Register your product to gain access to bonus material or receive a coupon.
Practical and down-to-earth in approach, this bestseller explores the art of designing object-oriented software. It offers basic design principles and a specific design process that can be applied to any software programming effort -- even those not using object-oriented programming languages or environments. KEY TOPICS: Covers the concepts of object-oriented technology, presents a process to apply those concepts, the tools to use throughout the process, and examples to put it all together. MARKET: For developers of object-oriented software.
1. Why Use Object-Oriented Design?
2. Objects and Other Basics.
3. Classes.
4. Responsibilities.
5. Collaborations.
6. Hierarchies.
7. Subsystems.
8. Protocols.
9. Implementing Your Design.
10. Another Design.
Appendix A. A Quick Reference.
Appendix B. ATM System Design.
Appendix C. Document Subsystem Design.
Appendix D. Exercises.