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If you are a programmer, you need this book.
You may read code because you have to--to fix it, inspect it, or improve it. You may read code the way an engineer examines a machine--to discover what makes it tick. Or you may read code because you are scavenging--looking for material to reuse.
Code-reading requires its own set of skills, and the ability to determine which technique you use when is crucial. In this indispensable book, Diomidis Spinellis uses more than 600 real-world examples to show you how to identify good (and bad) code: how to read it, what to look for, and how to use this knowledge to improve your own code.
Fact: If you make a habit of reading good code, you will write better code yourself.
Foreword.
Preface.
1. Introduction.
Why and How to Read Code.
Code as Literature.
Code as Exemplar.
Maintenance.
Evolution.
Reuse.
Inspections.
How to Read this Book.
Typographical Conventions.
Diagrams.
Exercises.
Supplementary Material.
Tools.
Outline.
The Great Language Debate.
A Complete Program.
Functions and Global Variables.
While, Conditions, Blocks.
Switch.
For.
Break, Continue.
Character and Boolean Expressions.
Goto.
Refactoring in the Small.
Do, Integer Expressions.
Control Structures Revisited.
Pointers.
Linked Data Structures.
Dynamic Allocation of Data Structures.
Call by Reference.
Data Element Access.
Arrays as Arguments and Results.
Function Pointers.
Pointer as an Alias.
Pointers and Strings.
Direct Memory Access.
Structures.
Grouping Together Data Elements.
Returning Multiple Data Elements from a Function.
Mapping the Organization of Data.
Programming in an Object-Oriented Fashion.
Unions.
Efficient Use of Storage.
Implementing Polymorphism.
Accessing Different Internal Representations.
Dynamic Memory Allocation.
Managing Free Memory.
Structures with Dynamically-Allocated Arrays.
Typedef Declarations.
Vector.
Matrix and Table.
Stack.
Queue.
Map.
Hash Tables.
Set.
Linked List.
Tree.
Graph.
Node Storage.
Edge Representation.
Edge Storage.
Graph Properties.
Hidden Structures.
Other Representations.
Recursion.
Exceptions.
Parallelism.
Hardware and Software Parallelism.
Control Models.
Thread Implementations.
Signals.
Nonlocal Jumps.
Macro Substitution.
Design and Implementation Techniques.
Project Organization.
The Build Process and Makefiles.
Configuration.
Revision Control.
Project-Specific Tools.
Testing.
File Names and Organization.
Indentation.
Formatting.
Naming Conventions.
Programming Practices.
Process Standards.
Documentation Types.
Reading Documentation.
Documentation Problems.
Additional Documentation Sources.
Common Open-Source Documentation Formats.
System Structures.
Centralized Repository and Distributed Approaches.
Data-Flow.
Object-Oriented.
Layered.
Hierarchies.
Slicing.
Control Models.
Event-Driven Systems.
System Manager.
State Transition.
Element Packaging.
Module.
Namespace.
Object.
Generic Implementation.
Abstract Data Type.
Library.
Process and Filter.
Component.
Data Repository.
Architecture Reuse.
Frameworks.
Code Wizards.
Design Patterns.
Domain-Specific Architectures.
Regular Expressions.
The Editor as a Code Browser.
Code Searching With Grep.
Locating File Differences.
Roll your Own Tool.
The Compiler as a Code-Reading Tool.
Code Browsers and Beautifiers.
Run-Time Tools.
Non-software Tools.
Overview.
Attack Plan.
Code Reuse.
Testing and Debugging.
Documentation.
Observations.
BSD.
X.
ACE.
Apache.
DemoGL.
OpenCL.
ArgoUML.
Perl.