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If you are looking for a fast, visual way to learn Macromedia Flash 8 and create your interactive website, Macromedia Flash 8 On Demand is the book you need. Step-by-step instructions with accompanying 4-color visuals mean you'll spend less time reading and more time learning. You'll learn how you can easily integrate and add interactivity with tools, develop content using pre-built components and effectively improve authoring capabilities with custom extensions.
The new features icon used throughout the book highlights what's new in Macromedia Flash 8 and a troubleshooting guide is included to help solve your most common problems. Also, the companion software shows you how to perform everyday tasks and helps you gain web authoring experience. Let Macromedia Flash 8 On Demand help you master Macromedia Flash 8.
How to Create Killer Graphics in Flash 8
Introduction.
Getting Started with Flash 8.
Preparing to Install Flash 8
Installing Flash 8
Launching Flash 8
Viewing the Flash Window
Creating a Project Plan
Building a Flash Project
Creating a New Document
Creating a New Document from a Template
Opening an Existing Document
Opening Sample Documents
Changing Document Properties
Working with Document Windows
Saving a Document
Saving a Document in Different Formats
Getting Help While You Work
Getting Online Support
Closing a Document and Quitting Flash
Working Within the Flash Environment.
Examining the Flash Window
Using the Timeline
Working with Layers
Viewing Layers
Organizing Layers
Changing Layer Properties
Using Guide Layers
Working with Frames
Working with Scenes
Using the Edit Bar
Using the Toolbar
Using the Main Toolbar
Using the Docking Channel
Working with Panels
Docking and Undocking Panels
Grouping and Ungrouping Panels
Creating a Panel Set
Creating Keyboard Shortcuts
Setting General Preferences
Setting Text Preferences
Setting Clipboard Preferences
Setting Warning Preferences
Working with Page Setup in Macintosh
Working with Page Setup in Windows
Printing a Document in Macintosh
Printing a Document in Windows
Creating Graphics.
Changing Drawing Settings
Drawing with the Line Tool
Drawing with the Pencil Tool
Drawing Shapes with the Rectangle and Oval Tools
Using the Polystar Tool
Understanding Selections
Selecting Strokes with the Arrow Tool
Selecting Strokes and Fills with the Arrow Tool
Making Selections with the Lasso Tool
Zooming In and Out with the Magnifying Glass
Moving Around with the Hand Tool
Displaying Rulers
Using Grids and Guides
Modifying Grid and Guide Settings
Using Snap Align
Changing Stroke and Fill Colors
Creating Custom Colors
Editing Strokes with the Ink Bottle
Editing Fills with the Paint Bucket
Editing Strokes and Fills with the Eyedropper
Creating Gradients
Using the Fill Lock
Using Paint Brush Modes
Drawing with the Pen Tool
Drawing Curves with the Pen Tool
Modifying Shapes with the Arrow Tool
Modifying Shapes with the Sub-Selection Tool
Using the Free Transform Tool
Using Transform Options for Shapes
Transforming Gradient Fills
Cutting and Pasting Graphics Between Layers
Working with Graphics on Different Layers
Distributing Graphics to Layers
Working with Object Drawing
Working with Groups, Symbols, and Instances.
Creating Groups
Arranging Multiple Groups
Using the Library
Creating Symbols
Editing in Symbol Mode
Creating Instances
Changing Symbol and Instance Behaviors
Swapping Symbol Instances
Using Graphic Symbols
Using Button Symbols
Enabling and Disabling Buttons
Creating Invisible Buttons
Using Movie Clip Symbols
Breaking Symbols Apart
Modifying Instance Properties
Modifying Instance Color Styles and Blends
Using Advanced Color Options
Working with Text.
Creating Static Text
Changing Font Type, Size, and Color
Modifying Tracking and Kerning
Changing Text Direction and Orientation
Changing Text Alignment
Using Break Apart to Modify Characters
Using Anti-alias Text
Using Font Mapping
Setting Device Fonts Versus Embedded Fonts
Creating Dynamic Text and Input Text
Setting Dynamic Text and Input Text Options
Using Cascading Style Sheets with HTML
Checking Spelling
Using Find and Replace
Importing Graphics.
Understanding Vector and Bitmap Graphics
Examining Import File Formats
Importing PDF, EPS, and Illustrator Files
Importing Bitmaps
Importing Fireworks PNG Files
Importing Multiple Files
Copying Images from Other Programs
Editing Bitmaps in an Outside Editor
Setting Bitmap Compression
Using Break Apart to Create Fill Patterns
Modifying a Bitmap Fill
Editing a Bitmap with the Magic Wand
Using Trace Bitmap to Create Vector Shapes
Creating Frame-By-Frame Animation.
Understanding Frame-By-Frame Animation
Creating Keyframes
Converting Frames to Keyframes
Using Frame-Based Versus Span-Based Selection
Clearing Keyframes Versus Removing Frames
Editing Keyframes
Creating a Simple Frame-By-Frame Animation
Playing an Animation
Using Onion Skinning
Modifying Onion Skin Markers
Editing Multiple Frames
Animating with Motion Tweening.
