Home > Store

OpenGL Arc:OpenGLr Program Guide_p6, 6th Edition

Register your product to gain access to bonus material or receive a coupon.

OpenGL Arc:OpenGLr Program Guide_p6, 6th Edition

Book

  • Sorry, this book is no longer in print.
Not for Sale

Description

  • Copyright 2008
  • Edition: 6th
  • Book
  • ISBN-10: 0-321-48100-3
  • ISBN-13: 978-0-321-48100-9

OpenGL® Programming Guide, Sixth Edition

OpenGL is a powerful software interface used to produce high-quality, computergenerated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

The OpenGL® Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.

This sixth edition has been updated to include the newest features of OpenGL Version 2.1, including:

  • Using server-side pixel buffer objects for fast pixel rectangle download and retrieval
  • Discussion of the sRGB texture format
  • Expanded discussion of the OpenGL Shading Language

This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL.

The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

Sample Content

Downloadable Sample Chapter

Chapter 9: Texture Mapping

Table of Contents

Figures      xxi

Tables      xxv

Examples      xxix

About This Guide      xxxv

What This Guide Contains      xxxv
What's New in This Edition      xxxviii
What You Should Know Before Reading This Guide      xxxviii
How to Obtain the Sample Code      xxxix
Nate Robins' OpenGL Tutors       xl
Errata       xl
Style Conventions       xl

Acknowledgments       xliii

Chapter 1: Introduction to OpenGL       1

What Is OpenGL?       2
A Smidgen of OpenGL Code       5
OpenGL Command Syntax       7
OpenGL as a State Machine       9
OpenGL Rendering Pipeline       10
OpenGL-Related Libraries       14
Animation 20

Chapter 2: State Management and Drawing Geometric Objects       27

A Drawing Survival Kit       29
Describing Points, Lines, and Polygons        37
Basic State Management       48
Displaying Points, Lines, and Polygons       50
Normal Vectors       63
Vertex Arrays       65
Buffer Objects       82
Attribute Groups       91
Some Hints for Building Polygonal Models of Surfaces       94

Chpater 3: Viewing       103

Overview: The Camera Analogy       106
Viewing and Modeling Transformations       117
Projection Transformations       133
Viewport Transformation       138
Troubleshooting Transformations       142
Manipulating the Matrix Stacks       145
Additional Clipping Planesv 149
Examples of Composing Several Transformations       152
Reversing or Mimicking Transformations       160

Chapter 4: Color       165

Color Perception       166
Computer Color       168
RGBA versus Color-Index Mode 170
Specifying a Color and a Shading Model       176

Chapter 5: Lighting 183

A Hidden-Surface Removal Survival Kit 185
Real-World and OpenGL Lighting 187
A Simple Example: Rendering a Lit Sphere 190
Creating Light Sources 194
Selecting a Lighting Model 207
Defining Material Properties 211
The Mathematics of Lighting 220
Lighting in Color-Index Mode 226

Chapter 6: Blending, Antialiasing, Fog, and Polygon Offset       229

Blending       231
Antialiasing       247
Fogv 261
Point Parameters       271
Polygon Offset v274

Chapter 7: Display Lists 277

Why Use Display Lists?       278
An Example of Using a Display List       279
Display List Design Philosophy v282
Creating and Executing a Display List       285
Executing Multiple Display v292
Managing State Variables with Display Lists        297

Chapter 8: Drawing Pixels, Bitmaps, Fonts, and Images       301

Bitmaps and Fonts       303
Images       312
Imaging Pipeline       321
Reading and Drawing Pixel Rectangles       337
Using Buffer Objects with Pixel Rectangle Data        341
Tips for Improving Pixel Drawing Rates       345
Imaging Subsetv 346

Chapter 9: Texture Mapping       369

An Overview and an Example       375
Specifying the Texture       380
Filtering       411
Texture Objects       414
Texture Functions       421
Assigning Texture Coordinates       425
Automatic Texture-Coordinate Generation       434
Multitexturing       443
Texture Combiner Functions       449
Applying Secondary Color after Texturing       455
Sprites       456
The Texture Matrix Stack       457
Depth Textures       459

Chapter 10: The Framebuffer       465

Buffers and Their Uses       468
Testing and Operating on Fragments       475
The Accumulation Bufferv 490

Chapter 11: Tessellators and Quadrics       505

Polygon Tessellation       506
Quadrics: Rendering Spheres, Cylinders, and Disks       523

