Features
- Digital multimedia emphasis — Teaches students to understand and control the technologies in their daily lives, making the study of computer science more directly relevant and useful.
- Student-friendly organization — Begins each chapter with a mix of computer science and media learning objectives, emphasizing Java programming concepts and media computation.
- Compelling examples — Demonstrates the manipulation of media in appealing ways.
- Informative boxed materials – Address topics such as common bugs, tips for better learning, and important computer science concepts.
- Immediate reinforcement — Provides valuable feedback at point of use as students view the dynamic effects of their efforts on a picture, sound, text, or movie.
- Over 140 working programs — Show students how to manipulate media in useful ways, from reducing red eye and splicing sounds to generating digital video special effects.
- Accompanying CD-ROM —Packaged with your textbook, the Student CD contains J2SE software for use in writing, compiling, and executing Java programs. Both versions 1.5 (also called 5.0) and 1.4 are included on the CD. As a special feature, the version of MediaTools on this CD includes a button in the Pixel Tools to change the scale of a picture, to make it easier to use your digital camera pictures in DrJava.
- InstructorResourceCenter — This instructor download site is a password-protected area of the Prentice Hall online catalog that provides instructors quick access to presentation and assessment resources. For access to these resources, please contact your PH Sales Rep.Reduces lecture preparation time with engaging slides that support the text. Accessible via download, the IRC features:
- Pre-built PowerPoint Lecture Presentation
- Instructor Solutions Manual
- Code Solutions from the book
- Guzdial/Ericson Companion Web site – Available to students and instructors, the Companion Website is a free resource complete with student tools and assessment resources to help instructors plan and manage their courses. The Companion Web site enables instructors to create a syllabus using the Syllabus Manager tool, accessible anywhere and anytime by students, with assignments from on-line and print materials. In addition, instructors can access Lecture Notes and Code from the book. The Companion Web site is a valuable self-study resource for students with links, code and tools to ensure success in your course. Go to www.prenhall.com/guzdial to access to companion web site.
- Copyright 2007
- Dimensions: 7-1/2" x 9-1/4"
- Pages: 592
- Edition: 1st
-
Book
- ISBN-10: 0-13-149698-0
- ISBN-13: 978-0-13-149698-9
For CS1 Java programming.
Using the video game generation’s fascination with digital multimedia as a springboard, this text teaches Java programming in a context that students find relevant and useful. Students learn to program using Java while creating interesting effects with sounds, pictures, web pages, and video.
Barbara Ericson and Mark Guzdial are recipients of the 2010
Karl V. Karlstom Outstanding Educator Award for their contributions to broadening participation in computing. They created the Media Computation (MediaComp) approach, which motivates students to write programs that manipulate and create digital media, such as pictures, sounds, and videos.¿Now in use in nearly 200 schools around the world, this contextualized approach to introductory Computer Science attracts students not motivated by classical algorithmic problems addressed in traditional computer science education.¿
Table of Contents
Preface iv
Contents xi
1 Introduction to Computer Science and Media Computation
2 Introduction to Java
3 Introduction to Programming
4 Modifying Pictures using Loops
5 Modifying Pixels in a Matrix
6 Conditionally Modifying Pixels
7 Drawing
8 Modifying all Samples in a Sound
9 Modifying Samples using Ranges
10 Combining and Creating Sounds
11 Creating Classes
12 Creating and Modifying Text
13 Making Text for the Web
14 Encoding, Manipulating, and Creating Movies
15 Speed
16 JavaScript
APPENDICES
A Quick Reference to Java
A.1 Variables
A.2 Method Declarations
A.3 Loops
A.4 Conditionals
A.5 Operators
A.6 String escapes
A.7 Classes
A.8 Fields
A.9 Constructors
A.10 Packages