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Focuses on technologies that will be valuable and relevant to students for years to come.
Gives students detailed insight into one of the fastest-growing and most important areas of information technology: wireless networking.
Helps students understand the latest options for addressing today's accelerating growth in business data storage requirements -- and helps them choose the right storage technologies for their own needs.
Gives students a detailed understanding of the next generation of emerging multimedia technologies for video and audio entertainment and production.
Gives students one reliable resource for mastering all PC-related technologies -- offering a foundation for success whether they wish to master PC maintenance or engineering, build PCs, understand the industry, or simply purchase new equipment more effectively.
Helps students master PC hardware as rapidly and thoroughly as possible.
The Winn L. Rosch Hardware Bible provides a background on how things work, puts competing technologies, standards, and products in perspective, and serves as a reference that provides quick answers for common computer and technology questions. It functions as a buying guide, telling not only what to buy, but why. It also lays the foundation for upgrading or repairing a computer, but stops short of the step-by-step mechanics of the process. The chief purpose of the Hardware Bible remains educational. Some new features in this edition include rewritable DVD technology as well as Blu-ray Discs, wireless networking including 802.11a and 802.11b, Bluetooth wireless communications, and extended coverage of digital cameras, scanners, and telecommunications...and much more!
Winn L. Rosch maintains a book companion web site where you can find supplementary materials available for The Winn L. Rosch Hardware Bible. Please go to www.hardwarebible.com to access the book companion web site.
Hardware is from Mars; Software is from Venus
I. INTRODUCTION.
1. Computers.Computers in History. Computers in Today's World. Computer Intelligence. So What Is a Computer?
2. Functions and Components.Processing. Communicating. Remembering. Listening and Monitoring. Infrastructure.
3. Software.Definitions. Applications. Operating Systems. Programming Languages. Hardware Interfaces.
II. PROCESSING.
4. Digital Electronics.Electronic Design. Logic Design.
5. Microprocessors.Background. Performance-Enhancing Architectures. Electrical Characteristics. History. Current Products.
6. Chipsets.Background. Functions. Memory Control. System Control. Peripheral Control.
7. BIOS.Background. Initialization Functions. Interface Functions. Storage Functions. Upgrades.
III. COMMUNICATIONS.
8. Channels and Coding.Signal Characteristics.
9. Expansion Buses.Background. Peripheral Component Interconnect. InfiniBand. HyperTransport. PCMCIA.
10. Interfaces.AT Attachment. Serial ATA. SCSI Parallel Interface. Fibre Channel. Floppy Disk Interface.
11. Ports.Universal Serial Bus. FireWire. IrDA. Bluetooth. RS-232C Serial Ports. Parallel Ports.
12. Local Area Networking.Concepts. Architecture. Standards. Hardware.
13. Telecommunications.Analog Services. Digital Services.
14. Internet.History. Addressing. Domain Name System. Routing. Web Pages. Service Providers.
IV. STORAGE.
15. Principles: Freezing Time.Defining Memory. Solid-State Memory. Errors. Mass Storage Systems. Magnetic Storage. Optical Storage. Virtual Memory. Data Compression
16. Memory.Requirements. Logical Organization. Technologies. Packaging. Installation. Memory Cards.
17. Magnetic Storage.Hard Disks. Floppy Disks. Tape.
18. Optical Storage (CD and DVD).History. Physical Format. Drives. Standards. DVD-Audio.
V. HUMAN INTERFACE.
19. Principles: Connecting to You.Teletypes. Output.
20. Keyboards.Technologies. Touch. Legends. Layouts. Electrical Function. Wireless.
21. Pointing Devices.Mice. Trackballs. TouchPads. TrackPoint. Game Controllers. Interfaces. Protocols and Drivers.
22. Scanners.Types. Features. Application Interfacing.
23. Digital Cameras.The Big Three. Imaging Sensors. Lenses. Zoom. Shutters. Exposure. Flash. Focusing. White Balance. Image Storage. Viewfinders. View Panels. Connections. Analog Video Output. Power.
24. Display Systems.Video Technology. Video Integration. Image Compression. Computer Display Standards. Display Adapters. Displays.
25. Audio Systems.Sound. Analog Audio. Digital Audio. Hardware.
26. Printers.Print Engines. Characteristics. Consumables. Interfacing
27. Fax.Technology. Hardware. Group Standards. Interface Classes.
VI. INFRASTRUCTURE.
28. Principles: Hardware.Design Approaches. Nomenclature. Expansion Boards. Power. Cases.
29. Motherboards.Physical Requirements. Standards.
30. Expansion Boards.PCI Boards. Accelerated Graphics Port. Riser Boards. PCMCIA Cards.
31. Power.Power Supplies. Batteries. Power Management. Power Protection.
32. Cases.Mechanical Construction. Cooling. Radiation.
Index.