Home > Store

Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings

Register your product to gain access to bonus material or receive a coupon.

Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings

Best Value Purchase

Book + eBook Bundle

  • Your Price: $56.79
  • List Price: $97.98
  • Includes EPUB and PDF
  • About eBook Formats
  • This eBook includes the following formats, accessible from your Account page after purchase:

    ePub EPUB The open industry format known for its reflowable content and usability on supported mobile devices.

    Adobe Reader PDF The popular standard, used most often with the free Acrobat® Reader® software.

    This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.

More Purchase Options

Book

  • Your Price: $39.99
  • List Price: $49.99
  • Usually ships in 24 hours.

eBook

  • Your Price: $38.39
  • List Price: $47.99
  • Includes EPUB and PDF
  • About eBook Formats
  • This eBook includes the following formats, accessible from your Account page after purchase:

    ePub EPUB The open industry format known for its reflowable content and usability on supported mobile devices.

    Adobe Reader PDF The popular standard, used most often with the free Acrobat® Reader® software.

    This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.

About

Features

  • Focused, real-world guidance for creating stunning, dynamic non-game visualizations
  • Step-by-step walkthroughs help students master the UE4 tools and technologies most important for visualization
  • Includes detailed, well-documented walkthroughs of several interactive projects, with all project files available for download
  • For all visualization professionals interested in UE4, from moviemakers to doctors, architects to engineers and scientists

Description

  • Copyright 2018
  • Dimensions: 7" x 9"
  • Pages: 384
  • Edition: 1st
  • Book
  • ISBN-10: 0-13-468070-7
  • ISBN-13: 978-0-13-468070-5

The Official, Full-Color Guide to Developing Interactive Visualizations, Animations, and Renderings with Unreal Engine 4

Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4’s stunning visual quality, cutting-edge toolset, unbeatable price (free!), and unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualization industries on their heads.

Unreal Engine 4 for Design Visualization delivers the knowledge visualization professionals need to leverage UE4’s immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4’s components and technical concepts, mentoring you through the entire process of building outstanding visualization content–all with realistic, carefully documented, step-by-step sample projects.

Shannon answers the questions most often asked about UE4 visualization, addressing issues ranging from data import and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of visualization professionals in architecture, engineering, or science–not gaming.

  • Understand UE4’s components and development environment
  • Master UE4’s pipeline from source data to delivered application
  • Recognize and adapt to the differences between UE4 and traditional visualization and rendering techniques
  • Achieve staggering realism with UE4’s Physically Based Rendering (PBR) Materials, Lighting, and Post-Processing pipelines
  • Create production-ready Materials with the interactive real-time Material Editor
  • Quickly set up projects, import massive datasets, and populate worlds with accurate visualization data
  • Develop bright, warm lighting for architectural visualizations
  • Create pre-rendered animations with Sequencer
  • Use Blueprints Visual Scripting to create complex interactions without writing a single line of code
  • Work with (and around) UE4’s limitations and leveraging its advantages to achieve your vision
All UE4 project files and 3ds Max source files, plus additional resources and links, are available at the book's companion website.

Sample Content

Online Sample Chapter

Getting Content into your Unreal Engine 4 Pipeline

Table of Contents

Preface     xvi
Acknowledgments     xxi
About the Author     xxii
PART I:  UNREAL ENGINE 4 OVERVIEW     1
Chapter 1  Getting Started with Unreal Engine 4     3

