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In just 24 sessions of one hour or less, Sams Teach Yourself Maya® in 24 Hours will help you master Autodesk Maya 2014 and use it to create outstanding 3D graphics and animations. Using this book’s straightforward, step-by-step approach, you’ll master powerful Maya 2014 tools for modeling, texturing, rigging, animating, lighting, rendering, and more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!
Step-by-step instructions carefully walk you through the most common Maya tasks.
Quizzes and exercises test your knowledge of key Maya 2014 tools at the end of each hour.
Notes present interesting information related to the discussion.
Tips offer advice or show you easier ways to perform tasks.
Learn how to…
On the DVD: The accompanying DVD contains how-to videos for dozens of key Maya 2014 tasks, extensive sample art and models, and additional bonus content.
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Please visit the author's site here
Download the sample pages (includes Chapter 8 and Index)
HOUR 1: Introduction to Autodesk Maya and This Book 1
Our Goal 1
What Is Autodesk Maya? 2
Our Approach 3
How We Use Screenshots 4
Supplementing Your 3D Training 6
Setting a Pace for Learning Maya 8
Summary 8
Q&A 9
Workshop 9
HOUR 2: Menus and Navigating the Maya UI 11
The Maya Interface 11
Starting from the Default Maya Interface 12
The Top Area 13
The Center Area 18
The Left Area 19
The Right Area 21
The Bottom Area 23
Axes, Planes, Coordinates 24
The Outliner 24
Summary 26
Q&A 26
Workshop 27
HOUR 3: File Types and Managing Assets 29
3D File Types 30
Maya Scene Files 30
Maya Binary 30
Maya ASCII 30
Other 3D File Types 31
OBJ 32
FBX 32
ANIM 33
ATOM 33
2D File Types 33
Texture File Types 34
Miscellaneous Formats 37
Maya Projects 37
Set Project 37
Creating a Project 38
Summary 39
Q&A 39
Workshop 40
HOUR 4: Modeling with Polygonal Geometry 43
Objects in Maya 44
Creating Polygons 44
Polygons 46
Summary 57
Q&A 58
Workshop 58
HOUR 5: Modeling NURBS Curves and Surfaces 61
What Are NURBS? 62
Curve Components 62
Surface Components 63
Modeling with NURBS 65
Creating a Simple Surface 66
More Uses for Curves 74
Animation Controllers 74
Path Animation 74
Summary 77
Q&A 78
Workshop 78
HOUR 6: Unfolding UVs and Applying Textures 81
What Are UVs? 82
More Complicated Models 83
Texturing in Maya 88
Applying Our Texture 90
Standard Material Options 91
Standard Materials 93
Customizing Our Blinn 94
Summary 97
Q&A 97
Workshop 98