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In this training course for Maxon Cinema 4D R14, expert author Chris Martin teaches you the basic tools you will need to create 3D models in this software. Chris is an educator and also uses Cinema 4D for his business, creating graphics solutions for TV, film, and businesses. He uses this real-world experience to show you how to actually use Cinema 4D for your day-to-day 3D modeling needs.
You will start out with a tour of the interface and lessons on understanding what 3D objects are. Once you have learned the basics, Chris jumps right into teaching you how to create 3D objects using Splines, extrusion, sweeping, and lathing. You will learn what Nurbs are and how to create basic 3D components using The Knife, Bevel, Bridge, and other Cinema 4D tools. You will be taught how to utilize lighting, add textures to your models, and animate them. This video based tutorial also covers rendering your models and a chapter on using Mograph, then concludes with a project to build a model of a robot.
When you have completed this computer training course for Maxon Cinema 4D, you will understand the tools and techniques available to you for creating, animating, and rendering 3D models with this software. Working files are included, allowing you to follow along with the author throughout the lessons.
Total Time: 6.5 hours
01. Introduction
0101 What Is Cinema 4D? And Who Uses It?
0102 About The Author
0103 What You Should Expect From The Video
02. Getting Started
0201 Workflow
0202 Navigating The Viewports
0203 Application Prefs
0204 Touring The Interface
0205 Project Settings - Starting A New Scene
03. Understanding 3D Objects
0301 Object Hierarchy And Parenting
0302 Coordinate Systems
0303 Select, Move, Scale, And Rotate
0304 Primitive Objects And Attributes
0305 Building A Chair
04. Understanding Splines
0401 Drawing Splines
0402 Procedural Splines
0403 Modifying Points On A Spline
0404 Extrude Nurbs
0405 Sweep Nurbs
0406 Lathe Nurbs
0407 Spline Mask
0408 Working With Adobe Illustrator
05. Polygonal Modelling Techniques
0501 Basic Components Of 3D Objects
0502 Modelling With Extrude
0503 Modelling With Extrude Inner
0504 Modelling With The Knife
0505 Modelling With Bevel
0506 Modelling With Bridge
0507 Working With Edge Loops
0508 Welding Points
0509 Soft Selections
06. Modelling Objects And Deformers
0601 Working With The Boole Object
0602 Working With Array And Atom Array
0603 Working With Instance Objects
0604 Working With Explosion FX
0605 Bend, Bulge, And Twist FFD
0606 Working With The Spline Wrap
07. Lighting
0701 Lighting In 3D
0702 Light Types
0703 Working With The Sky Object
0704 Global Illumination
0705 Physical Sky
0706 Ambient Occlusion
08. Defining Materials And Textures
0801 Materials 101
0802 Projection Methods
0803 Material Channels And The Content Browser
0804 Bump And Displacement Channels
0805 Frontal Projection
0806 Textures With Alpha
09. Animation
0901 Animation Fundamentals
0902 Keyframes And The Powerslider
0903 Autokey Mode
0904 F Curve Manager
0905 Path Animation
0906 Camera Morph
0907 Motion Camera
0908 Previewing Animations
10. Rendering
1001 Render Settings
1002 Multipass Rendering - Part 1
1003 Multipass Rendering - Part 2
1004 Multipass Rendering And Photoshop
1005 After Effects To Cinema 4D
11. Mograph
1101 What Is Mograph
1102 The Cloner
1103 The Random Effector
1104 Motext
1105 Dynamics
12. Building The Robot
1201 Modelling The Head
1202 Modelling The Antenna
1203 Modelling The Eyes
1204 Modelling The Body
1205 Modelling The Arms
1206 Modelling The Tire
1207 Materials
13. Conclusion
1301 Wrap-Up