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Wolff:Creativity Now_p

Book

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Description

  • Copyright 2009
  • Edition: 1st
  • Book
  • ISBN-10: 0-273-72467-3
  • ISBN-13: 978-0-273-72467-4

Creativity Now ensures creative stimulation never runs dry. Itself creative in both content and design, it’s a book that entrepreneurs, writers, managers, marketers, and anybody else who needs a practical path to innovation can turn to and instantly find a way generate new ideas.

It's divided into four key segments of the creative process:

DREAMING consists of 25 ideas for about how to get yourself into a creative state of mind quickly. It includes quick brain exercises, physical exercises that integrate the two lobes of the brain, and methods for engaging all your senses.

ORIGINATING reveals 25 ways to come up with ideas when you don’t have any. It includes the opposite technique (starting with the opposite of what you’re trying to invent or create), juxtaposition of words and images to create new combinations, and stepping into creative alter egos.

VARYING shows 25 ways to come up with more creative variations of something that already exists. These include making it bigger, making it smaller, and changing the target audience.

ADAPTING provides 25 ways to be inspired by the most creative things people have come up with in the last few decades, including examples from the worlds of business, the arts, and science. Each case includes prompt questions that will help the reader adapt these breakthroughs to his or her own situation.

The book is true to its own spirit by incorporating creative typography, cartoons, antique art, unusual layouts, and provocative checklists and quizzes. The style is concise and entertaining, making it a book to keep handy to refer to whenever a fresh idea is needed.

Sample Content

Table of Contents

Introduction

Part 1: Dreaming

Go for Baroque

Go away

Remember how to play

Why? What? When? Where? How?

Create your space

Get the right stuff

Be a streetcomber

Get physical

Lose your limited thinking

You are not under arrest!

Make up a story

Go fishing with Edison

Use a mind machine

Find a mentor

Dare to daydream

Record your night dreams

Transform your inner critic

Go back to pen and paper

Stuff your head with facts

Take a nap

Keep a swipe file

Balance your brain

Feed your brain

Create a goals board

Join the League of Adventurers

Part 2: Originating

Follow the four brainstorming guidelines

Ask the ignorant

Try the opposite

Do a future interview

Force a word association

Force a picture association

When you have a good idea – keep going!

Start with the end

Apply your why, who, what, where, and when questions

Have a Trendstorming session

Use mind maps

Try Freewriting

Challenge all assumptions

Imagine someone else’s solution

Vary the attributes

Teach your problem

Make 1 + 1 equal 3

Summon your Originator alter ego

Combine

Learn from nature

Match your interests and your skills

Fish in a different pond

Repurpose

Steal their methods

Believe in goosebumps

Part 3: Applying

Summon your Action Man or Woman alter ego

Create an action map

To get, ask

Give them a taste

To sell, pre-sell

Use OPM

Declare a MAD

Use the Pareto Principle

Test a prototype

Piggyback

Outsource

Keep an Ideas Box

Create a loyalty card

Give it a personality

Keep it simple

Ready, fire, aim!

Look for the quirk

Have a plan B

Make a not-to-do list

Embrace procrastination

Be the staff

Chunk and micro-chunk

Use timepods

Use the Einstein levels

Know when to quit

Part 4: Adapting

They became successful writers

They found the quirk that works

She got strangers to give her money

Her gift made her rich

The real experts led them to success

He got their attention – and their business

Word of mouth took it from free to famous

A change of location made dinner profitable

They’re winning breakthrough ideas

He combined two trends and created a third

They found customers who weren’t being served

He deals with dirt – and cleans up

He took a chore and made it a game

This time it’s personal

He’s playing by the (biggest) book

They made travel less taxing

They got people hooked

She changed the medium and they got the message

She went back to the future

She went from 'vs.' to 'and'

He unlocked his creativity

He took a risk for Sin

She went from Mum to money

He does what drives others mad

She let her passion lead the way

Afterword

About the author

Updates

Submit Errata

More Information

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