Understanding Motion Tweening
Creating a Motion Tween
Adjusting Motion Tween Properties
Working with Motion Tweening
Understanding Frame and Instance Properties
Changing the Length of a Tween
Adding and Removing Keyframes from a Motion Tween
Changing the Frame Rate
Reversing Frames
Animating Scale and Rotation Changes
Adding Color Effects to a Tween
Creating a Motion Guide Layer
Animating Along a Motion Guide
Orienting Objects to a Motion Path
Customizing Motion Easing In and Out
Animating with Shape Tweening.
Using Shape Tweening
Creating a Shape Tween Form
Adding and Removing Keyframes from a Shape Tween
Changing Shape Positions with Shape Tweening
Changing Shape Position and Form Simultaneously
Adjusting Shape Tween Properties
Changing Shape Tweening Color and Alpha Options
Using Shape Hints
Creating Animation Using ActionScript
Creating Masks.
Understanding Masks
Creating a Mask Layer
Drawing a Mask
Activating a Mask
Editing a Mask
Removing a Mask
Adding Layers to a Mask
Animating a Mask Layer
Working with Sounds.
Importing Audio
Using Audio on the Timeline
Loading a Sound from a Shared Library
Using Audio with ActionScript Behaviors
Playing and Stopping Sounds
Stopping All Sounds
Loading a Streaming MP3 File
Syncing Sounds to the Timeline
Looping Sounds
Publishing Documents Containing Audio
Editing Sounds
Working with Video.
Using the Video Import Wizard
Working with Video on the Timeline
Using Movie Clips with Video Files
Using Video with ActionScript Behaviors
Controlling Video Through Movie Clips
Working with Media Player for Streaming Video
Working with the Media Display Component
Working with the Media Controller Component
Exporting FLV Files from Video-Editing Applications
Working with Alpha Channel Masks
Working with the FLV File Format
Applying Timeline Effects.
Using the Explode Effect
Using the Blur Effect
Using Copy to Grid
Applying the Drop Shadow Effect
Using the Expand Effect
Using the Distributed Duplicate Effect
Applying the Transform Effect
Using the Transition Effect
Modifying Timeline Effects
Converting Timeline Effects into Keyframes
Removing Timeline Effects
Using ActionScript Behaviors.
Adding Behaviors
Understanding the Load Graphic Behavior
Using the Load Graphic Behavior
Using the Goto Play and Stop Behaviors
Using the Load External Movieclip Behavior
Using the Start and Stop Dragging Behaviors
Using the Goto Web Page Behavior
Using Basic ActionScripts.
Using Object-Oriented Programming
Viewing the Actions Panel
Understanding Properties and Methods
Applying Properties and Methods to an Object
Setting ActionScript Preferences
Using Dot Syntax
Applying Dot Syntax to a Movie Clip
Understanding Event Handlers
Attaching a Mouse Event to a Button
Working with Frame Events
Understanding a Clip Event
Working with Clip Events
Attaching a Clip Event to a Movie Clip
Understanding Data Types
Creating Loops
Working with For Loops
Working with While Loops and Using Loop Exceptions
Using Conditional Statements
Using Functions
Debugging a Movie.
Debugging Concepts
Debugging with the ActionScript Editor 360
Using the Movie Explorer
Debugging Manually
Using the Flash Debugger
Viewing Variables
Adding Variables to the Watch List
Viewing Properties
Setting Breakpoints
Stepping Through Code
Adding Display Components.
Understanding Basic Components
Adding a Text Input
Adding a Combo Text Box
Adding a Check Box
Adding a Radio Button
Adding a Text Area
Adding a Button
Adding a Menu Bar
Adding an Alert
Adding a List
Adding a Label
Using Components to Build a Form
Adding Advanced Display Components.
Adding a Data Grid
Using a Local Data Provider
Adding a Loader
Adding a Numeric Stepper
Adding a Progress Bar
Adding a Scroll Pane
Adding a Tree
Adding a Window
Modifying DataGrid Options
Adding and Modifying Data Components.
Using the Data Holder
Understanding Web Services
Using XML in Flash
Using the Web Service Connector
Using the XML Connector
Using the Component Inspector
Working with Parameters
Modifying Parameters
Creating Bindings
Modifying Bindings
Understanding Schema
Modifying Schema
Modifying a Component's Attributes
Automating Your Work.
Examining the History Panel
Using the History Panel
Undoing and Redoing Steps
Replaying Steps
Saving Steps and Using Commands
Copying Steps Between Documents
Working with Object-Level Undo Mode
Publishing a Movie.
Publishing Considerations
Modifying Publish Settings
Specifying Flash Options
Specifying HTML Options
Specifying GIF Options
Specifying PNG Options
Specifying JPEG Options
Creating a Windows or Macintosh Projector
Creating a Publishing Profile
Editing Profile Properties
Exporting and Importing a Profile
Duplicating a Profile
Testing a Movie
Using the Bandwidth Profiler
Printing from the Flash Player
Exporting a Movie to Different Formats
Using Flash Professional 8 Features.
Creating a Slide Presentation
Creating a Form Screen
Creating and Managing a Project
Testing a Project
Using Version Source Control
Checking Files In and Out
Exporting Directly to the FLV Format
Mapping MIDI Device Sounds 480
Working with the Video Encoder
Applying Graphic Filter Effects
Using Advanced Component Enhancements
Andy's Workshop.
New Features.
Flash Certification.
Index.
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