Home > Store

Introduction to Computing and Programming in Python, A Multimedia Approach, 2nd Edition

Register your product to gain access to bonus material or receive a coupon.

Introduction to Computing and Programming in Python, A Multimedia Approach, 2nd Edition

Book

  • Sorry, this book is no longer in print.
Not for Sale

About

Features

Relevant context (Computing for Communications) — Shows students that computing has a role in their professions and that it’s worth learning.

 

Manipulation of media — Includes implementing Photoshop-like effects, reversing/splicing sounds, creating animations, etc.

 

Use of Python — Provides a programming language that is easier to learn and use than Java or Scheme in real commercial use (e.g., Google, Industrial Light & Magic).

 

HTML — Acknowledges that students in this audience care about the Web; introduces HTML and covers writing programs that generate HTML.

 

The Web as a Data Source — Teaches how to read from files, but also discusses how to write programs to directly read Web pages and distill information from there for use in other calculations, other Web pages, etc.

~Examples include temperature from a weather page, stock prices from a financials page.

Real CS1 content — Meets the ACM/IEEE Computing Curriculum 2001 guidelines for a CS1 course, including coverage of procedural, object-oriented, and functional programming approaches, even though the book has been used most with non-CS majors.

 

Brief JavaScript introduction — Helps students recognize that they can learn a second language.

 

Full-chapter treatment of GUIs.

 

Exercises at the end of each chapter, including programming projects.

~Many of these projects involve creative, open-ended programming for media creation (e.g., creating visual or audio collages.

~Several encourage exploration of cross-disciplinary issues between computer science and other professions.  

Four types of boxed items — Includes CS Key Ideas, Common Bugs, Debugging Tips, and “Making It Work” tips on how to study and be successful at computer science.

 

List of learning objectives at the start of each chapter — Most chapters have two lists: One with the media learning objectives (e.g., “Be able to explain how a grayscale image can be created from a color image”) and computer science learning objectives (e.g., “Be able to explain the role of modularity in debugging”).

Description

  • Copyright 2010
  • Edition: 2nd
  • Book
  • ISBN-10: 0-13-606023-4
  • ISBN-13: 978-0-13-606023-9

For courses in Introduction to Computing or Introduction to Programming.

 

There is a growing interest in computing for non-CS majors, or for students who have not yet determined their majors (sometimes called the “CS0” market). Computer science professors are also confronted with increased attrition and failure rates. Guzdial introduces programming as a way of creating and manipulating media–a context familiar and intriguing to today’s students. Students begin actual programming early on (sometimes over 100 lines of code in the second assignment). Guzdial’s approach has met with substantial success in class testing.