What Is Unreal Engine 4?     4
A Brief History of Unreal Engine     5
Introducing Unreal Engine 4     5
UE4 Highlights for Visualization    7
Developing Interactive Visualizations with Unreal Engine 4     7
Unreal Engine 4 Development Requirements     14
Teamwork in Unreal Engine 4     15
Costs of Developing for UE4     16
Cost Savings of UE4     17
Resources and Training     18
Summary     20
Chapter 2  Working with UE4     21
Unreal Engine 4 Components     22
Project Folder Structure     27
Understanding .uasset Files     30
Unreal Engine 4 Content Pipeline     30
Summary     33
Chapter 3  Content Pipeline     35
Content Pipeline Overview     36
3D Scene Setup     38
Preparing Geometry for UE4     39
FBX Mesh Pipeline     48
Texture and Material Workflow     51
Importing to the Content Library     54
Camera Workflow     56
Summary     57
Chapter 4  Lighting and Rendering     59
Understanding Unreal Engine’s Physically Based Rendering (PBR)     60
Lights in UE4     63
Understanding Light Mobility     64
Real-Time Reflections     68
Post-Processing     69
Summary     77
Chapter 5  Materials     79
Materials Overview     80
UE4 Material Editor     81
How Unreal Materials Work     84
Surface Types     88
Material Instances     89
A Simple Material     92
Summary     100
Chapter 6  Blueprints     101
Introducing Blueprints     102
Objects, Classes, and Actors     102
The Player     104
The Player Controller     104
Pawns     106
The World     106
Levels     107
Components     107
Variables and their Types     107
The Tick     108
Class Inheritance     109
Spawning and Destroying     110
Blueprint Communication     111
Compiling the Script     112
Summary     112

PART II:  YOUR FIRST UE4 PROJECT     113
Chapter 7  Setting Up the Project     115

Project Scope     116
Creating a New Project from the Launcher     116
Summary     119
Chapter 8  Populating the World     121
Making and Saving a New, Blank Level     122
Placing and Modifying Assets     123
Let there Be Light     125
Moving Around the Scene     128
Building the Architecture     129
Adding Details to Your Structure     130
Summary     134
Chapter 9  Making it Interactive with Blueprints     135
Setting Up the Project     136
Press Play     136
Creating the Pawn     138
Input Mapping     142
Creating the Player Controller Class     144
Adding Input with Blueprints     144
Rotating the View (Looking)     146
Player Movement     147
GameMode     152
Placing the Player Start Actor     155
Summary     156
Chapter 10  Packaging and Distribution     157
Packaged Versus Editor Builds     158
Project Packaging     158
Packaging Options     159
How to Package     160
Launching Your Application     161
Packaging Errors     161
Distributing the Project     162
Using Installers     163
Summary     163

PART III:  ARCHITECTURAL VISUALIZATION PROJECT     165
Chapter 11  Project Setup     167

Project Scope and Requirements     168
Setting Up the Project     169
Applying Project Settings     173
Summary     175
Chapter 12  Data Pipeline     177
Organizing the Scene     178
Materials     179
Architecture and Fixtures     179
Exporting the Scene     182
Importing the Scene     184
Prop Meshes     188
Summary     192
Chapter 13  Populating the Scene     193
Scene Building for Visualization     194
Setting Up the Level     194
Placing Architecture Static Meshes     196
Placing Prop Meshes     198
Scene Organization     199
Summary     203
Chapter 14  Architectural Lighting     205
Getting the Most from UE4’s Lighting     206
Static Lighting with Lightmass     207
Adjusting the Sun and Sky Lights     207
Building Lighting     212
Lightmass Settings for Architecture Visualizations     215
Lightmap UV Density Adjustments     218
Placing Interior Lighting     221
Placing Light Portals     222
Using Reflection Probes     223
Post-Process Volume     224
Summary     231
Chapter 15  Architectural Materials     233
What Is a Master Material?     234
Creating the Master Material     236
Creating Material Instances     244
Advanced Materials     249
Summary     256
Chapter 16  Creating Cinematics with Sequencer     257
Getting Started with Sequencer     258
Animating the Camera     261
Editing the Shots     263
Saving     264
Collaborating     264
Rendering to Video     264
Summary     267
Chapter 17  Preparing the Level for Interactivity     269
Setting Up Your Level     270
Adding the Player Start Actor     270
Adding Collision     271
Enabling the Mouse Cursor     277
Creating Post-Process Outlines     278
Summary     279
Chapter 18  Intermediate Blueprints: UMG Interaction     281
Toggling Datasets     282
Making the Variation Level     282
Level Streaming     286
Defining a Player Start Actor     290
Setting Up the Level Blueprint     290
Programming the Switching     294
Testing Time     297
Unreal Motion Graphics (UMG)     299
Back to the Level Blueprint     306
Summary     310
Chapter 19  Advanced Blueprints: Material Switcher     311
Setting the Goal     312
Building the Actor Blueprint     313
Creating Variables     314
Adding Components     319
Creating the Change Material Function     321
Understanding the Construction Script     322
Understanding the Event Graph     327
Populating the Level     331
Playing the Application     334
Summary     336
Chapter 20  Final Thoughts     337
UE4 Continually Changing     338
Future of Visualization     338
Next Steps     339
Virtual Reality     339
Film Making     340
Content Creation     340
Thank You     340

