- Defining Hyperlink Destinations
- Creating Hyperlinks
- Converting and Stylizing Hyperlinks
- Using the Hyperlinks Panel
- Creating Cross-References
- Creating Bookmarks
- Adding Media
- Setting Media Options
- Adding Animation with Motion Presets
- Working with Animations
- Changing Animation Order
- Adding Page Transitions
- Using the Buttons Panel
- Creating Buttons
- Working with Events and Actions
- Working with Button States
- Setting Button Tab Order
- Creating Multi-State Objects
- Using the Preview Panel
Adding Animation with Motion Presets
In an InDesign document, you can add animation to objects for use in exported SWF files, not in an Interactive PDF. To add animation to a PDF, export a selection as a SWF and place it in an InDesign document, and then export it as a PDF. With the Animation panel (New!), you can animate an object quickly using motion presets, which are pre-defined animations that come along with InDesign. The motion presets are the same ones used in Adobe Flash Professional CS5. You can import any custom presets from XML created in Flash or save your own in InDesign. After you apply a motion preset, you can modify animation settings (New!), such as speed, duration, and when the animation plays. If you no longer want to use an animation, you can remove it.
Apply an Animation Motion Preset and Set Options
- Select the object you want to animate.
- Select the Animation panel.
- Click the Window menu, point to Interactive, and then click Animation.
- Type a descriptive name for the animation. The name is also used when you set up an action to play the animation.
- Click the Preset list arrow, and then select a motion preset.
- Click the Event(s) list arrow, and then select an event to play the animated object in the SWF file.
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On Page Load. Plays when the page is loaded (selected by default).
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On Page Click. Plays when the page is clicked.
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On Click (Self). Plays when the object is clicked.
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On Roll Over (Self). Plays when the object is pointed to. To reverse the action when you point off the object, select the Reverse On Roll Off check box.
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On Button Event. Plays when a button action takes place.
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- To create a button trigger, click the Create Button Trigger button, click an object to convert it to a button, and then set options in the Buttons panel.
- Specify a duration for the animation and the number of time the animation plays, or select the Loop check box to repeatedly play the animation.
- Click the Speed list arrow, and then select an option: From Preset for the default, None for a steady rate, Ease In to start slow and speeds up, or Ease Out to start fast and slows down.
- To use advanced options, click the Properties arrow, and then do any of the following:
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Animate. Select From Current Appearance or To Current Appearance to use the object’s current properties as the starting or ending point. Select To Current Location to use the object’s properties as the starting and ending point.
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Rotate. Specify a rotation angle the object completes.
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Origin. Uses the proxy to specify the origin point of the motion path.
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Scale. Specify a percentage to increase or decrease the size.
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Opacity. Select None (remains solid), Fade In (goes to visible), or Fade Out (goes to invisible).
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Visibility. Select the Hide Until Animated or Hide After Animating check boxes to make an object invisible before or after playback.
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- To remove an animation from an object, select the object, and then click the Delete button on the Animation panel.