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In just 24 lessons of one hour or less, you can learn how to create Java applications with the free NetBeans visual editing tools.
Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even a browser game in Java. Each lesson builds on what you’ve already learned, giving you a solid understanding of the basic concepts and terminology.
Learn how to…
To download source code and activity solutions, and get errata please visit workbench.cadenhead.org/book/java-6-24-hours/.
Understanding How Java Programs Work
Download the sample pages (includes Chapter 4 and Index)
Introduction
HOUR 1: Becoming a Programmer
Choosing a Language
Telling the Computer What to Do
How Programs Work
How Programs Don’t Work
Choosing a Java Programming Tool
Workshop: Installing a Java Development Tool
HOUR 2: Writing Your First Program
What You Need to Write Programs
Creating the Saluton Program
Beginning the Program
Storing Information in a Variable
Saving the Finished Product
Compiling the Program into a Class File
Fixing Errors
Workshop: Running a Java Program
HOUR 3: Vacationing in Java
First Stop: Sun Microsystems
Going to School with Java
Lunch in JavaWorld
Watching the Skies at NASA
Getting Down to Business
Stopping by Gamelan to Ask for Directions
Workshop: Venturing into Another World
HOUR 4: Understanding How Java Programs Work
Creating an Application
Sending Arguments to Applications
Workshop: Creating an Applet
HOUR 5: Storing and Changing Information in a Program
Statements and Expressions
Assigning Variable Types
Naming Your Variables
Storing Information in Variables
All About Operators
Workshop: Using Expressions
HOUR 6: Using Strings to Communicate
Storing Text in Strings
Displaying Strings in Programs
Using Special Characters in Strings
Pasting Strings Together
Using Other Variables with Strings
Advanced String Handling
Workshop: Presenting Credits
HOUR 7: Using Conditional Tests to Make Decisions
Testing a Condition
if Statements
if-else Statements
switch Statements
The Conditional Operator
Workshop: Watching the Clock
HOUR 8: Repeating an Action with Loops
for Loops
while Loops
do-while Loops
Exiting a Loop
Naming a Loop
Workshop: Testing Your Computer Speed
HOUR 9: Storing Information with Arrays
Creating Arrays
Using Arrays
Multidimensional Arrays
Sorting an Array
Workshop: Array of Prizes, Indeed
HOUR 10: Creating Your First Object
How Object-Oriented Programming Works
Objects in Action
What Objects Are
Understanding Inheritance
Building an Inheritance Hierarchy
Converting Objects and Simple Variables
Workshop: Creating an Object
HOUR 11: Describing What Your Object Is Like
Creating Variables
Creating Class Variables
Creating Behavior with Methods
Putting One Class Inside Another
Using the this Keyword
Workshop: Using Class Methods and Variables
HOUR 12: Making the Most of Existing Objects
The Power of Inheritance
Establishing Inheritance
Working with Existing Objects
Storing Objects of the Same Class in Vectors
Workshop: Creating a Subclass
HOUR 13: Building a Simple User Interface
Swing and the Abstract Windowing Toolkit
Using Components
Workshop: Creating Your Own Component
HOUR 14: Laying Out a User Interface
Using Layout Managers
Workshop: Laying Out an Application
HOUR 15: Responding to User Input
Getting Your Programs to Listen
Setting Up Components to Be Heard
Handling User Events
Workshop: A Little Lotto Madness
HOUR 16: Building a Complex User Interface
Scroll Panes
Sliders
Change Listeners
Workshop: Using Image Icons and Toolbars
HOUR 17: Creating Interactive Web Programs
Standard Applet Methods
Putting an Applet on a Web Page
Creating an Applet
Sending Parameters from a Web Page
Workshop: Handling Parameters in an Applet
HOUR 18: Handling Errors in a Program
Exceptions
Throwing Exceptions
Workshop: Throwing and Catching
Exceptions
HOUR 19: Creating a Threaded Program
Threads
Working with Threads
Starting with init()
Catching Errors as You Set Up URLs
Handling Screen Updates in the paint() Method
Starting the Thread
Handling Mouse Clicks
Workshop: Revolving Links
HOUR 20: Reading and Writing Files
Streams
Writing Data to a Stream
Workshop: Reading and Writing Configuration
Properties
HOUR 21: Reading and Writing XML Data
Creating an XML File
Reading an XML File
Workshop: Reading RSS Syndication Feeds
HOUR 22: Creating Web Services with JAX-WS
Defining a Service Endpoint Interface
Creating a Service Implementation Bean
Publishing the Web Service
Using Web Service Definition Language
Files
Workshop: Creating a Web Service Client
HOUR 23: Working with Graphics
Using the Font Class
Using the Color Class
Creating Custom Colors
Drawing Lines and Shapes
Workshop: Baking a Pie Graph
HOUR 24: Creating a Browser Game
Designing the Game
Creating a Custom Button in Swing
Creating a Button’s Behavior and Attributes
Clearing Empty Squares with Recursion
Arranging Components as a Grid
Generating Random Numbers
Using the Ternary Operator
Workshop: Publishing an Applet on the Web
APPENDIX A: Using the NetBeans Integrated Development Environment
Installing NetBeans
Creating a New Project
Creating a New Java Class
Running the Application
Fixing Errors
APPENDIX B: Where to Go from Here: Java Resources
Other Books to Consider
Sun’s Official Java Site
Other Java Websites
Internet Relay Chat
Job Opportunities
APPENDIX C: This Book’s Website
Index