Chapter 12: Evaluators and NURBS       533

Prerequisites       535
Evaluatorsv 536
The GLU NURBS Interface       550

Chapter 13: Selection and Feedback       569

Selection       570Feedbackv 591

Chapter 14: Now That You Knowv 599

Error Handling       601
Which Version Am I Using?       603
Extensions to the Standard       605
Cheesy Translucency       608
An Easy Fade Effect       608
Object Selection Using the Back Buffer       610
Cheap Image Transformation       611
Displaying Layers        612
Antialiased Characters       613
Drawing Round Points       616
Interpolating Images       616
Making Decals       616
Drawing Filled, Concave Polygons Using the Stencil Buffer       618
Finding Interference Regions       619
Shadows       621
Hidden-Line Removal       622
Texture Mapping Applications       624
Drawing Depth-Buffered Images       625
Dirichlet Domains       625
Life in the Stencil Buffer       627
Alternative Uses for glDrawPixels() and glCopyPixels()       628

Chapter 15: The OpenGL Shading Language       631

The OpenGL Graphics Pipeline and Programmable Shading       632
Using GLSL Shaders       636
The OpenGL Shading Language       644
Creating Shaders with GLSL       645
Accessing Texture Maps in Shaders       661
Shader Preprocessor       664

Appendix A: Order of Operations       679

Overview       680
Geometric Operations       681
Pixel Operations       682
Fragment Operations       683Odds and Ends       684

Appendix B: State Variables       685

The Query Commands       686
OpenGL State Variables       688

Appendix C: OpenGL and Window Systems       735

Accessing New OpenGL Functions       736
GLX: OpenGL Extension for the X Window System       737
AGL: OpenGL Extensions for the Apple Macintosh       744
PGL: OpenGL Extension for IBM OS/2 Warp       749
WGL: OpenGL Extension for Microsoft Windows 95/98/NT/ME/2000/XP      753

Appendix D: Basics of GLUT: The OpenGL Utility Toolkit       759

Initializing and Creating a Window       760
Handling Window and Input Events        761
Loading the Color Map       763
Initializing and Drawing Three-Dimensional Objects       763
Managing a Background Process       765
Running the Program      765

Appendix E: Calculating Normal Vectors       767

Finding Normals for Analytic Surfaces       769
Finding Normals from Polygonal Data       771
Appendix F: Homogeneous Coordinates and Transformation Matrices       773
Homogeneous Coordinates       774
Transformation Matrices       775

Appendix G: Programming Tips       779

OpenGL Correctness Tips       780
OpenGL Performance Tips       782
GLX Tips 784

Appendix H: OpenGL Invariance       785

Appendix I: Built-In OpenGL Shading Language Variables and Functions       789

Variables       790
Built-In Functions       802

Glossary        815
Index       837

Preface

Preface

Index

Index

Updates

Submit Errata

More Information

InformIT Promotional Mailings & Special Offers

I would like to receive exclusive offers and hear about products from InformIT and its family of brands. I can unsubscribe at any time.

Overview


Pearson Education, Inc., 221 River Street, Hoboken, New Jersey 07030, (Pearson) presents this site to provide information about products and services that can be purchased through this site.

This privacy notice provides an overview of our commitment to privacy and describes how we collect, protect, use and share personal information collected through this site. Please note that other Pearson websites and online products and services have their own separate privacy policies.

Collection and Use of Information


To conduct business and deliver products and services, Pearson collects and uses personal information in several ways in connection with this site, including:

Questions and Inquiries

For inquiries and questions, we collect the inquiry or question, together with name, contact details (email address, phone number and mailing address) and any other additional information voluntarily submitted to us through a Contact Us form or an email. We use this information to address the inquiry and respond to the question.

Online Store

For orders and purchases placed through our online store on this site, we collect order details, name, institution name and address (if applicable), email address, phone number, shipping and billing addresses, credit/debit card information, shipping options and any instructions. We use this information to complete transactions, fulfill orders, communicate with individuals placing orders or visiting the online store, and for related purposes.

Surveys

Pearson may offer opportunities to provide feedback or participate in surveys, including surveys evaluating Pearson products, services or sites. Participation is voluntary. Pearson collects information requested in the survey questions and uses the information to evaluate, support, maintain and improve products, services or sites, develop new products and services, conduct educational research and for other purposes specified in the survey.

Contests and Drawings

Occasionally, we may sponsor a contest or drawing. Participation is optional. Pearson collects name, contact information and other information specified on the entry form for the contest or drawing to conduct the contest or drawing. Pearson may collect additional personal information from the winners of a contest or drawing in order to award the prize and for tax reporting purposes, as required by law.

Newsletters

If you have elected to receive email newsletters or promotional mailings and special offers but want to unsubscribe, simply email information@informit.com.

Service Announcements

On rare occasions it is necessary to send out a strictly service related announcement. For instance, if our service is temporarily suspended for maintenance we might send users an email. Generally, users may not opt-out of these communications, though they can deactivate their account information. However, these communications are not promotional in nature.

Customer Service

We communicate with users on a regular basis to provide requested services and in regard to issues relating to their account we reply via email or phone in accordance with the users' wishes when a user submits their information through our Contact Us form.

