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Teach effective design techniques to help students put theory into practice.
Written specifically for 32- and 64-bit Intel/Windows platform, Assembly Language for x86 Processors, establishes a complete and fully updated study of assembly language. The text teaches students to write and debug programs at the machine level, using effective design techniques that apply to multiple programming courses through top-down program design demonstration and explanation. This approach simplifies and demystifies concepts that students need to grasp before they can go on to more advanced computer architecture and operating systems courses. Students put theory into practice through writing software at the machine level to create a memorable experience that gives them the confidence to work in any OS/machine-oriented environment.
With the 8th Edition, and for the first time, Assembly Language for x86 Processors moves into the world of interactive electronic textbooks, enabling students to experiment and interact with review questions, code animations, tutorial videos, and multiple-input exercises.
For undergraduate courses in assembly language programming, introductory courses in computer systems, and computer architecture.
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1 Basic Concepts
1.1 Welcome to Assembly Language
1.2 Virtual Machine Concept
1.3 Data Representation
1.4 Boolean Expressions
1.5 Chapter Summary
1.6 Key Terms
1.7 Review Questions and Exercises
2 x86 Processor Architecture
2.1 General Concepts
2.2 32-Bit x86 Processors
2.3 64-Bit x86-64 Processors
2.4 Components of a Typical x86 Computer
2.5 Input-Output System
2.6 Chapter Summary
2.7 Key Terms
2.8 Review Questions
3 Assembly Language Fundamentals
3.1 Basic Language Elements
3.2 Example: Adding and Subtracting Integers
3.3 Assembling, Linking, and Running Programs
3.4 Defining Data
3.5 Symbolic Constants
3.6 64-Bit Programming
3.7 Chapter Summary
3.8 Key Terms
3.9 Review Questions and Exercises
3.10 Programming Exercises
4 Data Transfers, Addressing, and Arithmetic
4.1 Data Transfer Instructions
4.2 Addition and Subtraction
4.3 Data-Related Operators and Directives
4.4 Indirect Addressing
4.5 JMP and LOOP Instructions
4.6 64-Bit Programming
4.7 Chapter Summary
4.8 Key Terms
4.9 Review Questions and Exercises
4.10 Programming Exercises
5 Procedures
5.1 Stack Operations
5.2 Defining and Using Procedures
5.3 Linking to an External Library
5.4 The Irvine32 Library
5.5 64-Bit Assembly Programming
5.6 Chapter Summary
5.7 Key Terms
5.8 Review Questions and Exercises
5.9 Programming Exercises
6 Conditional Processing
6.1 Boolean and Comparison Instructions
6.2 Conditional Jumps
6.3 Conditional Loop Instructions
6.4 Conditional Structures
6.5 Application: Finite-State Machines
6.6 Conditional Control Flow Directives (Optional Topic)
6.7 Chapter Summary
6.8 Key Terms
6.9 Review Questions and Exercises
6.10 Programming Exercises
7 Integer Arithmetic
7.1 Shift and Rotate Instructions
7.2 Shift and Rotate Applications
7.3 Multiplication and Division Instructions
7.4 Extended Addition and Subtraction
7.5 ASCII and Unpacked Decimal Arithmetic
7.6 Packed Decimal Arithmetic
7.7 Chapter Summary
7.8 Key Terms
7.9 Review Questions and Exercises
7.10 Programming Exercises
8 Advanced Procedures
8.1 Introduction
8.2 Stack Frames
8.3 Recursion
8.4 INVOKE, ADDR, PROC, and PROTO
8.5 Creating Multimodule Programs
8.6 Advanced Use of Parameters (Optional Topic)
8.7 Java Bytecodes (Optional Topic)
8.8 Chapter Summary
8.9 Key Terms
8.10 Review Questions and Exercises
8.11 Programming Exercises
9 Strings and Arrays
9.1 Introduction
9.2 String Primitive Instructions
9.3 Selected String Procedures
9.4 Two-Dimensional Arrays
9.5 Searching and Sorting Integer Arrays
9.6 Java Bytecodes: String Processing (Optional Topic)
9.7 Chapter Summary
9.8 Key Terms and Instructions
9.9 Review Questions and Exercises
9.10 Programming Exercises
10 Structures and Macros
10.1 Structures
10.2 Macros
10.3 Conditional-Assembly Directives
10.4 Defining Repeat Blocks
10.5 Chapter Summary
10.6 Key Terms
10.7 Review Questions and Exercises
10.8 Programming Exercises
11 MS-Windows Programming
11.1 Win32 Console Programming
11.2 Writing a Graphical Windows Application
11.3 Dynamic Memory Allocation
11.4 32-bit x86 Memory Management
11.5 Chapter Summary
11.6 Key Terms
11.7 Review Questions and Exercises
11.8 Programming Exercises
12 Floating-Point Processing and Instruction Encoding
12.1 Floating-Point Binary Representation
12.2 Floating-Point Unit
12.3 x86 Instruction Encoding
12.4 Chapter Summary
12.5 Key Terms
12.6 Review Questions and Exercises
12.7 Programming Exercises
13 High-Level Language Interface
13.1 Introduction
13.2 Inline Assembly Code
13.3 Linking 32-Bit Assembly Language Code to C/C++
13.4 Chapter Summary
13.5 Key Terms
13.6 Review Questions
13.7 Programming Exercises
14 16-Bit MS-DOS Programming
14.1 MS-DOS and the IBM-PC
14.2 MS-DOS Function Calls (INT 21h)
14.3 Standard MS-DOS File I/O Services
14.4 Chapter Summary
14.5 Programming Exercises 14.35
15 Disk Fundamentals
15.1 Disk Storage Systems
15.2 File Systems
15.3 Disk Directory
15.4 Reading and Writing Disk Sectors
15.5 System-Level File Functions
15.6 Chapter Summary
15.7 Programming Exercises
16 BIOS-Level Programming
16.2 Keyboard Input with INT 16h
16.3 Video Programming with INT 10h
16.4 Drawing Graphics Using INT 10h
16.5 Memory-Mapped Graphics
16.6 Mouse Programming
16.7 Chapter Summary
16.8 Programming Exercises
Appendix A: MASM Reference
Appendix B: The x86 Instruction Set
Appendices C-D are available on the Companion website
Appendix C: BIOS and MS-DOS Interrupts D.1
Appendix D: Answers to Review Questions (Chapters 14-16) E.1
Index