Home > Store

Unity 2018 Game Development in 24 Hours, Sams Teach Yourself, 3rd Edition

eBook

  • Your Price: $38.39
  • List Price: $47.99
  • Includes EPUB and PDF
  • About eBook Formats
  • This eBook includes the following formats, accessible from your Account page after purchase:

    ePub EPUB The open industry format known for its reflowable content and usability on supported mobile devices.

    Adobe Reader PDF The popular standard, used most often with the free Acrobat® Reader® software.

    This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.

Also available in other formats.

Register your product to gain access to bonus material or receive a coupon.

Description

  • Copyright 2018
  • Pages: 464
  • Edition: 3rd
  • eBook
  • ISBN-10: 0-13-499891-X
  • ISBN-13: 978-0-13-499891-6

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment
techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.


Step-by-step instructions carefully walk you through the most common Unity game development tasks.
Practical, hands-on examples show you how to apply what you learn.
Quizzes and exercises help you test your knowledge and stretch your skills.
Notes and Tips point out shortcuts and solutions


Learn how to…

  • Get up and running fast with the Unity 2018 game engine and editor
  • Work efficiently with Unity’s graphical asset pipeline
  • Make the most of lights and cameras
  • Sculpt stunning worlds with Unity’s terrain and environmental tools
  • Script tasks ranging from capturing input to building complex behaviors
  • Quickly create repeatable, reusable game objects with prefabs
  • Implement easy, intuitive game user interfaces
  • Control players through built-in and custom character controllers
  • Build realistic physical and trigger collisions
  • Leverage the full power of Unity’s Animation and new Timeline systems
  • Integrate complex audio into your games
  • Use mobile device accelerometers and multi-touch displays
  • Build engaging 2D games with Unity’s 2D tools and Tilemap
  • Apply the “finishing touches” and deploy your games


Downloads

Downloads

Download the companion files from the author's site.