Glossary     341
Index     347



Updates

Submit Errata

More Information

InformIT Promotional Mailings & Special Offers

I would like to receive exclusive offers and hear about products from InformIT and its family of brands. I can unsubscribe at any time.

Overview


Pearson Education, Inc., 221 River Street, Hoboken, New Jersey 07030, (Pearson) presents this site to provide information about products and services that can be purchased through this site.

This privacy notice provides an overview of our commitment to privacy and describes how we collect, protect, use and share personal information collected through this site. Please note that other Pearson websites and online products and services have their own separate privacy policies.

Collection and Use of Information


To conduct business and deliver products and services, Pearson collects and uses personal information in several ways in connection with this site, including:

Questions and Inquiries

For inquiries and questions, we collect the inquiry or question, together with name, contact details (email address, phone number and mailing address) and any other additional information voluntarily submitted to us through a Contact Us form or an email. We use this information to address the inquiry and respond to the question.

Online Store

For orders and purchases placed through our online store on this site, we collect order details, name, institution name and address (if applicable), email address, phone number, shipping and billing addresses, credit/debit card information, shipping options and any instructions. We use this information to complete transactions, fulfill orders, communicate with individuals placing orders or visiting the online store, and for related purposes.

Surveys

Pearson may offer opportunities to provide feedback or participate in surveys, including surveys evaluating Pearson products, services or sites. Participation is voluntary. Pearson collects information requested in the survey questions and uses the information to evaluate, support, maintain and improve products, services or sites, develop new products and services, conduct educational research and for other purposes specified in the survey.

Contests and Drawings

Occasionally, we may sponsor a contest or drawing. Participation is optional. Pearson collects name, contact information and other information specified on the entry form for the contest or drawing to conduct the contest or drawing. Pearson may collect additional personal information from the winners of a contest or drawing in order to award the prize and for tax reporting purposes, as required by law.

Newsletters

If you have elected to receive email newsletters or promotional mailings and special offers but want to unsubscribe, simply email information@informit.com.

Service Announcements

On rare occasions it is necessary to send out a strictly service related announcement. For instance, if our service is temporarily suspended for maintenance we might send users an email. Generally, users may not opt-out of these communications, though they can deactivate their account information. However, these communications are not promotional in nature.

Customer Service

We communicate with users on a regular basis to provide requested services and in regard to issues relating to their account we reply via email or phone in accordance with the users' wishes when a user submits their information through our Contact Us form.

Other Collection and Use of Information


Application and System Logs

Pearson automatically collects log data to help ensure the delivery, availability and security of this site. Log data may include technical information about how a user or visitor connected to this site, such as browser type, type of computer/device, operating system, internet service provider and IP address. We use this information for support purposes and to monitor the health of the site, identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents and appropriately scale computing resources.

Web Analytics

Pearson may use third party web trend analytical services, including Google Analytics, to collect visitor information, such as IP addresses, browser types, referring pages, pages visited and time spent on a particular site. While these analytical services collect and report information on an anonymous basis, they may use cookies to gather web trend information. The information gathered may enable Pearson (but not the third party web trend services) to link information with application and system log data. Pearson uses this information for system administration and to identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents, appropriately scale computing resources and otherwise support and deliver this site and its services.

