Home > Store

Javaâ„¢ 3D API Specification, The

Register your product to gain access to bonus material or receive a coupon.

Javaâ„¢ 3D API Specification, The

Book

  • Sorry, this book is no longer in print.
Not for Sale

Description

  • Copyright 1998
  • Dimensions: 7-3/8x9-1/4
  • Pages: 512
  • Edition: 1st
  • Book
  • ISBN-10: 0-201-32576-4
  • ISBN-13: 978-0-201-32576-8

The Java 3D API, an exciting new part of the JavaMedia suite of APIs, enables the creation of three-dimensional graphics applications and Internet-based 3D applets. It gives developers high-level constructs for creating and manipulating 3D geometry and for building the structures used in rendering that geometry. With Java 3D, developers can efficiently define and render very large virtual worlds. Moreover, in line with Java's "write once, run anywhere" vision, applications written using Java 3D can run on a wide range of platforms and systems and are adapted for use on the Internet.

This book represents the definitive Java 3D API specification, providing authoritative and detailed descriptions of each element of the API. It offers an informative overview of Java 3D, comprehensive instructions for "scene graph" definition and construction, and a detailed description of the Java 3D View Model, an innovative model enabling applications to be displayed on a wide array of devices.

The book also covers: input devices, such as six-degrees-of-freedom trackers; picking mechanisms; behaviors and interpolators for animating objects; and audio capabilities. The Java 3D Execution and Rendering Model is described in depth, including the immediate, retained, and compiled-retained modes.

Comprehensive and definitive, this book is an essential reference for any Java programmer interested in entering the exciting world of three-dimensional Internet applications.



0201325764B04062001

Sample Content

Table of Contents



Preface.


1. Introduction to Java 3D.

Goals.

Programming Paradigm.

The Scene Graph Programming Model.

Rendering Modes.

Extensibility.

High Performance.

Layered Implementation.

Target Hardware Platforms.

Support for Building Applications and Applets.

Browsers.

Games.

Overview of Java 3D Object Hierarchy.

Structuring the Java 3D Program.

Java 3D Application Scene Graph.

Recipe for a Java 3D Program.

HelloUniverse: A Sample Java 3D Program.



2. Scene Graph Basics.

Scene Graph Structure.

Spatial Separation.

State Inheritance.

Rendering.

Scene Graph Objects.

Node Objects.

NodeComponent Objects.

Scene Graph Superstructure Objects.

VirtualUniverse Object.

Locale Object.

Scene Graph Viewing Objects.

Canvas3D Object.

Screen3D Object.

View Object.

PhysicalBody Object.

PhysicalEnvironment Object.



3. Scene Graph Superstructure.

The Virtual Universe.

Establishing a Scene.

Loading a Virtual Universe.

Coordinate Systems.

High-Resolution Coordinates.

Java 3D High-Resolution Coordinates.

Java 3D Virtual World Coordinates.

Details of High-Resolution Coordinates.

API for Superstructure Objects.

VirtualUniverse Object.

Locale Object.

HiResCoord Object.



4. Group Node Objects.

Group Node.

BranchGroup Node.

TransformGroup Node.

OrderedGroup Node.

DecalGroup Node.

Switch Node.

SharedGroup Node.



5. Leaf Node Objects.

Leaf Node.

Shape3D Node.

BoundingLeaf Node.

Background Node.

Clip Node.

Fog Node.

ExponentialFog Node.

LinearFog Node.

Light Node.

AmbientLight Node.

DirectionalLight Node.

PointLight Node.

SpotLight Node.

Sound Node.

BackgroundSound Node.

PointSound Node.

ConeSound Node.

Soundscape Node.

ViewPlatform Node.

Behavior Node.

Morph Node.

Link Node.



6. Reusing Scene Graphs.

Sharing Subgraphs.

SharedGroup Node.

Link Leaf Node.

Cloning Subgraphs.

References to Node Component Objects.

References to Other Scene Graph Nodes.

Dangling References.

Subclassing Nodes.

NodeReferenceTable Object.

Example User Behavior Node.



7. Node Component Objects.

Node Component Objects: Attributes.

Appearance Object.

ColoringAttributes Object.

LineAttributes Object.

PointAttributes Object.

PolygonAttributes Object.