Sample Content

Table of Contents

I. Introduction

Chapter 1 Introduction to Computer Science and Media Computation

            1.1 What Is Computer Science About?

            1.2 Programming Languages

            1.3 What Computers Understand

            1.4 Media Computation: Why Digitize Media?

            1.5 Computer Science for Everyone

                1.5.1 It’s About Communication

                1.5.2 It’s About Process

Chapter 2 Introduction to Programming

            2.1 Programming Is About Naming

                2.1.1 Files and Their Names

            2.2 Programming in Python

            2.3 Programming in JES

            2.4 Media Computation in JES

                2.4.1 Showing a Picture

                2.4.2 Playing a Sound

                2.4.3 Naming Values

            2.5 Making a Program

                2.5.1 Variable Recipes: Real Math-like Functions That Take Input

II Pictures

Chapter 3 Modifying Pictures Using Loops

            3.1 How Pictures Are Encoded

            3.2 Manipulating Pictures

                3.2.1 Exploring Pictures

            3.3 Changing Color Values

                3.3.1 Using Loops in Pictures

                3.3.2 Increasing/Decreasing Red (Green, Blue)

                3.3.3 Testing the Program: Did That ReallyWork?

                3.3.4 Changing one Color at a Time

            3.4 Creating a Sunset

                3.4.1 Making Sense of Functions

            3.5 Lightening and Darkening

            3.6 Creating a Negative

            3.7 Converting to Grayscale

Chapter 4 Modifying Pixels in a Range

            4.1 Copying Pixels

                4.1.1 Looping Across the Pixels with range

            4.2 Mirroring a Picture

            4.3 Copying and Transforming Pictures

                4.3.1 Copying

                4.3.2 Creating a Collage

                4.3.3 General Copying

                4.3.4 Rotation

                4.3.5 Scaling

Chapter 5 Advanced Picture Techniques

            5.1 Replacing Colors: Red-Eye, Sepia Tones, and Posterizing

                5.1.1 Reducing Red-Eye

                5.1.2 Sepia-Toned and Posterized Pictures: Using Conditionals

                          to Choose the Color

            5.2 Combining Pixels: Blurring

            5.3 Comparing Pixels: Edge Detection

            5.4 Blending Pictures

            5.5 Background Subtraction

            5.6 Chromakey

            5.7 Drawing on Images

                5.7.1 Drawing with Drawing Commands

                5.7.2 Vector and Bitmap Representations

            5.8 Programs as Specifying Drawing Process

                5.8.1 Why DoWe Write Programs?

Chapter 6 Modifying Sounds Using Loops

            6.1 How Sound Is Encoded

                6.1.1 The Physics of Sound

                6.1.2 Exploring How Sounds Look

                6.1.3 Encoding the Sound

                6.1.4 Binary Numbers and Two’s Complement

                6.1.5 Storing Digitized Sounds

            6.2 Manipulating Sounds

                6.2.1 Open Sounds and Manipulating Samples

                6.2.2 Using the JES MediaTools

                6.2.3 Looping

            6.3 Changing the Volume of Sounds

                6.3.1 Increasing Volume

                6.3.2 Did That ReallyWork?

                6.3.3 Decreasing Volume

                6.3.4 Making Sense of Functions, in Sounds

            6.4 Normalizing Sounds

                6.4.1 Generating Clipping

Chapter 7 Modifying Samples in a Range

            7.1 Manipulating Different Sections of the Sound Differently

            7.2 Splicing Sounds

            7.3 General Clip and Copy

            7.4 Backwards Sounds

            7.5 Mirroring

Chapter 8 Making Sounds by Combining Pieces

            8.1 Composing Sounds Through Addition

            8.2 Blending Sounds

            8.3 Creating an Echo

                8.3.1 Creating Multiple Echoes

                8.3.2 Creating Chords

            8.4 How Sampling KeyboardsWork

                8.4.1 Sampling as an Algorithm

            8.5 Additive Synthesis

                8.5.1 Making SineWaves

                8.5.2 Adding SineWaves Together

                8.5.3 Checking Our Result

                8.5.4 SquareWaves

                8.5.5 TriangleWaves

            8.6 Modern Music Synthesis

                8.6.1 MP3

                8.6.2 MIDI

Chapter 9 Building Bigger Programs

            9.1 Designing Programs Top-Down

                9.1.1 A Top-Down Design Example

            9.1.2 Designing the top-level function

                9.1.3 Writing the subfunctions

            9.2 Designing Programs Bottom-up

                9.2.1 An Example Bottom-Up Process

            9.3 TestingYour Program

                9.3.1 Testing the Edge Conditions

            9.4 Tips on Debugging

                9.4.1 Finding Which Statement toWorry About

                9.4.2 Seeing the Variables

                9.4.3 Debugging the Adventure Game

            9.5 Algorithms and Design

            9.6 Running Programs Outside of JES

IV Text, Files, Networks, Databases, and Unimedia

Chapter 10 Creating and Modifying Text

            10.1 Text as Unimedia

            10.2 Strings: Making and Manipulating Strings

            10.3 Manipulating parts of strings

                10.3.1 String Methods: Introducing Objects and Dot Notation

                10.3.2 Lists: Powerful, Structured Text

                10.3.3 Strings Have No Font

            10.4 Files: Places to PutYour Strings and Other Stuff

                10.4.1 Opening and Manipulating Files

                10.4.2 Generating Form Letters

                10.4.3 Writing Out Programs

            10.5 The Python Standard Library

                10.5.1 More on Import andYour Own Modules

                10.5.2 Another Fun Module: Random

                10.5.3 A Sampling of Python Standard Libraries

Chapter 11 Advanced Text Techniques:Web and Information

            11.1 Networks: Getting Our Text from theWeb

            11.2 Using Text to Shift Between Media

                11.2.1 Using Lists as Structured Text for Media Representations

            11.3 Hiding Information in a Picture

Chapter 12 Making Text for theWeb

            12.1 HTML: The Notation of theWeb

            12.2 Writing Programs to Generate HTML

            12.3 Databases: A Place to Store Our Text

                12.3.1 Relational Databases

                12.3.2 An example relational database using hash tables

