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Provides students with the concepts necessary to create their own programs.
Teaches students' concepts by using examples they can relate to.
Helps guide students through the chapters.
Helps students develop a structured programming technique to isolate problems, write correct problems faster, and produce easy-to-maintain programs.
Allows students to reinforce what they've learned in each chapter.
C++ by Example includes 'UnderC,' an open-source language interpreter developed by the author, which shows the result of each new programming technique instantly, allowing novices to experiment in a more dynamic learning environment. The book starts with the fundamentals of the language, including expressions, variables, functions, and definitions and then covers the most common C++ features including
The second half of the book covers OOP, including Classes, Inheritance, Encapsulation, and more. The final chapters include useful command and library references and appendices covering the preprocessor and freeware C++ compilers.
The Standard Containers as Class Templates
Introduction.
I. C++ FUNDAMENTALS.
1. Expressions and Variables.Using C++ as a Calculator. Numerical Types. Variables. Constants: const and enum. Operators and Shortcuts. Strings. Input and Output. What's Next?
2. Functions and Control Statements.Defining Your Own Functions. Control Statements. Scope. Case Study: A Bug and Defect Tracking System. What's Next?
3. Arrays and Algorithms.Arrays. Containers. Iterators. Case Study: Calculating Simple Statistics. Case Study: Histograms. What's Next?
4. Programs and Libraries.Header Files. Programs. Namespaces. Defensive Programming. Case Study: A Reverse-Polish Calculator. What's Next?
5. Structures and Pointers.User-Defined Structures. Passing structs to Functions. Arrays of Structures. Pointers. Case Study: The Bug Tracking Program Revisited. What's Next?
6. Overloading Functions and Operators.Default Values for Parameters. Overloading Functions. Overloading Operators. Recursion. Function Pointers. Case Study: Drawing Shapes with Turtle Graphics. What's Next?
II. OBJECT ORIENTED C++.
7. Classes.Member Functions. The Idea of Encapsulation. Constructors and Destructors. Operators as Methods. Interfaces and Implementations. Case Study: Wrapping a Class for Downloading Web Pages. What's Next?
8. Inheritance and Virtual Methods.The Idea of Inheritance. Polymorphism. Code Reuse. Case Study: The Drawing Program Revisited. What's Next?
9. Copying, Initialization, and Assignment.Copying. The Life of Objects. Case Study: A Resizable Array. Case Study: Writing XML/HTML. What's Next?
10. Templates.Generic Functions. Functions That Operate on Any Sequence. Class Templates. Case Study: Smart Pointers. What's Next?
III. APPENDICES.
Appendix A. UnderC for Windows (UCW) Command Reference.Loading and Running Programs. Setting Breakpoints. Inspecting Values. Using Quincy 2000.
Appendix B. A Short Library Reference.The <iostream> Library. The C++ Standard string Class. C++ Standard Containers: list and vector. C++ Standard Algorithms: <algorithm>. Numerical Operations. C Library Functions. Yet Another Windows Library.
Appendix C. The C++ Preprocessor.Preprocessing Programs. Macros. Conditional Compilation.
Appendix D. Compiling C++ Programs and DLLs with GCC and BCC32.Getting Free Compilers. The Compilation Process: Compile, Link, Go. Building a YAWL Application. Linking a DLL into UCW. Building a DLL with GCC. A Simple Makefile. Using Compiler Extensions.
Index.