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Create Amazing Real-Time Motion Graphics with Quartz Composer!
Apple’s Quartz Composer makes it amazingly easy to create real-time graphics of all kinds: for screensavers, animations, kiosk art, film effects, Dashboard Widgets, graphically-rich apps, and more. But few content creators use QC, because they’ve had practically no useful help–until now. In this book/DVD bundle, two renowned VJs who’ve pushed this tool to the limit show you how to do it, too!
You needn't be a technical expert: Graham Robinson and Surya Buchwald introduce each concept through a hands-on project, with videos demonstrating every step. They start extremely simple, offering beautiful visual feedback and encouraging you to freely explore. The video and text work together to help you build mastery fast, as you create everything from data-driven effects to compelling live performance visuals!
Coverage includes
If you're a motion graphics designer, filmmaker, VJ, artist, interactive programmer, Cocoa developer, or any other type of "Maker," this book will guide you from acolyte to wizard in no time… and it just might be the most fun instructional you'll ever read!
0321636945 / 9780321636942 Learning Quartz Composer: A Hands-On Guide to Creating Motion Graphics with Quartz Composer
Package consists of:
013308776X / 9780133087765 Learning Quartz Composer: A Hands-On Guide to Creating Motion Graphics with Quartz Composer
0321857577 / 9780321857576 Learning Quartz Composer, DVD: A Hands-On Guide to Creating Motion Graphics with Quartz Composer
0321857585 / 9780321857583 Learning Quartz Composer, Book Component: A Hands-On Guide to Creating Motion Graphics with Quartz Composer
What Is Quartz Composer and Why Should I Learn It?
Download the sample pages (includes Chapter 1 and Index)
Preface
Acknowledgements
About the Author
Part I: Quartz Beginner
Chapter 1: What Is Quartz Composer and Why Should I Learn It?
Chapter 2: The Interface and Playing a Movie
Chapter 3: Adding Visual Effects (Pimping It Out)
Chapter 4: Using LFOs, Interpolation, and Trackballs to Move Stuff
Chapter 5: Debugging (When Things Go Wrong)
Chapter 6: Particles (Little Flying Bits of Bling)
Chapter 7: Mouse Input (Making Your Mouse Do Cool Stuff)
Chapter 8: MIDI Interfacing (Getting Sliders and Knobs Involved)
Chapter 9: Interacting with Audio (Get Stuff Grooving to the Beat)
Chapter 10: Lighting and Timelines (The Dark Side of QC)
Chapter 11: Replication/Iteration (The Bomb)
Part II: Quartz Ninja
Chapter 12: Modeling Complex Environments (3D Cities)
Chapter 13: Create a Cocoa App (Send Quartz to Your Friends)
Chapter 14: Create a Screensaver
Chapter 15: Secret Patches, Core Image Filters, and GLSL (Pushing the Boundaries)
Index