                12.3.3 Working with SQL

                12.3.4 Using a Database to BuildWeb Pages

Chapter 13 Creating and Modifying Movies

            13.1 Generating Animations

            13.2 Working with Video Source

                13.2.1 Video Manipulating Examples

            13.3 Building a Video Effect Bottom-Up

Chapter 14 Speed

            14.1 Focusing on Computer Science

            14.2 What Makes Programs Fast?

                14.2.1 What Computers Really Understand

                14.2.2 Compilers and Interpreters

                14.2.3 What Limits Computer Speed?

                14.2.4 Making Searching Faster

                14.2.5 Algorithms That Never Finish or Can’t Be Written

                14.2.6 Why Is Photoshop Faster Than JES?

            14.3 What Makes a Computer Fast?

                14.3.1 Clock Rates and Actual Computation

                14.3.2 Storage: What Makes a Computer Slow?

                14.3.3 Display

Chapter 15 Functional Programming

            15.1 Using Functions to Make Programming Easier

            15.2 Functional Programming with Map and Reduce

            15.3 Functional Programming for Media

                15.3.1 Media Manipulation without Changing State

            15.4 Recursion: A Powerful Idea

                15.4.1 Recursive Directory Traversals

                15.4.2 Recursive Media Functions

Chapter 16 Object-Oriented Programming

            16.1 History

            16.2 WorkingWith Turtles

                16.2.1 Classes and Objects

                16.2.2 Creating Objects

                16.2.3 Sending Messages to Objects

                16.2.4 Objects Control Their State

                16.2.5 Other Turtle Functions

            16.3 Teaching Turtles New Tricks

            16.4 An Object-Oriented Slide Show

                16.4.1 Joe the Box

                16.4.2 Object-Oriented Media

                16.4.3 Why Objects?

APPENDICES

A Quick Reference to Python

            A.1 Variables

            A.2 Function Creation

            A.3 Loops and Conditionals

            A.4 Operators and Representation Functions

            A.5 Numeric Functions

            A.6 Sequence Operations

            A.7 String Escapes

            A.8 Useful String Methods

            A.9 Files

            A.10 Lists

            A.11 Dictionaries, Hash Tables, or Associative Arrays

            A.12 External Modules

            A.13 Classes

            A.14 Functional Methods

Bibliography

Updates

Submit Errata

More Information

InformIT Promotional Mailings & Special Offers

I would like to receive exclusive offers and hear about products from InformIT and its family of brands. I can unsubscribe at any time.

Overview


Pearson Education, Inc., 221 River Street, Hoboken, New Jersey 07030, (Pearson) presents this site to provide information about products and services that can be purchased through this site.

This privacy notice provides an overview of our commitment to privacy and describes how we collect, protect, use and share personal information collected through this site. Please note that other Pearson websites and online products and services have their own separate privacy policies.

Collection and Use of Information


To conduct business and deliver products and services, Pearson collects and uses personal information in several ways in connection with this site, including:

Questions and Inquiries

For inquiries and questions, we collect the inquiry or question, together with name, contact details (email address, phone number and mailing address) and any other additional information voluntarily submitted to us through a Contact Us form or an email. We use this information to address the inquiry and respond to the question.

Online Store

For orders and purchases placed through our online store on this site, we collect order details, name, institution name and address (if applicable), email address, phone number, shipping and billing addresses, credit/debit card information, shipping options and any instructions. We use this information to complete transactions, fulfill orders, communicate with individuals placing orders or visiting the online store, and for related purposes.

Surveys

Pearson may offer opportunities to provide feedback or participate in surveys, including surveys evaluating Pearson products, services or sites. Participation is voluntary. Pearson collects information requested in the survey questions and uses the information to evaluate, support, maintain and improve products, services or sites, develop new products and services, conduct educational research and for other purposes specified in the survey.

Contests and Drawings

Occasionally, we may sponsor a contest or drawing. Participation is optional. Pearson collects name, contact information and other information specified on the entry form for the contest or drawing to conduct the contest or drawing. Pearson may collect additional personal information from the winners of a contest or drawing in order to award the prize and for tax reporting purposes, as required by law.

Newsletters

If you have elected to receive email newsletters or promotional mailings and special offers but want to unsubscribe, simply email information@informit.com.

Service Announcements

On rare occasions it is necessary to send out a strictly service related announcement. For instance, if our service is temporarily suspended for maintenance we might send users an email. Generally, users may not opt-out of these communications, though they can deactivate their account information. However, these communications are not promotional in nature.

Customer Service

We communicate with users on a regular basis to provide requested services and in regard to issues relating to their account we reply via email or phone in accordance with the users' wishes when a user submits their information through our Contact Us form.

Other Collection and Use of Information


Application and System Logs

Pearson automatically collects log data to help ensure the delivery, availability and security of this site. Log data may include technical information about how a user or visitor connected to this site, such as browser type, type of computer/device, operating system, internet service provider and IP address. We use this information for support purposes and to monitor the health of the site, identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents and appropriately scale computing resources.