Other Collection and Use of Information


Application and System Logs

Pearson automatically collects log data to help ensure the delivery, availability and security of this site. Log data may include technical information about how a user or visitor connected to this site, such as browser type, type of computer/device, operating system, internet service provider and IP address. We use this information for support purposes and to monitor the health of the site, identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents and appropriately scale computing resources.

Web Analytics

Pearson may use third party web trend analytical services, including Google Analytics, to collect visitor information, such as IP addresses, browser types, referring pages, pages visited and time spent on a particular site. While these analytical services collect and report information on an anonymous basis, they may use cookies to gather web trend information. The information gathered may enable Pearson (but not the third party web trend services) to link information with application and system log data. Pearson uses this information for system administration and to identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents, appropriately scale computing resources and otherwise support and deliver this site and its services.

Cookies and Related Technologies

This site uses cookies and similar technologies to personalize content, measure traffic patterns, control security, track use and access of information on this site, and provide interest-based messages and advertising. Users can manage and block the use of cookies through their browser. Disabling or blocking certain cookies may limit the functionality of this site.

Do Not Track

This site currently does not respond to Do Not Track signals.

Security


Pearson uses appropriate physical, administrative and technical security measures to protect personal information from unauthorized access, use and disclosure.

Children


This site is not directed to children under the age of 13.

Marketing


Pearson may send or direct marketing communications to users, provided that

  • Pearson will not use personal information collected or processed as a K-12 school service provider for the purpose of directed or targeted advertising.
  • Such marketing is consistent with applicable law and Pearson's legal obligations.
  • Pearson will not knowingly direct or send marketing communications to an individual who has expressed a preference not to receive marketing.
  • Where required by applicable law, express or implied consent to marketing exists and has not been withdrawn.

Pearson may provide personal information to a third party service provider on a restricted basis to provide marketing solely on behalf of Pearson or an affiliate or customer for whom Pearson is a service provider. Marketing preferences may be changed at any time.

Correcting/Updating Personal Information


If a user's personally identifiable information changes (such as your postal address or email address), we provide a way to correct or update that user's personal data provided to us. This can be done on the Account page. If a user no longer desires our service and desires to delete his or her account, please contact us at customer-service@informit.com and we will process the deletion of a user's account.

Choice/Opt-out


Users can always make an informed choice as to whether they should proceed with certain services offered by InformIT. If you choose to remove yourself from our mailing list(s) simply visit the following page and uncheck any communication you no longer want to receive: www.informit.com/u.aspx.

Sale of Personal Information


Pearson does not rent or sell personal information in exchange for any payment of money.

While Pearson does not sell personal information, as defined in Nevada law, Nevada residents may email a request for no sale of their personal information to NevadaDesignatedRequest@pearson.com.

Supplemental Privacy Statement for California Residents


California residents should read our Supplemental privacy statement for California residents in conjunction with this Privacy Notice. The Supplemental privacy statement for California residents explains Pearson's commitment to comply with California law and applies to personal information of California residents collected in connection with this site and the Services.

Sharing and Disclosure


Pearson may disclose personal information, as follows:

  • As required by law.
  • With the consent of the individual (or their parent, if the individual is a minor)
  • In response to a subpoena, court order or legal process, to the extent permitted or required by law
  • To protect the security and safety of individuals, data, assets and systems, consistent with applicable law
  • In connection the sale, joint venture or other transfer of some or all of its company or assets, subject to the provisions of this Privacy Notice
  • To investigate or address actual or suspected fraud or other illegal activities
  • To exercise its legal rights, including enforcement of the Terms of Use for this site or another contract
  • To affiliated Pearson companies and other companies and organizations who perform work for Pearson and are obligated to protect the privacy of personal information consistent with this Privacy Notice
  • To a school, organization, company or government agency, where Pearson collects or processes the personal information in a school setting or on behalf of such organization, company or government agency.

Links


This web site contains links to other sites. Please be aware that we are not responsible for the privacy practices of such other sites. We encourage our users to be aware when they leave our site and to read the privacy statements of each and every web site that collects Personal Information. This privacy statement applies solely to information collected by this web site.

Requests and Contact


Please contact us about this Privacy Notice or if you have any requests or questions relating to the privacy of your personal information.

Changes to this Privacy Notice


We may revise this Privacy Notice through an updated posting. We will identify the effective date of the revision in the posting. Often, updates are made to provide greater clarity or to comply with changes in regulatory requirements. If the updates involve material changes to the collection, protection, use or disclosure of Personal Information, Pearson will provide notice of the change through a conspicuous notice on this site or other appropriate way. Continued use of the site after the effective date of a posted revision evidences acceptance. Please contact us if you have questions or concerns about the Privacy Notice or any objection to any revisions.

Last Update: November 17, 2020