Features
- Updated to cover Java 11 and 12 features
- Designed for the serious learner who wants to thoroughly learn the fundamentals of Java programming
- Acclaimed for its clear and personable writing, for its high-quality examples, and for its logical and complete organization
- Copyright 2020
- Dimensions: 7" x 9-1/8"
- Pages: 672
- Edition: 8th
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EPUB (Watermarked)
- ISBN-10: 0-13-466367-5
- ISBN-13: 978-0-13-466367-8
In just 21 days, you can acquire the knowledge and skills necessary to develop applications on your computer, web servers, and mobile devices. With this complete tutorial you’ll quickly master the basics and then move on to more advanced features and concepts. Completely updated for Java 11 and 12, this book teaches you about the Java language and how to use it to create applications for any computing environment. By the time you have finished the book, you’ll have well-rounded knowledge of Java and the Java class libraries.
No previous programming experience required. By following the 21 carefully organized lessons in this book, anyone can learn the basics of Java programming.
Learn at your own pace. You can work through each chapter sequentially to make sure you thoroughly understand all the concepts and methodologies, or you can focus on specific lessons to learn the techniques that interest you most.
Test your knowledge. Each chapter ends with a Workshop section filled with questions, answers, and exercises for further study. There are even certification practice questions.
- Completely revised, updated, and expanded to cover the latest features of Java 11 and 12
- Learn to develop Java applications using NetBeans–an excellent programming platform
- Easy-to-understand, practical examples clearly illustrate the fundamentals of Java programming
- Discover how to quickly develop programs with a graphical user interface
- Find out about JDBC programming with the Derby database
- Learn how to use Inner Classes and Lambda Expressions
- Learn rapid application development with Apache NetBeans
- Create a game using Java
Table of Contents
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Week 1 The Java Language
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Day 1 Getting Started with Java
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Day 2 The ABCs of Programming
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Day 3 Working with Objects
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Day 4 Lists, Logic, and Loops
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Day 5 Creating Classes and Methods
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Day 6 Packages, Interfaces, and Other Class Features
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Day 7 Exceptions, Assertions, and Threads
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Week 2 The Java Class Library
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Day 8 Data Structures
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Day 9 Working with Swing
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Day 10 Building a Swing Interface
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Day 11 Arranging Components on a User Interface
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Day 12 Responding to User Input
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Day 13 Creating Java2D XRender Graphics
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Day 14 Developing Swing Applications
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Week 3 Java Programming
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Day 15 Working with Input and Output
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Day 16 Serializing and Examining Objects
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Day 17 Communicating Across the Internet
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Day 18 Accessing Databases with JDBC and Derby
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Day 19 Reading and Writing RSS Feeds
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Day 20 XML Web Services
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Day 21 Writing Android Apps for Java
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Appendixes
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A Using the NetBeans Integrated Development Environment
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B This Book's Web Site