Sample Content

Table of Contents

HOUR 1: Introduction to Unity 1
    Installing Unity . . . . . . . . . . . . . . . . . . . . . . . 1
    Getting to Know the Unity Editor . . . . . . . . . . . . . . . . . 4
    Navigating the Unity Scene View . . . . . . . . . . . . . . . . 16
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 19
    QA. . . . . . . . . . . . . . . . . . . . . . . . . . . 20
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 20
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 21
HOUR 2: Game Objects 23
    Dimensions and Coordinate Systems . . . . . . . . . . . . . . . 23
    Game Objects . . . . . . . . . . . . . . . . . . . . . . . 26
    Transforms . . . . . . . . . . . . . . . . . . . . . . . . 28
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 36
    QA. . . . . . . . . . . . . . . . . . . . . . . . . . . 36
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 36
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 37
HOUR 3: Models, Materials, and Textures 39
    The Basics of Models . . . . . . . . . . . . . . . . . . . . 39
    Textures, Shaders, and Materials . . . . . . . . . . . . . . . . 45
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 50
    QA. . . . . . . . . . . . . . . . . . . . . . . . . . . 50
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 51
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 51
HOUR 4: Terrain and Environments 53
    Terrain Generation . . . . . . . . . . . . . . . . . . . . . 53
    Terrain Textures . . . . . . . . . . . . . . . . . . . . . . 61
    Generating Trees and Grass . . . . . . . . . . . . . . . . . . 66
    Character Controllers . . . . . . . . . . . . . . . . . . . . 72
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 74
    QA. . . . . . . . . . . . . . . . . . . . . . . . . . . 74
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 74
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 75
HOUR 5: Lights and Cameras 77
    Lights . . . . . . . . . . . . . . . . . . . . . . . . . . 77
    Cameras . . . . . . . . . . . . . . . . . . . . . . . . . 86
    Layers . . . . . . . . . . . . . . . . . . . . . . . . . . 90
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 95
    QA. . . . . . . . . . . . . . . . . . . . . . . . . . . 95
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 96
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 96
HOUR 6: Game 1: Amazing Racer 99
    Design . . . . . . . . . . . . . . . . . . . . . . . . . 99
    Creating the Game World . . . . . . . . . . . . . . . . . . 102
    Gamification . . . . . . . . . . . . . . . . . . . . . . . 106
    Playtesting . . . . . . . . . . . . . . . . . . . . . . . 111
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 113
    QA. . . . . . . . . . . . . . . . . . . . . . . . . . 113
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 113
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 114
HOUR 7: Scripting, Part 1 115
    Scripts . . . . . . . . . . . . . . . . . . . . . . . . . 116
    Variables . . . . . . . . . . . . . . . . . . . . . . . . 123
    Operators . . . . . . . . . . . . . . . . . . . . . . . . 125
    Conditionals . . . . . . . . . . . . . . . . . . . . . . . 128
    Iteration . . . . . . . . . . . . . . . . . . . . . . . . 132
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 133
    QA. . . . . . . . . . . . . . . . . . . . . . . . . . 134
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 134
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 135
HOUR 8: Scripting, Part 2 137
    Methods . . . . . . . . . . . . . . . . . . . . . . . . 137
    Input . . . . . . . . . . . . . . . . . . . . . . . . . 143
    Accessing Local Components . . . . . . . . . . . . . . . . . 148
    Accessing Other Objects . . . . . . . . . . . . . . . . . . . 149
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 153
    QA. . . . . . . . . . . . . . . . . . . . . . . . . . 153
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 153
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 154
HOUR 9: Collision 155
    Rigidbodies . . . . . . . . . . . . . . . . . . . . . . . 155
    Enabling Collision . . . . . . . . . . . . . . . . . . . . . 157
    Triggers . . . . . . . . . . . . . . . . . . . . . . . . . 160
    Raycasting. . . . . . . . . . . . . . . . . . . . . . . . 163
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 164
    QA. . . . . . . . . . . . . . . . . . . . . . . . . . 165
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 165
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 165
HOUR 10: Game 2: Chaos Ball 167
    Design . . . . . . . . . . . . . . . . . . . . . . . . . 167
    The Arena . . . . . . . . . . . . . . . . . . . . . . . . 168
    Game Entities . . . . . . . . . . . . . . . . . . . . . . 172
    The Control Objects . . . . . . . . . . . . . . . . . . . . 176
    Improving the Game . . . . . . . . . . . . . . . . . . . . 179
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 180
    QA. . . . . . . . . . . . . . . . . . . . . . . . . . 180
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 180
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 181
HOUR 11: Prefabs 183
    Prefab Basics . . . . . . . . . . . . . . . . . . . . . . . 183
    Working with Prefabs . . . . . . . . . . . . . . . . . . . . 186
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 193
    Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 193
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 194
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 194
HOUR 12: 2D Game Tools 197
    The Basics of 2D Games. . . . . . . . . . . . . . . . . . . 197
    Orthographic Cameras . . . . . . . . . . . . . . . . . . . 200
    Adding Sprites . . . . . . . . . . . . . . . . . . . . . . 201
    Draw Order . . . . . . . . . . . . . . . . . . . . . . . 205
    2D Physics . . . . . . . . . . . . . . . . . . . . . . . . 208
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 210
    Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 210
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 210
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 211
HOUR 13: 2D Tilemap 213
    The Basics of Tilemaps . . . . . . . . . . . . . . . . . . . 213
    Palettes . . . . . . . . . . . . . . . . . . . . . . . . . 216
    Tiles . . . . . . . . . . . . . . . . . . . . . . . . . . 219
    Tilemaps and Physics . . . . . . . . . . . . . . . . . . . . 225
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 228
    Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 228
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 229
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 229
HOUR 14: User Interfaces 231
    Basic UI Principles . . . . . . . . . . . . . . . . . . . . . 231
    The Canvas . . . . . . . . . . . . . . . . . . . . . . . 232
    UI Elements . . . . . . . . . . . . . . . . . . . . . . . 237
    Canvas Render Modes . . . . . . . . . . . . . . . . . . . 245
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 248
    Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 248
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 248
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 249
HOUR 15: Game 3: Captain Blaster 251
    Design . . . . . . . . . . . . . . . . . . . . . . . . . 251
    The World . . . . . . . . . . . . . . . . . . . . . . . . 252
    Controls . . . . . . . . . . . . . . . . . . . . . . . . 261
    Improvements . . . . . . . . . . . . . . . . . . . . . . 268
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 269
    Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 269
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 269
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 269
HOUR 16: Particle Systems 271
    Particle Systems . . . . . . . . . . . . . . . . . . . . . . 271
    Particle System Modules . . . . . . . . . . . . . . . . . . . 273
    The Curves Editor . . . . . . . . . . . . . . . . . . . . . 286
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 288
    Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 288
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 289
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 289
HOUR 17: Animations 291
    Animation Basics . . . . . . . . . . . . . . . . . . . . . 291
    Animation Types. . . . . . . . . . . . . . . . . . . . . 293
    Animation Tools . . . . . . . . . . . . . . . . . . . . . 297
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 305
    Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 305
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 306
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 306
HOUR 18: Animators 307
    Animator Basics . . . . . . . . . . . . . . . . . . . . . . 307
    Configuring Your Assets . . . . . . . . . . . . . . . . . . . 310
    Creating an Animator . . . . . . . . . . . . . . . . . . . 319
    Scripting Animators . . . . . . . . . . . . . . . . . . . . 327
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 329
    Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 329
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 329
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 330
HOUR 19: Timeline 331
    Timeline Basics . . . . . . . . . . . . . . . . . . . . . . 331
    Working with Timelines . . . . . . . . . . . . . . . . . . . 334
    Going Beyond Simple Control . . . . . . . . . . . . . . . . . 340
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 343
    Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 344
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 344
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 344
HOUR 20: Game 4: Gauntlet Runner 345
    Design . . . . . . . . . . . . . . . . . . . . . . . . . 345
    The World . . . . . . . . . . . . . . . . . . . . . . . . 346
    The Entities. . . . . . . . . . . . . . . . . . . . . . . 349
    The Controls . . . . . . . . . . . . . . . . . . . . . . . 354
    Room for Improvement . . . . . . . . . . . . . . . . . . . 361
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 362
    Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 362
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 362
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 363
HOUR 21: Audio 365
    Audio Basics . . . . . . . . . . . . . . . . . . . . . . . 365
    Audio Sources . . . . . . . . . . . . . . . . . . . . . . 367
    Audio Scripting . . . . . . . . . . . . . . . . . . . . . . 372
    Audio Mixers . . . . . . . . . . . . . . . . . . . . . . . 375
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 378
    Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 378
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 378
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 379
HOUR 22: Mobile Development 381
    Preparing for Mobile . . . . . . . . . . . . . . . . . . . . 381
    Accelerometers . . . . . . . . . . . . . . . . . . . . . . 385
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 390
    Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 390
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 390
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 391
HOUR 23: Polish and Deploy 393
    Managing Scenes . . . . . . . . . . . . . . . . . . . . . 393
    Persisting Data and Objects . . . . . . . . . . . . . . . . . 396
    Unity Player Settings . . . . . . . . . . . . . . . . . . . . 400
    Building Your Game . . . . . . . . . . . . . . . . . . . . 402
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 405
    Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 406
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 406
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 407
HOUR 24: Wrap-up 409
    Accomplishments . . . . . . . . . . . . . . . . . . . . . 409
    Your 19 Hours of Learning . . . . . . . . . . . . . . . . . . 409
    Where to Go from Here . . . . . . . . . . . . . . . . . . . 411
    Resources Available to You . . . . . . . . . . . . . . . . . . 412
    Summary . . . . . . . . . . . . . . . . . . . . . . . . 413
    Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 413
    Workshop . . . . . . . . . . . . . . . . . . . . . . . . 413
    Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 414
9780134998138, TOC, 4/16/2018

