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Every copy of Mac OS X comes with Xcode, the powerful development suite that Apple uses to build applications ranging from Safari to iTunes. But because Xcode is complex and subtle, even experienced Mac programmers rarely take full advantage of it. Now, Mac developer Fritz Anderson has written the definitive introduction and guide to using Xcode to build applications with any Macintosh technology or language.
Anderson helps you master Xcode's powerful text editor, industry-standard gcc compiler, graphical interactive debugger, mature UI layout and object linkage editor, and exceptional optimization tools. One step at a time, you'll develop a command-line utility, then use Xcode tools to evolve it into a full-fledged Cocoa application. Anderson provides expert guidance on development frameworks, source code management, Core Data modeling, localization, and much more.
Coverage includes
Step Into Xcode's breadth, depth, and practical focus make it indispensable to every Mac developer: current Xcode users upgrading to Xcode 2.1, experienced Mac programmers migrating from CodeWarrior, UNIX/Linux programmers moving to Mac OS X, and even novices writing their first programs or scripts.
Mac Deployment Tools: An Overview of the Best Ways to Roll Out a New Mac Lab or Update an Old One
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1.1 First Run 3
1.2 Hello, World 4
1.3 What Went Where 9
1.4 Summary 10
2.1 Linear Regression 11
2.2 Plan of Action 13
2.3 A Command Line Tool 14
2.4 Build Errors 15
2.5 Simple Debugging 18
2.6 Summary 21
3.1 The Next Step 23
3.2 Active Debugging 24
3.3 Summary 31
4.1 Compiling 33
4.2 Linking 36
4.3 Dynamic Loading 38
4.4 Prebinding 39
4.5 ZeroLink 40
4.6 Summary 42
5.1 Plan of Action 43
5.1.1 Program Tasks 43
5.1.2 Model-View-Controller 43
5.2 Starting a New Project 48
5.3 Implementation: Model 50
5.3.1 DataPoint 50
5.3.2 RegressionModel Class 54
5.3.3 Model: Done 58
5.4 Summary 60
6.1 Interface Builder 62
6.2 Layout 63
6.3 Sizing 67
6.4 A Split View 71
6.5 Summary 71
7.1 Still in Interface Builder 73
7.2 NSObjectController: Document 75
7.3 NSObjectController: Model 77
7.4 NSArrayController: DataPoints 78
7.5 Value Binding 80
7.6 Actions and Outlets 81
7.7 MyDocument 82
7.8 Application Properties 84
7.9 Building 87
7.10 Summary 87
8.1 Data Types 89
8.2 Property List Files 90
8.2.1 Writing a Property List 90
8.2.2 Examining Property Lists 100
8.3 Other Formats 106
8.3.1 ASCII Property Lists 106
8.3.2 Binary Property Lists 107
8.4 Text Macros 107
8.5 Summary 113
9.1 Adding a Target 115
9.2 Library Design 116
9.3 Modifying Linear 121
9.4 A Dependent Target 123
9.5 Examining the Library 125
9.6 Running the Library 127
9.7 Summary 128
10.1 A Simple Package: RTFD 130
10.2 Bundles 132
10.3 Application Bundles 132
10.4 The Info.plist File 134
10.4.1 Keys for All Bundles 135
10.4.2 Keys for Applications 136
10.4.3 Keys for Plug-Ins 138
10.4.4 Keys for Java 139
10.4.5 Keys for Preference Panes 139
10.4.6 Keys for Dashboard Widgets 139
10.5 Summary 140
11.1 Controller 141
11.2 View 143
11.3 The Delegate Design Pattern 146
11.4 The Custom View 149
11.5 Showing the Window 156
11.6 Testing 157
11.7 Debugging a View 159
11.8 Summary 163
12.1 Adding a Framework Target 166
12.2 Framework Structure 171
12.3 Using the Framework 173
12.4 Where Frameworks Go 175
12.5 Private Frameworks 179
12.6 Prebinding 181
12.7 Summary 182
13.1 Setting up a Repository 185
13.2 Controlling Linear 191
13.3 Long Live Linear 194
13.4 Tagging 195
13.5 Summary 198
14.1 Cross-Development SDKs 199
14.2 Nib Compatibility 203
14.3 NSTableDataSource 205
14.4 Add, Remove, Compute, and Graph Buttons 208
14.5 Run and Archive 211
14.6 A More Sophisticated Approach 212
14.7 Producing a Universal Binary 212
14.7.1 Auditing for Portability 213
14.7.2 Auditing Linear 214