RenderingAttributes Object.

TextureAttributes Object.

TransparencyAttributes Object.

Material Object.

Texture Object.

Texture2D Object.

Texture3D Object.

TexCoordGeneration Object.

MediaContainer Object.

AuralAttributes Object.

ImageComponent Object.

ImageComponent2D Object.

ImageComponent3D Object.

DepthComponent Object.

DepthComponentFloat Object.

DepthComponentInt Object.

DepthComponentNative Object.

Bounds Object.

BoundingBox Object.

BoundingSphere Object.

BoundingPolytope Object.

Transform3D Object.

Node Component Objects: Geometry.

GeometryArray Object.

PointArray Object.

LineArray Object.

TriangleArray Object.

QuadArray Object.

GeometryStripArray Object.

LineStripArray Object.

TriangleStripArray Object.

TriangleFanArray Object.

IndexedGeometryArray Object.

IndexedPointArray Object.

IndexedLineArray Object.

IndexedTriangleArray Object.

IndexedQuadArray Object.

IndexedGeometryStripArray Object.

IndexedLineStripArray Object.

IndexedTriangleStripArray Object.

IndexedTriangleFanArray Object.

CompressedGeometry Object.

CompressedGeometryHeader Object.

Raster Object.

Font3D Object.

FontExtrusion Object.

Text3D Geometry Object.

Math Component Objects.

Tuple Objects.

Matrix Objects.



8. View Model.

Why a New Model?

The Physical Environment Influences the View.

Separation of Physical and Virtual.

The Virtual World.

The Physical World.

The Objects That Define the View.

ViewPlatform: A Place in the Virtual World.

Moving Through the Virtual World.

Dropping In on a Favorite Place.

View Attach Policy.

Associating Geometry with a ViewPlatform.

Generating a View.

Composing Model and Viewing Transformations.

Multiple Locales.

A Minimal Environment.

The View Object.

Projection Policy.

Clip Policies.

Projection and Clip Parameters.

Frame Start Time and Duration.

Scene Antialiasing.

Depth Buffer.

The Screen3D Object.

The Canvas3D Object.

Window System­Provided Parameters.

Other Canvas3D Parameters.

The PhysicalBody Object.

The PhysicalEnvironment Object.



9. Behaviors and Interpolators.

Behavior Object.

Code Structure.

WakeupCondition Object.

WakeupCriterion Object.

Composing WakeupCriterion Objects.

Composing Behaviors.

Scheduling.

How Java 3D Performs Execution Culling.

The Behavior API.

The Behavior Node.

WakeupCondition Object.

The WakeupCriterion Objects.

Interpolator Behaviors.

Mapping Time to Alpha.

Acceleration of Alpha.

The Alpha Class.

The Interpolator Base Class.

PositionInterpolator Object.

RotationInterpolator Object.

ColorInterpolator Object.

ScaleInterpolator Object.

SwitchValueInterpolator Object.

TransparencyInterpolator Object.

PositionPathInterpolator Object.

RotPosPathInterpolator Object.

RotPosScalePathInterpolator Object.

RotationPathInterpolator Object.

Level-of-Detail Behaviors.

LOD Object.

DistanceLOD Object.

Billboard Behavior.



10. Input Devices and Picking.

InputDevice Interface.

The Abstract Interface.

Instantiating and Registering a New Device.

Sensors.

Using and Assigning Sensors.

Behind the (Sensor) Scenes.

The Sensor Object.

The SensorRead Object.

Picking.

SceneGraphPath Object.

BranchGroup Node and Locale Node Pick Methods.

PickShape Object.

PickPoint Object.

PickRay Object.

PickSegment Object.



11. Audio Devices.

AudioDevice Interface.

Initialization.

Audio Playback.

Device-Driver-Specific Data.

Instantiating and Registering a New Device.



12. Execution and Rendering Model.

Three Major Rendering Modes.

Immediate Mode.

Retained Mode.

Compiled-Retained Mode.

Instantiating the Render Loop.

An Application-Level Perspective.

Retained and Compiled-Retained Rendering Modes.



13. Immediate-Mode Rendering.

Two Styles of Immediate-Mode Rendering.

Pure Immediate-Mode Rendering.

Mixed-Mode Rendering.

Canvas3D Methods.