Updates

Errata

We've made every effort to ensure the accuracy of this book and its companion content. Any errors that have been confirmed since this book was published can be downloaded below.

Download the errata

Submit Errata

More Information

InformIT Promotional Mailings & Special Offers

I would like to receive exclusive offers and hear about products from InformIT and its family of brands. I can unsubscribe at any time.

Overview


Pearson Education, Inc., 221 River Street, Hoboken, New Jersey 07030, (Pearson) presents this site to provide information about products and services that can be purchased through this site.

This privacy notice provides an overview of our commitment to privacy and describes how we collect, protect, use and share personal information collected through this site. Please note that other Pearson websites and online products and services have their own separate privacy policies.

Collection and Use of Information


To conduct business and deliver products and services, Pearson collects and uses personal information in several ways in connection with this site, including:

Questions and Inquiries

For inquiries and questions, we collect the inquiry or question, together with name, contact details (email address, phone number and mailing address) and any other additional information voluntarily submitted to us through a Contact Us form or an email. We use this information to address the inquiry and respond to the question.

Online Store

For orders and purchases placed through our online store on this site, we collect order details, name, institution name and address (if applicable), email address, phone number, shipping and billing addresses, credit/debit card information, shipping options and any instructions. We use this information to complete transactions, fulfill orders, communicate with individuals placing orders or visiting the online store, and for related purposes.

Surveys

Pearson may offer opportunities to provide feedback or participate in surveys, including surveys evaluating Pearson products, services or sites. Participation is voluntary. Pearson collects information requested in the survey questions and uses the information to evaluate, support, maintain and improve products, services or sites, develop new products and services, conduct educational research and for other purposes specified in the survey.

Contests and Drawings

Occasionally, we may sponsor a contest or drawing. Participation is optional. Pearson collects name, contact information and other information specified on the entry form for the contest or drawing to conduct the contest or drawing. Pearson may collect additional personal information from the winners of a contest or drawing in order to award the prize and for tax reporting purposes, as required by law.

Newsletters

If you have elected to receive email newsletters or promotional mailings and special offers but want to unsubscribe, simply email information@informit.com.

Service Announcements

On rare occasions it is necessary to send out a strictly service related announcement. For instance, if our service is temporarily suspended for maintenance we might send users an email. Generally, users may not opt-out of these communications, though they can deactivate their account information. However, these communications are not promotional in nature.

Customer Service

We communicate with users on a regular basis to provide requested services and in regard to issues relating to their account we reply via email or phone in accordance with the users' wishes when a user submits their information through our Contact Us form.

