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• Innovative fundamentals-first approach — Starts students with essential problem-solving and programming concepts (control statements, methods, and arrays); moves on to object-oriented programming, graphical user interface (GUI), and applets; and finally introduces exception handling, binary I/O, and recursion.
• Exceptionally broad range of carefully chosen examples — Reinforces key concepts with objectives lists, introduction and chapter overviews, easy-to-follow examples, chapter summaries, review questions, programming exercises, and an interactive self-test.
• The most extensive instructor support package available — Includes interactive and animated slides, TestGen (w/over 2000 multiple-choice questions), solutions to all programming exercises, sample exams and supplemental exercises.
• Instructor resource center and companion website at http://www.cs.armstrong.edu/liang/intro7e/¿
These resources contain:
— Microsoft PowerPoint slides with interactive buttons to view full-color, syntax-highlighted source code and to run programs without leaving the slides
— Sample exams
— Solutions to all the exercises (Students can access the solutions of even-numbered exercises in the book’s companion CD-ROM)
— Web-based quiz generator
— Online quiz.
• Complete coverage on Java collections framework, threads, JavaBeans, advanced GUI components, JDBC, Servlets, JSP, networking, and RMI.
• Practical examples on gaming (simulating lottery, interactive quiz, Sudoku), business/financial (computing loan payments, taxes, and printing payroll statements), science (body mass index, wind chill temperature) — Replaces pure mathematical examples such as computing deviations and matrix multiplications.
• Case studies – Offer additional examples for learning the fundamentals of programming, such as writing loops.
• Carefully chosen, easy-to-follow, representative examples – Include a description, source code, sample run, and an example review.
• UML (Unified Modeling Language) graphical notations throughout — Describes classes and their relationships; teaches students design and development of Java programs using the industry standard modeling technique.
• Notes and tips throughout — Offer valuable advice and insight on important aspects of program development.
• Sample exams — Includes multiple-choice questions, correct programming errors, trace programs, and write programs.
• Supplemental exercises with solutions — Give instructors more options when assigning homework or writing exams.
Groundbreaking fundamentals — first approach enables readers to understand the basics before being introduced to more challenging topics. Liang offers one of the broadest ranges of carefully chosen examples, reinforcing key concepts with objectives lists, introduction and chapter overviews, easy-to-follow examples, chapter summaries, review questions, programming exercises, and interactive self-test. KEY TOPICS: Now uses standard classes only. Offers new chapters on data structures, JSF for visual Web development, and Web services; includes a new standalone chapter on the full GUI library. Uses UML diagrams in every example starting chapter 8. Includes additional notes with diagrams. MARKET: Comprehensive coverage of Java and programming make this a useful reference for IT professionals.
NOTE: this is a comprehensive version. For a brief text, please visit "Introduction to Java Programming, Brief Edition"
Chapter 1 Introduction to Computers, Programs, and Java
Chapter 2 Elementary Programming
Chapter 3 Selections
Chapter 4 Loops
Chapter 5 Methods
Chapter 6 Arrays
Chapter 7 Objects and Classes
Chapter 8 Strings and Text I/O
Chapter 9 Thinking in Objects
Chapter 10 Inheritance and Polymorphism
Chapter 11 Abstract Classes and Interfaces
Chapter 12 Object-Oriented Design and Patterns
Chapter 13 GUI Basics
Chapter 14 Graphics
Chapter 15 Event-Driven Programming
Chapter 16 Creating User Interfaces
Chapter 17 Applets and Multimedia
Chapter 18 Exception Handling
Chapter 19 Binary I/O
Chapter 20 Recursion
Chapter 21 Generics
Chapter 22 Java Collections Framework
Chapter 23 Algorithm Efficiency
Chapter 24 Lists, Stacks, and Queues
Chapter 25 Trees, Heaps, and Priority Queues
Chapter 26 Sorting
Chapter 27 Graph Applications
Chapter 28 Weighted Graph Applications
Chapter 29 Multithreading
Chapter 30 Networking
Chapter 31 Internationalization
Chapter 32 JavaBeans and Bean Events
Chapter 33 Containers, Layout Managers, and Borders
Chapter 34 Menus, Toolbars, and Dialogs
Chapter 35 MVC and Swing Models
Chapter 36 JTable and JTree
Chapter 37 Java Database Programming
Chapter 38 Advanced Java Database Programming
Chapter 39 Servlets
Chapter 40 JavaServer Pages
Chapter 41 JSF and Visual Web Development
Chapter 42 Web Services
Chapter 43 Remote Method Invocation
***Note that Chapters 38-43 are bonus chapters in the companying CD-ROM
Appendixes
Appendix A Java Keywords
Appendix B The ASCII Character Set
Appendix C Operator Precedence Chart
Appendix D Java Modifiers
Appendix E Special Floating-Point Values
Appendix F Correlation between the 7E and 6E