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The Multimedia Cyber Classroom CD-ROM is Windows 95/98/NT/2000 compatible and includes these features that further enhance the features in the corresponding How to Program book.
25 practice exams that offer students more than 700 short-answer test questions and answers
Hundreds of self-review questions that are drawn from the text, all with answers
Hundreds of programming exercises that are drawn from the text, half with answers (the main text does not provide any answers to these exercises).
Introduces students to the UML and key notational schemes that they will encounter in the real world. Ex.___
Enables students to confirm that programs run as expected. Students can also manipulate the code from the CD-ROM in the back of the book, from the book's Companion Website (www.prenhall.com/deitel), or from the authors' Web site (www.deitel.com). Ex.___
Provides hundreds of valuable programming tips to reinforce good habits and to facilitate learning. Ex.___
Students can apply what they've learned in each chapter. Ex.___
Syntax coloring helps students better interpret code. Ex.___
CD-ROM with every text includes Java™ 2 Software Development Kit, Standard Edition, Version 1.3 for Windows and Linux (Intel x86); Forte™ for Java™, Release 2.0, Community Edition IDE for all platforms; Java™ Plug-In 1.3 HTML Converter Version 1.3; Java™ Media Framework API 2.1.1; source code for all the book's examples; and hyperlinks to Java demos and Internet resources.
Design and construct robust applications and applets with Java!
Created by leading corporate trainers Deitel & Associates, this hands-on, interactive training course combines the world's #1 interactive Java training CD-ROM, The Java Multimedia Cyber Classroom, and the outstanding introductory Java textbook, Java How to Program. You'll start with basic Java syntax and control structures then master methods, arrays, object-oriented programming, graphics, Swing user interface programming, exceptions, multithreading, multimediaeven network programming! This new edition has been enhanced throughout, and includes a start-to-finish UML design case study for building robust, high-performance enterprise applications. It'll help gain true Java mastery faster than you ever thought possible!
JAVA MULTIMEDIA CYBER CLASSROOMMore than 12 hours of detailed audio explanations walk you through 250+ complete, ready-to-run programs10,000+ lines of live code you can load, run, and adapt!
Test your knowledge with hundreds of interactive self-review questions and programming exercises!
Get fast, in-depth answers from the fully searchable copy of Java How to Program, Fourth Edition!
Discover hundreds of tips and ideas for maximizing performance, interoperability, and reusabilityand for avoiding and troubleshooting problems!
THE WORLD'S #1 JAVA DEVELOPER'S GUIDEPacked with live Java source code, plus links to the Web's best Java resources!
EVEN MORE RAVES FOR DEITEL PROGRAMMING BOOKS & COURSES!Your Multimedia Cyber Classroom is by far the best learning tool I have. Keep up the great work!
Bill Nelson
I have purchased four programming sets from you now: one on Visual Basic, one for C++, and one just ordered for Java. I find your course structures very helpful and well designed. Most especially, I find your line-by-line explanations of example programs extremely beneficial. It is very rare that programmers are equally as proficient in their writing skills.
Hal LeTourneau, Computer Science Student
I purchased your textbook Java 2 How to Program, Third Edition a few months ago. The book is outstanding; I cannot put it down. Bear in mind that I am no programmer in any language by any stretch of imagination. However, I am learning Java on my own for personal development and your textbook is doing a fantastic job of teaching me.
Ken Yeates-Trotman, Blue Cross and Blue Shield of Delaware
SPECIALLY DESIGNED FOR:
1. Introduction to Computers, the Internet and the Web.
2. Introduction to Java Applications.
3. Introduction to Java Applets.
4. Control Structures: Part 1.
5. Control Structures: Part 2.
6. Methods.
7. Arrays.
8. Object-Based Programming.
9. Object-Oriented Programming.
10. Strings and Characters.
11. Graphics and Java2D.
12. Graphical User Interface Components: Part 1.
13. Graphical User Interface Components: Part 2.
14. Exception Handling.
15. Multithreading.
16. Files and Streams.
17. Networking.
18. Multimedia: Images, Animation, Audio and Video.
19. Data Structures.
20. Java Utilities Package and Bit Manipulation.
21. Collections.
22. Java Media Framework and Java Sound (on CD).
Appendix A. Demos.
Appendix B. Java Resources.
Appendix C. Operator Precedence Chart.
Appendix D. ASCII Character Set.
Appendix E. Number Systems (on CD).
Appendix F. Creating HTML Documentation with javadoc (on CD).
Appendix G. Elevator Events and Listeners (on CD).
Appendix H. Elevator Model (on CD).
Appendix I. Elevator View (on CD).
Appendix J: Career Opportunities (on CD).
Appendix K: Unicode® (on CD).
Bibliography.
Index.