API for Immediate Mode.

GraphicsContext3D.



Appendix A: Math Objects.

Tuple Objects.

Tuple2f Class.

Tuple3b Class.

Tuple3d Class.

Tuple3f Class.

Tuple4b Class.

Tuple4d Class.

Tuple4f Class.

AxisAngle4d Class.

AxisAngle4f Class.

GVector Class.

Matrix Objects.

Matrix3f Class.

Matrix3d Class.

Matrix4f Class.

Matrix4d Class.

GMatrix Class.



Appendix B: 3D Geometry Compression.

Compression.

Decompression.

Appendix Organization.

Generalized Triangle Strip.

Generalized Triangle Mesh.

Position Representation and Quantization.

Color Representation and Quantization.

Normal Representation and Quantization.

Normals as Indices.

Normal Encoding Parameterization.

Modified Huffman Encoding.

Geometry Compression Commands.

Bit Layout of Geometry Decompression Commands.

Geometry Decompression Command Bit Details.

NOP.

setState.

setTable.

meshBufferReference.

Position Subcommand.

Color Subcommand.

Normal Subcommand.

vertex.

normal.

color.

Semantics of Geometry Decompression Commands.

Header and Body to Variable-Length Command.

Variable-Length Command to Command.

Delta Position to Position.

Delta Color to Color.

Encoded Delta Normal to Encoded Normal.

Encoded Normal to Rectilinear Normal.

Semantics of Vertices.

Command to Vertex.

Vertex to Intermediate Triangle.

Intermediate Triangle to Final Triangle.

Outline of Geometry Process.

Compressing Geometry Data.

Convert to Generalized Mesh Format.

Position.

Normals.

Colors.

Collect Delta Code Statistics.

Position Delta Code Statistics.

Color Delta Code Statistics.

Normal Delta Code Statistics.

Assign Huffman Tags.

Assemble the Pieces into a Bit Stream.



Appendix C: View Model Details.

An Overview of the Java 3D View Model.

Physical Environments and Their Effects.

A Head-Mounted Example.

A Room-Mounted Example.

Impact of Head Position and Orientation on the Camera.

The Coordinate Systems.

Room-Mounted Coordinate Systems.

Head-Mounted Coordinate Systems.

The ViewPlatform Object.

The View Object.

View Policy.

Screen Scale Policy.

Window Eyepoint Policy.

Monoscopic View Policy.

Sensors and Their Location in the Virtual World.

The Screen3D Object.

Screen3D Calibration Parameters.

Accessing and Changing Head Tracker Coordinates.

The Canvas3D Object.

Scene Antialiasing.

Accessing and Modifying an Eye¹s Image Plate Position.

Canvas Width and Height.

The PhysicalBody Object.

The PhysicalEnvironment Object.

Viewing in Head-Tracked Environments.

A Room-Mounted Display with Head Tracking.

A Head-Mounted Display with Head Tracking.

Compatibility Mode.

Overview of the Camera-Based View Model.

Using the Camera-Based View Model.



Appendix D: Exceptions.

BadTransformException.

CapabilityNotSetException.

DanglingReferenceException.

IllegalSharingException.

MultipleParentException.

RestrictedAccessException.

SceneGraphCycleException.

SingularMatrixException.

SoundException.



Appendix E: Equations.

Fog Equations.

Lighting Equations.

Sound Equations.

Headphone Playback Equations.

Speaker Playback Equations.

Texture Mapping Equations.

Texture Lookup.

Texture Application.



Appendix F: VRML Support.

VRML 1.0.

Mapping VRML 1.0 Files onto Java 3D Objects.

A VRML 1.0 Browsing Environment.

VRML 2.0.

VRML Support Requires a VRML Runtime Environment.

An Approach.

A Browser.

Optimizing for Viewing versus Editing.



Glossary.


Index. 0201325764T04062001

Preface

This document describes the Javao 3D API and presents some details on the implementation of the API. This specification is not intended as a programmeris guide. The programmeris guide will be written after the specification has been finalized.

This specification is written for 3D graphics application programmers. We assume that the reader has at least a rudimentary understanding of computer graphics. This includes familiarity with the essentials of computer graphics algorithms as well as familiarity with basic graphics hardware and associated terminology.

