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This eBook includes the following formats, accessible from your Account page after purchase:
EPUB The open industry format known for its reflowable content and usability on supported mobile devices.
PDF The popular standard, used most often with the free Acrobat® Reader® software.
This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.
Object-Oriented Design with Applications has long been the essential reference to object-oriented technology, which, in turn, has evolved to join the mainstream of industrial-strength software development. In this third edition--the first revision in 13 years--readers can learn to apply object-oriented methods using new paradigms such as Java, the Unified Modeling Language (UML) 2.0, and .NET.
The authors draw upon their rich and varied experience to offer improved methods for object development and numerous examples that tackle the complex problems faced by software engineers, including systems architecture, data acquisition, cryptoanalysis, control systems, and Web development. They illustrate essential concepts, explain the method, and show successful applications in a variety of fields. You'll also find pragmatic advice on a host of issues, including classification, implementation strategies, and cost-effective project management.
New to this new edition are
This is the seminal text for anyone who wishes to use object-oriented technology to manage the complexity inherent in many kinds of systems.
Software Complexity: How Do We Bring Order to Chaos?
1.1 The Structure of Complex Systems 4
1.2 The Inherent Complexity of Software 7
1.3 The Five Attributes of a Complex System 12
1.4 Organized and Disorganized Complexity 14
1.5 Bringing Order to Chaos 18
1.6 On Designing Complex Systems 24
2.1 The Evolution of the Object Model 29
2.2 Foundations of the Object Model 37
2.3 Elements of the Object Model 43
2.4 Applying the Object Model 71
3.1 The Nature of an Object 75
3.2 Relationships among Objects 88
3.3 The Nature of a Class 92
3.4 Relationships among Classes 96
3.5 The Interplay of Classes and Objects 111
3.6 On Building Quality Classes and Objects 112
4.1 The Importance of Proper Classification 121
4.2 Identifying Classes and Objects 126
4.3 Key Abstractions and Mechanisms 138
5.1 The Unified Modeling Language 147
5.2 Package Diagrams 155
5.3 Component Diagrams 163
5.4 Deployment Diagrams 171
5.5 Use Case Diagrams 175
5.6 Activity Diagrams 185
5.7 Class Diagrams 192
5.8 Sequence Diagrams 206
5.9 Interaction Overview Diagrams 213
5.10 Composite Structure Diagrams 215
5.11 State Machine Diagrams 218
5.12 Timing Diagrams 231
5.13 Object Diagrams 235
5.14 Communication Diagrams 238
6.1 First Principles 248
6.2 The Macro Process: The Software Development Lifecycle 256
6.3 The Micro Process: The Analysis and Design Process 272
7.1 Management and Planning 304
7.2 Staffing 308
7.3 Release Management 312
7.4 Reuse 314
7.5 Quality Assurance and Metrics 316
7.6 Documentation 320
7.7 Tools 322
7.8 Special Topics 324
7.9 The Benefits and Risks of Object-Oriented Development 326
8.1 Inception 334
8.2 Elaboration 347
8.3 Construction 370
8.4 Post-Transition 371
9.1 Inception 376
9.2 Elaboration 385
9.3 Construction 396
9.4 Post-Transition 411
10.1 Inception 414
10.2 Elaboration 421
10.3 Construction 427
10.4 Post-Transition 446
11.1 Inception 450
11.2 Elaboration 463
11.3 Construction 474
11.4 Post-Transition 487
12.1 Inception 490
12.2 Elaboration 494
12.3 Construction 506
12.4 Transition and Post-Transition 534
A.1 Language Evolution 537
A.2 Smalltalk 541
A.3 C++ 546
A.4 Java 551