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An updated and improved edition of the best-selling and popular tutorial, covering the popular Java programming language
· Updated to cover Java 2 Standard Edition 5.0 and JDK 1.5 · Teaches Java as a first programming language -- short, simple, one-hour chapters are ideal for the beginner with no previous programming experience · Clearly written, interesting to read, and with the nationally known author's unique sense of humor |
If you have been wanting to learn Java, check out the newly revised fourth edition of the best-seller Sams Teach Yourself Programming with Java in 24 Hours. This step-by-step tutorial will teach you how to create simple Java programs and applets. Comprised of 24 one-hour lessons, this new edition focuses on key programming concepts and essential Java basics, has been improved by dozens of reader comments, and is reorganized to better cover the latest developments in Java. The book's coverage of core Java programming topics has also been expanded. A great starting point for learning Java, this book is also a great primer to reading sams Teach Yourself Java in 21 Days.
Vacationing in Java: A Tour of What Java Can Do
Introduction.
I. GETTING STARTED.
Hour 1: Becoming a Programmer.
Choosing a Language
Telling the Computer What to Do
How Programs Work
How Programs Don't Work
Next Stop: Java
Workshop: Installing a Java Development Tool
Summary
Q&A
Quiz
Activities
Hour 2: Writing Your First Program.
What You Need to Write Programs
Creating the Saluton Program
Storing Information in a Variable
Saving the Finished Product
Compiling the Program into a Class File
Fixing Errors
Workshop: Running a Java Program
Summary
Q&A
Quiz
Activities
Hour 3: Vacationing in Java.
First Stop: Sun Microsystems
Going to School with Java
Lunch in JavaWorld
Watching the Skies at NASA
Getting Down to Business
Stopping by Gamelan to Ask Directions
Workshop: Venturing into Another World
Summary
Q&A
Quiz
Activities
Hour 4: Understanding How Java Programs Work.
Creating an Application
Sending Arguments to Applications
Applet Basics
Sending Parameters to Applets
Workshop: Viewing the Code Used to Run Applets
Summary
Q&A
Quiz
Activities
II. LEARNING THE BASICS OF PROGRAMMING.
Hour 5: Storing and Changing Information in a Program.
Statements and Expressions
Assigning Variable Types
Naming Your Variables
Storing Information in Variables
Workshop: Using Expressions
All about Operators
Summary
Q&A
Quiz
Activities
Hour 6: Using Strings to Communicate.
Storing Text in Strings
Displaying Strings in Programs
Using Special Characters in Strings
Pasting Strings Together
Using Other Variables with Strings
Advanced String Handling
Workshop: Presenting Credits
Summary
Q&A
Quiz
Activities
Hour 7: Using Conditional Tests to Make Decisions.
Testing a Condition
if Statements
if-else Statements
switch Statements
The Conditional Operator
Workshop: Watching the Clock
Summary
Q&A
Quiz
Activities
Hour 8: Repeating an Action with Loops.
for Loops
while Loops
do-while Loops
Exiting a Loop
Naming a Loop
Workshop: Teaching Your Computer a Lesson
Summary
Q&A
Quiz
Activities
Hour 9: Storing Information with Arrays.
Creating Arrays
Using Arrays
Multidimensional Arrays
Sorting an Array
Workshop: Array of Prizes, Indeed
Summary
Q&A
Quiz
Activities
Hour 10: Creating Your First Object.
How Object-Oriented Programming Works
Objects in Action
What Objects Are
Understanding Inheritance
Building an Inheritance Hierarchy
Converting Objects and Simple Variables
Workshop: Creating an Object
Summary
Q&A
Quiz
Activities
Hour 11: Describing What Your Object Is Like.
Creating Variables
Creating Class Variables
Creating Behavior with Methods
Putting One Class inside Another
Using the this Keyword
Workshop: Using Class Methods and Variables
Summary
Q&A
Quiz
Activities
Hour 12: Making the Most of Existing Objects.