Other Collection and Use of Information


Application and System Logs

Pearson automatically collects log data to help ensure the delivery, availability and security of this site. Log data may include technical information about how a user or visitor connected to this site, such as browser type, type of computer/device, operating system, internet service provider and IP address. We use this information for support purposes and to monitor the health of the site, identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents and appropriately scale computing resources.

Web Analytics

Pearson may use third party web trend analytical services, including Google Analytics, to collect visitor information, such as IP addresses, browser types, referring pages, pages visited and time spent on a particular site. While these analytical services collect and report information on an anonymous basis, they may use cookies to gather web trend information. The information gathered may enable Pearson (but not the third party web trend services) to link information with application and system log data. Pearson uses this information for system administration and to identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents, appropriately scale computing resources and otherwise support and deliver this site and its services.

Cookies and Related Technologies

This site uses cookies and similar technologies to personalize content, measure traffic patterns, control security, track use and access of information on this site, and provide interest-based messages and advertising. Users can manage and block the use of cookies through their browser. Disabling or blocking certain cookies may limit the functionality of this site.

Do Not Track

This site currently does not respond to Do Not Track signals.

Security


Pearson uses appropriate physical, administrative and technical security measures to protect personal information from unauthorized access, use and disclosure.

Children


This site is not directed to children under the age of 13.

Marketing


Pearson may send or direct marketing communications to users, provided that

  • Pearson will not use personal information collected or processed as a K-12 school service provider for the purpose of directed or targeted advertising.
  • Such marketing is consistent with applicable law and Pearson's legal obligations.
  • Pearson will not knowingly direct or send marketing communications to an individual who has expressed a preference not to receive marketing.
  • Where required by applicable law, express or implied consent to marketing exists and has not been withdrawn.

Pearson may provide personal information to a third party service provider on a restricted basis to provide marketing solely on behalf of Pearson or an affiliate or customer for whom Pearson is a service provider. Marketing preferences may be changed at any time.

Correcting/Updating Personal Information


If a user's personally identifiable information changes (such as your postal address or email address), we provide a way to correct or update that user's personal data provided to us. This can be done on the Account page. If a user no longer desires our service and desires to delete his or her account, please contact us at customer-service@informit.com and we will process the deletion of a user's account.

Choice/Opt-out


Users can always make an informed choice as to whether they should proceed with certain services offered by InformIT. If you choose to remove yourself from our mailing list(s) simply visit the following page and uncheck any communication you no longer want to receive: www.informit.com/u.aspx.

Sale of Personal Information


Pearson does not rent or sell personal information in exchange for any payment of money.

While Pearson does not sell personal information, as defined in Nevada law, Nevada residents may email a request for no sale of their personal information to NevadaDesignatedRequest@pearson.com.

Supplemental Privacy Statement for California Residents


California residents should read our Supplemental privacy statement for California residents in conjunction with this Privacy Notice. The Supplemental privacy statement for California residents explains Pearson's commitment to comply with California law and applies to personal information of California residents collected in connection with this site and the Services.

Sharing and Disclosure


Pearson may disclose personal information, as follows:

  • As required by law.
  • With the consent of the individual (or their parent, if the individual is a minor)
  • In response to a subpoena, court order or legal process, to the extent permitted or required by law
  • To protect the security and safety of individuals, data, assets and systems, consistent with applicable law
  • In connection the sale, joint venture or other transfer of some or all of its company or assets, subject to the provisions of this Privacy Notice
  • To investigate or address actual or suspected fraud or other illegal activities
  • To exercise its legal rights, including enforcement of the Terms of Use for this site or another contract
  • To affiliated Pearson companies and other companies and organizations who perform work for Pearson and are obligated to protect the privacy of personal information consistent with this Privacy Notice
  • To a school, organization, company or government agency, where Pearson collects or processes the personal information in a school setting or on behalf of such organization, company or government agency.

Links


This web site contains links to other sites. Please be aware that we are not responsible for the privacy practices of such other sites. We encourage our users to be aware when they leave our site and to read the privacy statements of each and every web site that collects Personal Information. This privacy statement applies solely to information collected by this web site.

Requests and Contact


Please contact us about this Privacy Notice or if you have any requests or questions relating to the privacy of your personal information.

Changes to this Privacy Notice


We may revise this Privacy Notice through an updated posting. We will identify the effective date of the revision in the posting. Often, updates are made to provide greater clarity or to comply with changes in regulatory requirements. If the updates involve material changes to the collection, protection, use or disclosure of Personal Information, Pearson will provide notice of the change through a conspicuous notice on this site or other appropriate way. Continued use of the site after the effective date of a posted revision evidences acceptance. Please contact us if you have questions or concerns about the Privacy Notice or any objection to any revisions.

Last Update: November 17, 2020