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This eBook includes the following formats, accessible from your Account page after purchase:
EPUB The open industry format known for its reflowable content and usability on supported mobile devices.
PDF The popular standard, used most often with the free Acrobat® Reader® software.
This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.
• The second edition of this practical beginner's guide to instructional design includes new techniques for using social media for learning
• Also includes two brand new chapters on designing for habit and best practices for evaluating learning
• Packed with exercises and images that help clarify understanding better than a typical reference book, this book’s format is an example in itself of what makes up a great learning experience
Products, technologies, and workplaces change so quickly today that everyone is continually learning. Many of us are also teaching, even when it's not in our job descriptions. Whether it's giving a presentation, writing documentation, or creating a website or blog, we need and want to share our knowledge with other people. But if you've ever fallen asleep over a boring textbook, or fast-forwarded through a tedious e-learning exercise, you know that creating a great learning experience is harder than it seems.
In Design For How People Learn, Second Edition, you'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Updated to cover new insights and research into how we learn and remember, this new edition includes new techniques for using social media for learning as well as two brand new chapters on designing for habit and best practices for evaluating learning, such as how and when to use tests. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn, Second Edition will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience. Download Chapter 4: How Do We Remember?
Chapter 1: Where do we start?
Chapter 2: Who are your learners?
Chapter 3: What is the goal?
Chapter 4: How do we remember?
Chapter 5: How do you get their attention?
Chapter 6: Design for knowledge
Chapter 7: Design for skills
Chapter 8: Design for habit - NEW!
Chapter 9: Design for motivation
Chapter 10: Design for environment
Chapter 11: Evaluating learning - NEW!
We've made every effort to ensure the accuracy of this book and its companion content. Any errors that have been confirmed since this book was published can be downloaded below.
Download the errata (51 KB .doc)