Related Documentation

This specification is intended to be used in conjunction with the Java*3D reference guide, an online, browser-accessible, javadoc-generated API reference.

Style Conventions

The following style conventions are used in this specification:

  • Lucida type is used to represent computer code and the names of files and directories.
  • Bold Lucida type is used for Java*3D API declarations.
  • Bold type is used to represent variables.
  • Italic type is used for emphasis and for equations.

Programming Conventions

Java*3D uses the following programming conventions:

  • The default coordinate system is right-handed, with +Y being up, +X horizontal to the right, and +Z directed toward the viewer.
  • All angles or rotational representations are in radians.
  • All distances are expressed in units or fractions of meters.

Acknowledgments

We gratefully acknowledge Warren Dale for writing the Sound API portion of this specification, Daniel Petersen for writing the scene graph sharing portion of the specification, and Bruce Bartlett for his assistance with the editing, formatting, and indexing of the specification.

We thank the Java*3D partners for their help in defining the Java*3D API. The Java*3D partner companies include Silicon Graphics, Inc., Intel Corporation, Apple Computer, Inc., and Sun Microsystems, Inc.

We also thank the many individuals and companies for their comments and suggestions on the successive drafts of this specification.

Henry Sowizral
Kevin Rushforth
Michael Deering
Sun Microsystems
November 1997



0201325764P04062001

Updates

Submit Errata

More Information

InformIT Promotional Mailings & Special Offers

I would like to receive exclusive offers and hear about products from InformIT and its family of brands. I can unsubscribe at any time.

Overview


Pearson Education, Inc., 221 River Street, Hoboken, New Jersey 07030, (Pearson) presents this site to provide information about products and services that can be purchased through this site.

This privacy notice provides an overview of our commitment to privacy and describes how we collect, protect, use and share personal information collected through this site. Please note that other Pearson websites and online products and services have their own separate privacy policies.

Collection and Use of Information


To conduct business and deliver products and services, Pearson collects and uses personal information in several ways in connection with this site, including:

Questions and Inquiries

For inquiries and questions, we collect the inquiry or question, together with name, contact details (email address, phone number and mailing address) and any other additional information voluntarily submitted to us through a Contact Us form or an email. We use this information to address the inquiry and respond to the question.

Online Store

For orders and purchases placed through our online store on this site, we collect order details, name, institution name and address (if applicable), email address, phone number, shipping and billing addresses, credit/debit card information, shipping options and any instructions. We use this information to complete transactions, fulfill orders, communicate with individuals placing orders or visiting the online store, and for related purposes.

Surveys

Pearson may offer opportunities to provide feedback or participate in surveys, including surveys evaluating Pearson products, services or sites. Participation is voluntary. Pearson collects information requested in the survey questions and uses the information to evaluate, support, maintain and improve products, services or sites, develop new products and services, conduct educational research and for other purposes specified in the survey.

Contests and Drawings

Occasionally, we may sponsor a contest or drawing. Participation is optional. Pearson collects name, contact information and other information specified on the entry form for the contest or drawing to conduct the contest or drawing. Pearson may collect additional personal information from the winners of a contest or drawing in order to award the prize and for tax reporting purposes, as required by law.

Newsletters

If you have elected to receive email newsletters or promotional mailings and special offers but want to unsubscribe, simply email information@informit.com.

Service Announcements

On rare occasions it is necessary to send out a strictly service related announcement. For instance, if our service is temporarily suspended for maintenance we might send users an email. Generally, users may not opt-out of these communications, though they can deactivate their account information. However, these communications are not promotional in nature.

Customer Service

We communicate with users on a regular basis to provide requested services and in regard to issues relating to their account we reply via email or phone in accordance with the users' wishes when a user submits their information through our Contact Us form.

Other Collection and Use of Information


Application and System Logs

Pearson automatically collects log data to help ensure the delivery, availability and security of this site. Log data may include technical information about how a user or visitor connected to this site, such as browser type, type of computer/device, operating system, internet service provider and IP address. We use this information for support purposes and to monitor the health of the site, identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents and appropriately scale computing resources.

