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Java How to Program: Early Objects Version, 8th Edition

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Java How to Program: Early Objects Version, 8th Edition

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Features

Full color — Program listings include highlighting of the new features presented and syntax coloring of code to help readers better interpret the code.

Signature “Live Code™ Approach” — Language features are presented in the context of complete working programs.

— Features thousands of lines of code in hundreds of complete working programs.

— Enables students to confirm that programs run as expected.
— Students can also manipulate the code from the book's Companion Website or from the author's Website.

Outstanding, consistent and applied pedagogy:

— Icons throughout identify hundreds of Software Engineering Observations; Good Programming Practices; Common Programming Errors; Portability Tips; Performance Tips, Testing and Debugging Tips, and Look-and-Feel Observations.

— Provides hundreds of valuable programming tips and facilitates learning.

Extensive set of interesting exercises and substantial projects that enables students to apply what they've learned in each chapter.

Also available with the Multimedia Cyber Classroom:

—    Provides extra hands-on experience and study aids for no additional cost.

—    Includes:

o       Many hours of detailed, expert video walkthroughs of many of the book's live-code examples;

o       Post-assessment exams with hundreds of short answer questions (all with answers);

o       Hundreds of self-review exercises drawn from the text (with answers);

o       Hundreds of programming exercises from the main text (these exercises don't have answers in the main text, but half of these exercises have answers in the Java Multimedia Cyber Classroom);

o       Hundreds of tips that are marked with icons and show how to write code that's portable, reusable, and optimized for performance; and full-text searching and hyperlinking.

Description

  • Copyright 2010
  • Edition: 8th
  • Book
  • ISBN-10: 0-13-605306-8
  • ISBN-13: 978-0-13-605306-4

The [arrays] exercises are quite sophisticated and interesting. Provides the best combination of conceptual discussion and implementation examples of dynamic binding that I have encountered in a text. Excellent overview of basic networking via Java. Provides the perfect breadth and depth for generics in an entry-level Java class. Provides a good segue into a data structures course – the exercises are excellent.

Sample Content

Table of Contents

Introduction

1    Introduction to Computers, the Internet and the Web

Introduction to Programming and Introduction to Classes and Objects

2    Introduction to Java Applications

3    Introduction to Classes and Objects

Control Statements, Methods and Arrays

4    Control Statements: Part 1

5    Control Statements: Part 2

6    Methods: A Deeper Look

7    Arrays and ArrayLists

Object Oriented Programming

8    Classes and Objects: A Deeper Look

9    Object-Oriented Programming: Inheritance

10  Object-Oriented Programming: Polymorphism

11  Exception Handling

Object Oriented Design with the UML

12  (Optional) ATM Case Study, Part 1: Object-Oriented Design with the UML

13  (Optional) ATM Case Study, Part 2: Implementing an Object-Oriented Design

Graphics, GUI, Applets and Multimedia

14  GUI Components: Part 1

15  Graphics and Java 2D™

23  Applets and Java Web Start

24  Multimedia: Applets and Applications

25  GUI Components: Part 2

Strings and Files

16  Strings, Characters and Regular Expressions

17  Files, Streams and Object Serialization

Data Structures

18  Recursion

19  Searching, Sorting and Big O

20  Generic Collections

21  Generics

22  Data Structures

Multithreading and Networking

26  Multithreading

27  Networking

Database-Driven Desktop and Web Application Development

28  Accessing Databases with JDBC

29  Web Applications: Part 1

30  Web Applications: Part 2

31  JAX-WS Web Services

Appendices

A   Operator Precedence Chart           

B   ASCII Character Set         

C   Keywords and Reserved Words    

D   Primitive Types      

E   Number Systems

F   GroupLayout         

G   Java Desktop Integration Components

H   Mashups

I   Unicode®

J   Using the Java API Documentation            

K   Creating Documentation with javadoc        

L   Bit Manipulation    

M   Formatted Output

N   UML 2: Additional Diagram Types            

O   Labeled break and continue Statements      

P   Design Patterns      

Q   Using the Debugger

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