Web Analytics

Pearson may use third party web trend analytical services, including Google Analytics, to collect visitor information, such as IP addresses, browser types, referring pages, pages visited and time spent on a particular site. While these analytical services collect and report information on an anonymous basis, they may use cookies to gather web trend information. The information gathered may enable Pearson (but not the third party web trend services) to link information with application and system log data. Pearson uses this information for system administration and to identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents, appropriately scale computing resources and otherwise support and deliver this site and its services.

Cookies and Related Technologies

This site uses cookies and similar technologies to personalize content, measure traffic patterns, control security, track use and access of information on this site, and provide interest-based messages and advertising. Users can manage and block the use of cookies through their browser. Disabling or blocking certain cookies may limit the functionality of this site.

Do Not Track

This site currently does not respond to Do Not Track signals.

Security


Pearson uses appropriate physical, administrative and technical security measures to protect personal information from unauthorized access, use and disclosure.

Children


This site is not directed to children under the age of 13.

Marketing


Pearson may send or direct marketing communications to users, provided that

  • Pearson will not use personal information collected or processed as a K-12 school service provider for the purpose of directed or targeted advertising.
  • Such marketing is consistent with applicable law and Pearson's legal obligations.
  • Pearson will not knowingly direct or send marketing communications to an individual who has expressed a preference not to receive marketing.
  • Where required by applicable law, express or implied consent to marketing exists and has not been withdrawn.

Pearson may provide personal information to a third party service provider on a restricted basis to provide marketing solely on behalf of Pearson or an affiliate or customer for whom Pearson is a service provider. Marketing preferences may be changed at any time.

Correcting/Updating Personal Information


If a user's personally identifiable information changes (such as your postal address or email address), we provide a way to correct or update that user's personal data provided to us. This can be done on the Account page. If a user no longer desires our service and desires to delete his or her account, please contact us at customer-service@informit.com and we will process the deletion of a user's account.

Choice/Opt-out


Users can always make an informed choice as to whether they should proceed with certain services offered by InformIT. If you choose to remove yourself from our mailing list(s) simply visit the following page and uncheck any communication you no longer want to receive: www.informit.com/u.aspx.

Sale of Personal Information


Pearson does not rent or sell personal information in exchange for any payment of money.

While Pearson does not sell personal information, as defined in Nevada law, Nevada residents may email a request for no sale of their personal information to NevadaDesignatedRequest@pearson.com.

Supplemental Privacy Statement for California Residents


California residents should read our Supplemental privacy statement for California residents in conjunction with this Privacy Notice. The Supplemental privacy statement for California residents explains Pearson's commitment to comply with California law and applies to personal information of California residents collected in connection with this site and the Services.

Sharing and Disclosure


Pearson may disclose personal information, as follows:

  • As required by law.
  • With the consent of the individual (or their parent, if the individual is a minor)
  • In response to a subpoena, court order or legal process, to the extent permitted or required by law
  • To protect the security and safety of individuals, data, assets and systems, consistent with applicable law
  • In connection the sale, joint venture or other transfer of some or all of its company or assets, subject to the provisions of this Privacy Notice
  • To investigate or address actual or suspected fraud or other illegal activities
  • To exercise its legal rights, including enforcement of the Terms of Use for this site or another contract
  • To affiliated Pearson companies and other companies and organizations who perform work for Pearson and are obligated to protect the privacy of personal information consistent with this Privacy Notice
  • To a school, organization, company or government agency, where Pearson collects or processes the personal information in a school setting or on behalf of such organization, company or government agency.

Links


This web site contains links to other sites. Please be aware that we are not responsible for the privacy practices of such other sites. We encourage our users to be aware when they leave our site and to read the privacy statements of each and every web site that collects Personal Information. This privacy statement applies solely to information collected by this web site.

Requests and Contact


Please contact us about this Privacy Notice or if you have any requests or questions relating to the privacy of your personal information.

Changes to this Privacy Notice


We may revise this Privacy Notice through an updated posting. We will identify the effective date of the revision in the posting. Often, updates are made to provide greater clarity or to comply with changes in regulatory requirements. If the updates involve material changes to the collection, protection, use or disclosure of Personal Information, Pearson will provide notice of the change through a conspicuous notice on this site or other appropriate way. Continued use of the site after the effective date of a posted revision evidences acceptance. Please contact us if you have questions or concerns about the Privacy Notice or any objection to any revisions.

Last Update: November 17, 2020