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Enables students to easily and quickly absorb the concepts presented in the text.
Gives students with little or no advanced mathematics experience the opportunity to learn Java programming.
Allows students to read and see pertinent parts of the Java programs as well as run the code from the text on their own machine.
Provides students with fun and exciting opportunities to create and run programs, encouraging them to spend more time exploring the various aspects of the language.
Gives instructors the flexibility to introduce critical topics to their class at their convenience.
Enables students to learn the critically important steps in packaging and JAR'ing their code, preparing them to fully understand the Java language and the development of XML programming.
Teaches students how to set up their computer environment, enabling them to learn the importance of each line of Java code, as well as how the Java language and the computer interact.
Gives students a text that is easy to use, with interesting and exciting visuals that aid in comprehension.
Enables students to use this text as a future reference guide.
Provides students with many opportunities to practice and review the chapter concepts.
Provides students and instructors with everything they'll need to get up and going with Java.
Offers instructors a powerful ancillary package.
Java Programming Today is written with Johnston's "all of the things you need and none of the things you don't" approach to teaching a first programming language. Complete with Sun Microsystems' Java 2 Software Development Kit, readers will be writing and running their own Java programs by Chapter 2. Reviewers find her style both informative and enjoyable.
Topics relevant to today's Java programmer are included in the text. Other features include:
The accompanying CD-ROM contains source code for all sample programs, Sun Microsystems' Java 2 Software Development Kit, and jEdit, a Java source code editor.
Instructors and users of this text will benefit from the following ancillaries:
To view the website that accompanies this text, please go to:
http://www.prenhall.com/johnston
(NOTE: Each chapter ends with Review Questions and Problems.).
1. Getting Started.
Welcome. What Is Java? The Big Picture, Java Source Code, Bytecode and JVM. Why Do Programmers Love Java? Software Construction Techniques.
The Big Picture. Programming Fundamentals. General Format of a Java Program. Programs and Data. Keywords, Primitive Types, and Identifiers in Java. Operators in Java. An Introduction to Using Java Libraries. Summary. Practice!
Parents and Children. java.lang.Object, the Root of all Java Classes. Java Applets. Java's java.awt.Graphics Class. Java Applications and the JFrame Class. Abstract Window Toolkit (AWT) and Swing.
Decisions, Decisions. Relational and Logical Operators. If Statements. Switch Statements. Loops in General. For Loop. While Loop. Do While Loop. Comparing Numbers, Comparing Strings. Trouble Shooting. Summary. Practice!
Run Faster! Jump Higher! Life Using Data Single Variables. Array Fundamentals. Array of Arrays. Practice!
Time to Get Down to Business! What Do We Know About Classes? Object-Oriented Principles. Where Are We Going? Writing Class Methods. Scope. Object and Array Reference, Primitive Variables, and Memory. Practice!
It's Fun to Have Fun! The This Reference. Static Items in Java. A Brief Introduction to Java Interfaces. Nested Classes. Practice!
Have a Drink or Prime the Pump? Event Handling Overview. Swing Components. Layout Managers. JPanels, Panes, and More Layout Managers. Mouse Activity. Java Menus. Threads. Summary. Practice.
We're On the Home Stretch! Review Superclasses, Subclasses, and Interfaces. Writing Our Own Superclass in Java. Abstract Classes. Writing Java Interfaces. Summary. Practice.
Got Bugs? What Is an Exception? Why Write Exception Handling Code? Try and Catch Blocks. The Finally Block. Writing Our Own Exceptions. Throws Interface and Propagating Exceptions.
Reading and Writing. Streams. Reading and Writing Data Using Byte Stream Classes. Buffered Character Stream File Input and Output. String Tokenizers. A Brief Introduction to Networking and Sockets.
Wrap It Up! What Is a JAR File? How To Make a JAR? Summary.
Packages and Imports. A Simple Program. What Is a Java Package? CLASSPATHS. Package Scope. Packages, JARs, and the CLASSPATH.