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Flexibility – The authors provide flexibility charts in the preface to enable the ordering of chapters and sections based on professor need.
Early Graphics – Optional graphics sections at the end of most chapters make it possible to cover GUI programming from the start of the course.
Coverage of problem-solving and programming techniques - Includes numerous case studies and programming tips to foster the development of problem solving skills.
Support for learning Java syntax - Extensive pedagogy throughout the text to aid with the learning of Java syntax issues.
Object-Oriented and Traditional Techniques – Although students are exposed to using classes in Chapters 1 and
2, the defining of objects is delayed until Chapter 5. All of the basic information about objects and classes, including inheritance, is presented by the end of Chapter 8.
Language Details and Sample Code – Gives complete explanations of Java language features and lots of sample code.
Self-Test questions - Are throughout the text to provide reinforcement. These questions have a wide range of difficulty levels; some require only a one-word answer, whereas others require the reader to write an entire, but short program.
Fully class-tested - Much of the material and many of the methods of presentation were revised in response to this
class testing.
Student Resources - The source code from the book, code for extra programming examples, and links to download
locations for Java compilers and programming environments are provided on the book’s website: http://www.prenhall.com/savitch
Instructor’s Resource Guide - A chapter-by-chapter guide that contains numerous teaching hints, quiz questions with solutions, and solutions to many exercises and programming projects.
Trusted authors Savitch and Carrano examine problem solving and programming techniques with Java.
Readers are introduced to object-oriented programming and important concepts such as testing and debugging techniques, program style, inheritance, and exception handling. KEY TOPICS: More emphasis on design and algorithms before coding in programming examples and case studies. More attention given to using methods prior to defining methods. Coverage of enumerations and the for-each loop.. Additional coverage of interfaces and polymorphism New glossary of terms.. MARKET: A useful reference for programmers who need to brush up their Java skills.
Chapter 1 Introduction to Computers and Java
Chapter 2 Basic Computation
Chapter 3 Flow of Control: Branching
Chapter 4 Flow of Control: Loops
Chapter 5 Defining Classes and Methods
Chapter 6 More About Objects and Methods
Chapter 7 Arrays
Chapter 8 Polymorphism and Inheritance
Chapter 9 Exception Handling
Chapter 10 Streams and File I/O
Chapter 11 Recursion
Chapter 12 Dynamic Data Structures and Generics
Chapter 13 Window Interfaces Using Swing
Chapter 14 Applets and HTML
Chapter 15 More Swing
Appendix 1 Getting and Installing Java
Appendix 2 Running Applets
Appendix 3 Protected and Package Modifiers
Appendix 4 The DecimalFormat Class
Appendix 5 The Iterator Interface
Appendix 6 Cloning
Appendix 7 Javadoc
Appendix 8 The JOptionPane Class
Appendix 9 Differences between C++ and Java
Glossary
Index