The Power of Inheritance
Establishing Inheritance
Working with Existing Objects
Storing Objects of the Same Class in Vectors
Workshop: Creating a Subclass
Summary
Q&A
Quiz
Activities
IV. PROGRAMMING A GRAPHICAL USER INTERFACE.
Hour 13: Building a Simple User Interface.
Swing and the Abstract Windowing Toolkit
Using Components
Workshop: Creating Your Own Component
Summary
Q&A
Quiz
Activities
Hour 14: Laying Out a User Interface.
Using Layout Managers
Workshop: Laying Out an Application
Summary
Q&A
Quiz
Activities
Hour 15: Responding to User Input.
Getting Your Programs to Listen
Setting Up Components to Be Heard
Handling User Events
Workshop: A Little Lotto Madness
Summary
Q&A
Quiz
Activities
Hour 16: Building a Complex User Interface.
Scroll Panes
Sliders
Change Listeners
Menus
Workshop: Using Image Icons and Toolbars
Summary
Q&A
Quiz
Activities
V. CREATING MULTIMEDIA PROGRAMS.
Hour 17: Creating Interactive Web Programs.
Standard Applet Methods
Putting an Applet on a Web Page
A Sample Applet
The Java Plug-in
Sending Parameters from a Web Page
Receiving Parameters in the Applet
Workshop: Handling Parameters in an Applet
Java Web Start
Using Java Web Start
Summary
Q&A
Quiz
Activities
Hour 18: Handling Errors in a Program.
Exceptions
Assertions
Workshop: Throwing and Catching Exceptions
Summary
Q&A
Quiz
Activities
Hour 19: Creating a Threaded Program.
Threads
Working with Threads
Starting with init()
Catching Errors as You Set Up URLs
Handling Screen Updates in the paint() Method
Starting the Thread
Handling Mouse Clicks
Workshop: Revolving Links
Summary
Q&A
Quiz
Activities
Hour 20: Reading and Writing Files.
Streams
Writing Data to a Stream
Reading and Writing Configuration Properties
Workshop: Writing Bytes to an MP3 File
Summary
Q&A
Quiz
Activities
VI. CREATING MULTIMEDIA PROGRAMS.
Hour 21: Reading and Writing XML Data.
Creating an XML File
Reading an XML File
Workshop: Reading RSS Syndication Feeds
Summary
Q&A
Quiz
Activities
Hour 22: Using Fonts and Color.
Using the Font Class
Using the Color Class
Other Ways to Choose Colors
Workshop: Displaying a Danger Message
Summary
Q&A
Quiz
Activities
Hour 23: Working with Graphics.
Using Graphics
Drawing Lines and Shapes
Workshop: Baking a Pie Graph
Summary
Q&A
Quiz
Activities
Hour 24: Creating Animation.
Animating a Sequence of Images
Sending Parameters to the Applet
Workshop: Follow the Bouncing Ball
Summary
Q&A
Quiz
Activities
VII. BONUS.
Hour 25: Creating Web Services with XML-RPC.
Working with Apache XML-RPC
Creating an XML-RPC Handler
Creating an XML-RPC Server
Creating an XML-RPC Client
Workshop: Enhancing the LottoMadness Application
Summary
Q&A
Quiz
Activities
APPENDIXES.
Appendix A: Using the Java Development Kit.
Choosing a Java Development Tool
Configuring the Java Development Kit
Using a Text Editor
Creating a Sample Program
Setting Up the CLASSPATH Variable
Appendix B: Programming with the Java Development Kit.
An Overview of the JDK
The java Interpreter
The javac Compiler
The appletviewer Browser
The javadoc Documentation Tool
The jar Java File Archival Tool
The jdb Debugger
Using System Properties
Summary
Q&A
Appendix C: Using the NetBeans Integrated Development Environment.
Choosing a Java Development Tool
Creating a Sample Program
Appendix D: Where to Go from Here: Java Resources.
Other Books to Consider
Sun's Official Java Site
Other Java Web Sites
Java Newsgroups
Internet Relay Chat
Job Opportunities
Appendix E: This Book's Website.
Index.