. The optimal size of a microservice can be deduced from these desired features.
However, there are also other reasons for microservices. When microservices are, for instance, introduced because of their independent scaling, a microservice size has to be chosen that ensures that each microservice is a unit, which has to scale independently.
How small or large a microservice can be, cannot be deduced solely from these criteria. This also depends on the technology being used. Especially the effort necessary for providing infrastructure for a microservice and the distributed communication depends on the utilized technology. Chapter 14 looks at technologies, which make the development of very small services possible—denoted as nanoservices. These nanoservices have different advantages and disadvantages to microservices, which, for instance, are implemented using technologies presented in Chapter 13, “Example of a Microservice-based Architecture.”
Thus, there is no ideal size. The actual microservice size will depend on the technology and the use case of an individual microservice.