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In this training course for AutoCAD 3D with trainer Seth Cohen, you will discover how to leverage the powerful 3D tools that are available in this CAD (computer aided design) software from Autodesk. This tutorial is designed for the 3D beginner, but it is recommended that you are familiar with the basics of AutoCAD before attempting this course.
You will start with an introduction to 3D modeling and the workspaces available to you. You will learn how to navigate your models, and discover where the tools you will use are located within AutoCAD. Once you are comfortable with these basics, Seth jumps right into creating 3D models, covering topics such as wireframes, surface modeling, primitive solid models, composite solids, and creating models from 2D profiles. You will learn how to add detail with filleting and chamfering, how to edit solid models, methods of moving the model around, how to plot your models, the use of lighting, as well as rendering and presenting your 3D model.
By the completion of this computer based training course on AutoCAD 3D, you will be fully comfortable with creating, editing, rendering, and presenting fully featured 3D model projects. Working files are included to allow you to use the same source materials that the author uses throughout each lesson so you can practice what he is teaching, as he is teaching it.
Total Time: 7.25 hours
01. Introduction To 3D
0101 About This Course
0102 Working With The Dataset For This Course
0103 3D Modeling Overview
0104 AutoCAD 3D Commands And Workspaces
0105 Navigating 3D Models
0106 Changing The Display
0107 Using The ViewCube
0108 Orbiting Your 3D Model
0109 Using Viewport Controls
02. Working In 3D
0201 The AutoCAD Coordinate System
0202 UCS Basics
0203 UCS Multifunctional Grips
0204 Using Named UCSs
0205 Dynamically Changing The Coordinate System
0206 Using 3D OSNAPs
0207 Bringing It Together - Track With Object Snaps In 3D (Architectural)
0208 Bringing It Together - Track With Object Snaps In 3D (Mechanical)
03. Wireframes And Surface Modeling
0301 Using Polylines And Lines In A 3D World
0302 Adding Surfaces - Regions, Solids, And 3D Faces
0303 Add A Surface Between Objects (The Rulesurf And Tabsurf Commands)
0304 Creating Circular Surfaces (The Revsurf Command)
0305 Using Edges To Define A Surface Plane (The Edgesurf Command)
0306 Using The Loft Command To Create 3D Meshes
04. Creating Primitive Solid Models
0401 Create Solid Primitive - The Basics
0402 Bringing It Together - Create Solid Primitives - Creating 3D From 2D
05. Creating Models From 2D Profiles
0501 2D Profiles Overview
0502 Using The Extrude Command
0503 Using The Loft Command
0504 Using The Polysolid Command
0505 Using The Revolve Command
0506 Using The Sweep Command
0507 Using The Press/Pull Command
0508 Bringing It Together - Creating Mass Shapes (Architectural)
0509 Bringing It Together - Create A Window Guide (Mechanical)
06. Creating Composite Solids
0601 Composite Solids Overview
0602 Creating Solids Using Union
0603 Creating Solids Using Subtract
0604 Creating Solids Using Intersect
0605 Checking Interference
0606 Bringing It Together - Create Composite Solids (Mechanical)
0607 Bringing It Together - Create Composite Solids (Architectural)
07. Adding Detail To Your Solid Models
0701 Filleting Solid Models
0702 Chamfering Solid Models
0703 Slicing A Solid Model
08. Editing Solid Models
0801 Solid History And Editing Methods
0802 Grip Editing Solid Models
0803 Offsetting Faces
0804 Deleting Faces
0805 Rotating Faces
0806 Tapering Faces
0807 Creating A Shell
0808 Imprinting Edges
0809 Separating Solids
0810 Changing Face Color
0811 Changing Edge Color
0812 Bringing It Together - Editing Solid Models (Architectral)
0813 Bringing It Together - Editing Solid Models (Mechanical)
09. Extracting Geometry From Solid Models
0901 Copying Faces
0902 Copying Edges
0903 Extracting All Model Edges
0904 Exploding 3D Models
0905 Bringing It Together - Extracting Geometry From Solid Models
10. Modyfying The Model Position
1001 Overview Of The 3D Gizmo
1002 Moving In 3D
1003 Aligning In 3D
1004 Rotating In 3D
1005 Scaling In 3D
1006 Bringing It Together - Manipulate The Models (Mechanical)
1007 Bringing It Together - Manipulate The Models (Architectural)
11. Duplicating The Model
1101 Mirroring In 3D
1102 Arraying In 3D
12. Converting Objects
1201 Overview Converting 2D Objects To Solids Or Surfaces
1202 Converting 2D Objects To Solids Or Surfaces
1203 Thickening Surfaces To Solids
13. Viewing Models
1301 Overview Of Viewing Models
1302 Displaying 2D Geometry From A 3D Model (Flatshot Command)
1303 Creating Simple Sections (Section Command)
1304 Creating And Using Live Section Planes
1305 Generating 2D/3D Sections
14. Plotting Your Models
1401 Generating 2D Views Of 3D Models - Mechanical
1402 Create A Section Plane Layout View - Mechanical
1403 Create Layouts Of 3D Models - Architectural
1404 Importing A 3D Model And Plotting It Using Automatic Model Documentation
15. Using Visual Styles
1501 Visual Styles And The Visual Styles Manager
1502 Creating And Exporting A Visual Style
1503 Applying Visual Styles To Layout Views
16. Using Lights
1601 Overview Of Lighting
1602 Bringing It Together - Work With Lights In A Scene - Architectural
1603 Bringing It Together - Work With Lights In A Scene - Mechanical
1604 Bringing It Together - A Sun Study
17. Using Materials
1701 Using The Materials Browser And Predefined Materials
1702 Creating And Editing Materials
1703 Bringing It All Together - Add Materials To Your Scene (Mechanical)
18. Rendering
1801 The Rendering Environment And The Different Ways To Render
1802 Advanced Rendering
19. Navigating The Model
1901 Walking And Flying Through A Model
1902 Recording An Animation
20. Using Cameras And Named Views
2001 Creating And Using Cameras
21. Using ShowMotion For Presentations
2101 Overview Of ShowMotion
2102 Creating Views For Presentation With ShowMotion
2103 Bringing It All Together - Using ShowMotion (Mechanical)
22. Finale
2201 About Me