This chapter is from the book
Summary
This chapter covered three core concepts that are extremely important to any game. The game loop determines how all the objects in the world are updated every single frame. Our management of time is what drives the speed of our games and ensures that gameplay can be consistent on a wide variety of machines. Finally, a well-designed game object model can simplify the update and rendering of all relevant objects in the world. Combined, these three concepts represent the core building blocks of any real-time game.