Cookies and Related Technologies

This site uses cookies and similar technologies to personalize content, measure traffic patterns, control security, track use and access of information on this site, and provide interest-based messages and advertising. Users can manage and block the use of cookies through their browser. Disabling or blocking certain cookies may limit the functionality of this site.

Do Not Track

This site currently does not respond to Do Not Track signals.

Security


Pearson uses appropriate physical, administrative and technical security measures to protect personal information from unauthorized access, use and disclosure.

Children


This site is not directed to children under the age of 13.

Marketing


Pearson may send or direct marketing communications to users, provided that

  • Pearson will not use personal information collected or processed as a K-12 school service provider for the purpose of directed or targeted advertising.
  • Such marketing is consistent with applicable law and Pearson's legal obligations.
  • Pearson will not knowingly direct or send marketing communications to an individual who has expressed a preference not to receive marketing.
  • Where required by applicable law, express or implied consent to marketing exists and has not been withdrawn.

Pearson may provide personal information to a third party service provider on a restricted basis to provide marketing solely on behalf of Pearson or an affiliate or customer for whom Pearson is a service provider. Marketing preferences may be changed at any time.

Correcting/Updating Personal Information


If a user's personally identifiable information changes (such as your postal address or email address), we provide a way to correct or update that user's personal data provided to us. This can be done on the Account page. If a user no longer desires our service and desires to delete his or her account, please contact us at customer-service@informit.com and we will process the deletion of a user's account.

Choice/Opt-out


Users can always make an informed choice as to whether they should proceed with certain services offered by InformIT. If you choose to remove yourself from our mailing list(s) simply visit the following page and uncheck any communication you no longer want to receive: www.informit.com/u.aspx.

Sale of Personal Information


Pearson does not rent or sell personal information in exchange for any payment of money.

While Pearson does not sell personal information, as defined in Nevada law, Nevada residents may email a request for no sale of their personal information to NevadaDesignatedRequest@pearson.com.

Supplemental Privacy Statement for California Residents


California residents should read our Supplemental privacy statement for California residents in conjunction with this Privacy Notice. The Supplemental privacy statement for California residents explains Pearson's commitment to comply with California law and applies to personal information of California residents collected in connection with this site and the Services.

Sharing and Disclosure


Pearson may disclose personal information, as follows:

  • As required by law.
  • With the consent of the individual (or their parent, if the individual is a minor)
  • In response to a subpoena, court order or legal process, to the extent permitted or required by law
  • To protect the security and safety of individuals, data, assets and systems, consistent with applicable law
  • In connection the sale, joint venture or other transfer of some or all of its company or assets, subject to the provisions of this Privacy Notice
  • To investigate or address actual or suspected fraud or other illegal activities
  • To exercise its legal rights, including enforcement of the Terms of Use for this site or another contract
  • To affiliated Pearson companies and other companies and organizations who perform work for Pearson and are obligated to protect the privacy of personal information consistent with this Privacy Notice
  • To a school, organization, company or government agency, where Pearson collects or processes the personal information in a school setting or on behalf of such organization, company or government agency.

Links


This web site contains links to other sites. Please be aware that we are not responsible for the privacy practices of such other sites. We encourage our users to be aware when they leave our site and to read the privacy statements of each and every web site that collects Personal Information. This privacy statement applies solely to information collected by this web site.

Requests and Contact


Please contact us about this Privacy Notice or if you have any requests or questions relating to the privacy of your personal information.

Changes to this Privacy Notice


We may revise this Privacy Notice through an updated posting. We will identify the effective date of the revision in the posting. Often, updates are made to provide greater clarity or to comply with changes in regulatory requirements. If the updates involve material changes to the collection, protection, use or disclosure of Personal Information, Pearson will provide notice of the change through a conspicuous notice on this site or other appropriate way. Continued use of the site after the effective date of a posted revision evidences acceptance. Please contact us if you have questions or concerns about the Privacy Notice or any objection to any revisions.

Last Update: November 17, 2020