14.7.3 Building Universal 217
14.7.4 Mixing SDKs 218
14.8 Summary 219
15.1 Data Modeling 221
15.2 Revisiting the Model 224
15.2.1 DataPoint 225
15.2.2 Regression 228
15.2.3 MyDocument 232
15.3 Interface Builder 234
15.4 Build and Run 235
15.5 Adding an Entity 237
15.5.1 Adding to the Data Model 237
15.5.2 Human Interface 238
15.5.3 First Run 240
15.5.4 One More Table 241
15.6 Summary 242
16.1 How Data Gets into Spotlight 243
16.2 Uniform Type Identifiers 246
16.3 The Metadata Plug-In 249
16.3.1 MetaLinear Project Files 249
16.3.2 Packaging the Plug-In 254
16.4 Core Data and Metadata 254
16.5 The Proof of the Pudding 258
16.6 Summary 261
17.2 Avoiding Singularity 264
17.3 Localization 266
17.3.1 Credits.rtf 266
17.3.2 MainMenu.nib 267
17.3.3 MyDocument.nib 267
17.3.4 GraphWindow.nib 269
17.3.5 InfoPlist.strings 270
17.3.6 Trying It Out 271
17.3.7 Localizable.strings 272
17.4 Checking Memory Usage 274
17.5 The Release Build Configuration 276
17.6 Dead-Code Stripping 278
17.7 xcodebuild 279
17.8 Summary 281
18.1 Editor Panes 285
18.1.1 Jumps 285
18.1.2 Code Sense 286
18.1.3 Navigation Bar 287
18.1.4 Editor Modes 289
18.2 Project Find Window 290
18.3 The Favorites Bar 291
18.4 Groups & Files List 292
18.4.1 The Project Group 292
18.4.2 The Targets Group 294
18.4.3 The Executables Group 296
18.4.4 Smart Groups 297
18.4.5 Symbol Smart Group 298
18.5 Class Browser Window 299
18.6 Class Modeler 299
18.7 Project Layout 302
18.7.1 Default Layout 302
18.7.2 All-in-One Layout 303
18.7.3 Condensed Layout 305
18.8 Summary 306
19.1 Losses 307
19.1.1 Speed 307
19.1.2 Syntax Coloring 308
19.1.3 Debugging Templates 308
19.1.4 RAD Tools 309
19.2 Make Yourself at Home 309
19.2.1 The Project Window 309
19.2.2 Key Mapping 311
19.2.3 Build Behavior 312
19.2.4 Window Behavior 313
19.3 Converting a CodeWarrior Project 314
19.3.1 Importing the Project 315
19.3.2 Targets and Configurations 315
19.4 Traps in Conversion 319
19.5 Exporting Symbols 320
19.5.1 #pragma export 320
19.5.2 Another Way 322
19.6 Summary 323
20.1 Xcode Build Variables 327
20.2 Custom Build Rules 328
20.3 Run Script Build Phase 330
20.4 Under the Hood: A Simple Build 331
20.4.1 Copy Structural Files 332
20.4.2 Copy Bundle Resources 333
20.4.3 Compile Sources 333
20.4.4 Linkage (First Architecture) 336
20.4.5 Compile Sources (Second Architecture) 336
20.4.6 Linkage (Second Architecture) 337
20.4.7 Create Universal Binary 337
20.4.8 Compile Data Models 338
20.4.9 Finishing Touch 339
20.5 The xcode build Tool 339
20.6 Settings Hierarchy 340
20.7 Build Configurations 342
20.8 Summary 344
21.1 Debugging Techniques 345
21.2 Printing Values 348
21.3 Custom Formatters 349
21.4 Breakpoint Commands 352
21.5 Breakpoint Conditions 354
21.6 Lazy Symbol Loading 355
21.7 Zombies 356
21.7.1 Released-Pointer Aliasing 357
21.7.2 Zombies in Cocoa 359
21.7.3 Zombies in Core Foundation 360
21.8 Summary 361
22.1 Precompiled Headers 363
22.2 Predictive Compilation 364
22.3 Distributed Builds 365
22.4 ZeroLink 366
22.5 Profect Indexing 367
22.6 Summary 368
23.1 An AppleScript Application 369
23.2 Unit Testing 377
23.2.1 Adding OC Unit 378
23.2.2 Test Cases 379
23.2.3 Testing Options 383
23.3 Summary 383
24.1 Graphviz 386
24.2 Preparing the Project 386
24.3 An External Build Project 389
24.4 Debugging a Custom Executable 393
24.5 Performance 396
24.6 A Better Way to Include Files 400
24.6.1 The Script 401
24.6.2 Building the Project Index 404
24.6.3 Compromising with AppleScript 405
24.7 Summary 405
25.1 Miscellaneous Traps 407
25.2 Miscellaneous Tips 409
25.3 Documentation 413
25.3.1 The Documentation Window 414
25.3.2 Documentation Updates 416
A.1 Apple Developer Connection 419
A.1.1 Downloading from ADC 420
A.2 Setting up the Dock 420
B.1 Useful Build Variables 423
B.2 Splitting Build Variables 429
B.3 Source Trees 430
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