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Introducing a proven user interface design model for the design and development of high-quality user interfaces, this new edition is a professional guide to designing traditional graphical user interfaces (GUIs) and object- oriented graphical user interfaces, plus high-quality character-based interfaces, and state- of-the-art multimedia user interfaces. KEY TOPICS: Covers prototyping and usability testing; multimedia user interfaces, including discussions of sound, high- resolution images, and full-motion video; task analysis; the three most popular statistical methods; and documentation and training issues. MARKET: For user interface specialists, programmers, systems analysts, system designers, project leaders, and system engineers.
I. INTRODUCTION AND HISTORY.
1. Human Engineering Acceptable Performance.II. THE HUMAN.
2. Human Limits and Differences.III. THE ACTIVITY.
7. Iterative Design and Prototyping.IV. FACILITATING HUMAN PERFORMANCE.
14. Written Instructions.V. OTHER CONSIDERATIONS.
16. Usability Optimization.