Web Analytics

Pearson may use third party web trend analytical services, including Google Analytics, to collect visitor information, such as IP addresses, browser types, referring pages, pages visited and time spent on a particular site. While these analytical services collect and report information on an anonymous basis, they may use cookies to gather web trend information. The information gathered may enable Pearson (but not the third party web trend services) to link information with application and system log data. Pearson uses this information for system administration and to identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents, appropriately scale computing resources and otherwise support and deliver this site and its services.

Cookies and Related Technologies

This site uses cookies and similar technologies to personalize content, measure traffic patterns, control security, track use and access of information on this site, and provide interest-based messages and advertising. Users can manage and block the use of cookies through their browser. Disabling or blocking certain cookies may limit the functionality of this site.

Do Not Track

This site currently does not respond to Do Not Track signals.

Security


Pearson uses appropriate physical, administrative and technical security measures to protect personal information from unauthorized access, use and disclosure.

Children


This site is not directed to children under the age of 13.

Marketing


Pearson may send or direct marketing communications to users, provided that

  • Pearson will not use personal information collected or processed as a K-12 school service provider for the purpose of directed or targeted advertising.
  • Such marketing is consistent with applicable law and Pearson's legal obligations.
  • Pearson will not knowingly direct or send marketing communications to an individual who has expressed a preference not to receive marketing.
  • Where required by applicable law, express or implied consent to marketing exists and has not been withdrawn.

Pearson may provide personal information to a third party service provider on a restricted basis to provide marketing solely on behalf of Pearson or an affiliate or customer for whom Pearson is a service provider. Marketing preferences may be changed at any time.

Correcting/Updating Personal Information


If a user's personally identifiable information changes (such as your postal address or email address), we provide a way to correct or update that user's personal data provided to us. This can be done on the Account page. If a user no longer desires our service and desires to delete his or her account, please contact us at customer-service@informit.com and we will process the deletion of a user's account.

Choice/Opt-out


Users can always make an informed choice as to whether they should proceed with certain services offered by InformIT. If you choose to remove yourself from our mailing list(s) simply visit the following page and uncheck any communication you no longer want to receive: www.informit.com/u.aspx.

Sale of Personal Information


Pearson does not rent or sell personal information in exchange for any payment of money.

While Pearson does not sell personal information, as defined in Nevada law, Nevada residents may email a request for no sale of their personal information to NevadaDesignatedRequest@pearson.com.

Supplemental Privacy Statement for California Residents


California residents should read our Supplemental privacy statement for California residents in conjunction with this Privacy Notice. The Supplemental privacy statement for California residents explains Pearson's commitment to comply with California law and applies to personal information of California residents collected in connection with this site and the Services.

Sharing and Disclosure


Pearson may disclose personal information, as follows:

  • As required by law.
  • With the consent of the individual (or their parent, if the individual is a minor)
  • In response to a subpoena, court order or legal process, to the extent permitted or required by law
  • To protect the security and safety of individuals, data, assets and systems, consistent with applicable law
  • In connection the sale, joint venture or other transfer of some or all of its company or assets, subject to the provisions of this Privacy Notice
  • To investigate or address actual or suspected fraud or other illegal activities
  • To exercise its legal rights, including enforcement of the Terms of Use for this site or another contract
  • To affiliated Pearson companies and other companies and organizations who perform work for Pearson and are obligated to protect the privacy of personal information consistent with this Privacy Notice
  • To a school, organization, company or government agency, where Pearson collects or processes the personal information in a school setting or on behalf of such organization, company or government agency.

Links


This web site contains links to other sites. Please be aware that we are not responsible for the privacy practices of such other sites. We encourage our users to be aware when they leave our site and to read the privacy statements of each and every web site that collects Personal Information. This privacy statement applies solely to information collected by this web site.

Requests and Contact


Please contact us about this Privacy Notice or if you have any requests or questions relating to the privacy of your personal information.

Changes to this Privacy Notice


We may revise this Privacy Notice through an updated posting. We will identify the effective date of the revision in the posting. Often, updates are made to provide greater clarity or to comply with changes in regulatory requirements. If the updates involve material changes to the collection, protection, use or disclosure of Personal Information, Pearson will provide notice of the change through a conspicuous notice on this site or other appropriate way. Continued use of the site after the effective date of a posted revision evidences acceptance. Please contact us if you have questions or concerns about the Privacy Notice or any objection to any revisions.

Last Update: November 17, 2020