Register your product to gain access to bonus material or receive a coupon.
Accessible from your Account page after purchase. Requires the free QuickTime Player software.
Videos can be viewed on: Windows 8, Windows XP, Vista, 7, and all versions of Macintosh OS X including the iPad, and other platforms that support the industry standard h.264 video codec.
In this training course for 3ds Max Modeling from Brian Mennenoh, you will learn how to create a muscle-accurate model of a human in Autodesk 3ds Max. The tutorial is designed for modelers that want to learn how to utilize polygon modeling to mimic accurate musculature that allows riggers to create realistic movement in the models.
This video tutorial follows the creation of a single 3ds model project. You will go through each major muscle group, section by section, starting with the chest and upper arms. You build thighs, abs, arms, hands, legs, feet, face, and head. Each part is attached so by the end of the video training course, you have a completed, muscle-realistic structure that can be rigged for movement.
Extensive working and reference files are included in this Autodesk 3ds Max modeling course, so that you can work alongside the author to replicate what he is teaching in each lesson.
01. Introduction And Project Overview
0101 Welcome: About This Course
0102 Using The Project Files
02. Modeling The Chest And Upper Arm
0201 Setting Up The Reference Planes
0202 Starting The Torso
0203 Continuing The Torso
0204 Starting The Upper Arm
0205 Adjusting The Flow Into The Arm
0206 Connecting The Side Of The Torso
0207 Correcting Flow
0208 Back Muscles
03. Modeling The Thigh
0301 Gluteus Muscles
0302 Hamstrings
0303 Starting The Quadriceps
0304 Finishing The Quadriceps
0305 Sartorius Muscle
0306 Prep For Bridging
0307 Bridging And Target Welding
0308 More Bridging And Using Relax
0309 More Bridging And Flow Connect
0310 Adjusting Polygon Flow
0311 Finishing The Outer Thigh
0312 Bridging The Inner Thigh
0313 Finishing The Inner Thigh
04. Modeling The Lower Back And Abdominal Region
0401 Bridging The Lats And Gluteus
0402 Forming The Midline Of The Body
0403 Starting The Abs
0404 Closing The Upper Ab Gap
0405 Closing The Lower Ab Gap
0406 Using Chamfer To Redirect Flow
0407 Using Bevel To Create Ab Muscles
0408 Using Chamfer Inset And Bevel
0409 Adding Lights For Better Visibility
05. Modeling The Rest Of The Arm
0501 Setting Up Reference Planes For The Arm
0502 Continuing The Upper Arm
0503 Upper Arm And Forearm
0504 Continuing The Forearm
0505 Bridging And Welding The Upper Arm
0506 Bridging And Extruding Edges Of The Forearm
0507 Adjusting The Flow Of The Biceps
0508 Using Spin Edges To Adjust The Flow Of The Forearm
0509 Finishing The Forearm
06. Modeling The Hand
0601 Modeling Plane For The Hand
0602 Extruding The Palm
0603 Extruding The Fingers
0604 Refining The Fingers
0605 Building The Thumb
0606 Adjusting The Curvature Of The Hand
0607 Fixing The Fingertips
0608 Using Bevel Chamfer And Inset For Details
0609 Using Inset And Extrude For Fingernails
0610 Adjusting The Thumb
07. Modeling The Lower Leg
0701 Starting With The Calf Muscle
0702 Extruding Edges Around The Knee Cap
0703 Sides Of The Lower Leg
0704 Shin Bone
0705 Filling In Around The Knee Cap
0706 Bridging The Back Of The Knee
0707 Bridging The Inner Thigh
0708 Finishing The Inner Thigh
0709 Finishing The Lower Leg
0710 The Achilles Tendon
08. Modeling The Foot
0801 Creating The Top Of The Foot
0802 Defining The Ankle Bones
0803 Continuing The Foot
0804 The Sole Of The Foot
0805 Capping The End Of The Foot
0806 Extruding The Toes
0807 Adjusting The Toes
0808 Adjusting The Foot
09. Realigning With The Gambler Drawing
0901 Realigning With Concept Art
10. Modeling The Face And Head
1001 Starting The Face
1002 Starting The Mouth
1003 Creating The Jaw Line And Bridging The Cheek
1004 Creating The Bridge Of The Nose
1005 Forming The Nostril
1006 Bridging The Chin
1007 Adjusting Volume Using Paint Deformation
1008 Creating The Skull Dome
1009 Closing The Side Of The Skull
1010 Starting The Ear
1011 Preparing To Bridge The Ear
1012 Bridging The Ear
1013 Detailing The Ear
11. Modeling The Eye Socket, Mouth Interior And Neck
1101 Adding The Eye Socket
1102 Adding The Eye Ball
1103 Starting The Neck
1104 Joining The Neck And Head
1105 Filling In The Back Of The Shoulder
1106 Filling In The Front Of The Shoulder
1107 Finishing The Neck
1108 Joining The Halves And Adjusting
1109 Finishing The Mouth
12. Final Adjustments
1201 Finishing The Body
1202 Final Smoothing and Adjustments
13. Wrap Up
1301 The Gamblers Clothes
1302 About The Author