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The start-to-finish guide to Android application development: massively updated for the newest SDKs and developer techniques!
This book delivers all the up-to-date information, tested code, and best practices you need to create and market successful mobile apps with the latest versions of Android. Drawing on their extensive experience with mobile and wireless development, Lauren Darcey and Shane Conder cover every step: concept, design, coding, testing, packaging, and delivery. The authors introduce the Android platform, explain the principles of effective Android application design, and present today’s best practices for crafting effective user interfaces. Next, they offer detailed coverage of each key Android API, including data storage, networking, telephony, location-based services, multimedia, 3D graphics, and hardware.
Every chapter of this edition has been updated for the newest Android SDKs, tools, utilities, and hardware. All sample code has been overhauled and tested on leading devices from multiple companies, including HTC, Motorola, and ARCHOS. Many new examples have been added, including complete new applications. This new edition also adds
This book is an indispensable resource for every member of the Android development team: software developers with all levels of mobile experience, team leaders and project managers, testers and QA specialists, software architects, and even marketers.
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Android 101: Developing for Google TV
Android Development Tips: Easy Work Queues with IntentService
Android Honeycomb: Updated Animation
Android Tablet Development Tips and Tricks
Incorporating Shared Preference Technology into Your Android Applications
Protecting Your Android Applications
The Power of Android Action Bars
Introducing Android Wireless Application Development
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Introduction 1
Part I: An Overview of Android
Chapter 1 Introducing Android 7
A Brief History of Mobile Software Development 7
Way Back When 7
“The Brick” 9
Wireless Application Protocol (WAP) 11
Proprietary Mobile Platforms 13
The Open Handset Alliance 15
Google Goes Wireless 15
Forming the Open Handset Alliance 15
Manufacturers: Designing the Android Handsets 16
Mobile Operators: Delivering the Android Experience 17
Content Providers: Developing Android Applications 17
Taking Advantage of All Android Has to Offer 18
Android Platform Differences 18
Android: A Next-Generation Platform 18
Free and Open Source 20
Familiar and Inexpensive Development Tools 20
Reasonable Learning Curve for Developers 20
Enabling Development of Powerful Applications 21
Rich, Secure Application Integration 21
No Costly Obstacles to Publication 21
A “Free Market” for Applications 22
A New and Growing Platform 22
The Android Platform 23
Android’s Underlying Architecture 23
Security and Permissions 25
Developing Android Applications 26
Summary 28
References and More Information 28
Chapter 2 Setting Up Your Android Development Environment 29
Configuring Your Development Environment 29
Configuring Your Operating System for Device Debugging 30
Configuring Your Android Hardware for Debugging 30
Upgrading the Android SDK 31
Problems with the Android Software Development Kit 32
Exploring the Android SDK 32
Understanding the Android SDK License Agreement 32
Reading the Android SDK Documentation 33
Exploring the Android Application Framework 35
Getting to Know the Android Tools 35
Exploring the Android Sample Applications 40
Summary 41
References and More Information 41
Chapter 3 Writing Your First Android Application 43
Testing Your Development Environment 43
Adding the Snake Application to a Project in Your Eclipse Workspace 43
Creating an Android Virtual Device (AVD) for Your Snake Project 44
Creating a Launch Configuration for Your Snake Project 46
Running the Snake Application in the Android Emulator 47
Building Your First Android Application 48
Creating and Configuring a New Android Project 50
Core Files and Directories of the Android Application 50
Creating an AVD for Your Project 51
Creating Launch Configurations for Your Project 52
Running Your Android Application in the Emulator 53
Debugging Your Android Application in the Emulator 56
Adding Logging Support to Your Android Application 59
Adding Some Media Support to Your Application 60
Adding Location-Based Services to Your Application 62
Debugging Your Application on the Hardware 65
Summary 66
References and More Information 67
Part II: Android Application Design Essentials
Chapter 4 Understanding the Anatomy of an Android Application 69
Mastering Important Android Terminology 69
Using the Application Context 70
Retrieving the Application Context 70
Using the Application Context 70
Performing Application Tasks with Activities 71
The Lifecycle of an Android Activity 72
Managing Activity Transitions with Intents 76
Working with Services 78
Receiving and Broadcasting Intents 79
Summary 80
References and More Information 80
Chapter 5 Defining Your Application Using the Android Manifest File 81
Configuring the Android Manifest File 81
Editing the Android Manifest File 82
Managing Your Application’s Identity 86
Versioning Your Application 86
Setting the Application Name and Icon 87
Enforcing Application System Requirements 87
Targeting Specific SDK Versions 87
Enforcing Application Platform Requirements 90
Working with External Libraries 92
Registering Activities and Other Application Components 92
Designating a Primary Entry Point Activity for Your Application Using an Intent Filter 92
Configuring Other Intent Filters 93
Working with Permissions 94
Registering Permissions Your Application Requires 94
Registering Permissions Your Application Grants to Other Applications 95
Exploring Other Manifest File Settings 96
Summary 96
References and More Information 96
Chapter 6 Managing Application Resources 97
What Are Resources? 97
Storing Application Resources 97
Understanding the Resource Directory Hierarchy 97
Resource Value Types 99
Storing Different Resource Value Types 101
Accessing Resources Programmatically 103
Setting Simple Resource Values Using Eclipse 104
Working with Resources 107
Working with String Resources 107
Using String Resources as Format Strings 108
Working with String Arrays 109
Working with Boolean Resources 110
Working with Integer Resources 111
Working with Colors 111
Working with Dimensions 112
Working with Simple Drawables 113
Working with Images 114
Working with Animation 116
Working with Menus 119
Working with XML Files 120
Working with Raw Files 121
References to Resources 122
Working with Layouts 123
Working with Styles 127
Working with Themes 131
Referencing System Resources 131
Summary 132
References and More Information 132
Part III: Android User Interface Design Essentials
Chapter 7 Exploring User Interface Screen Elements 133
Introducing Android Views and Layouts 133
Introducing the Android View 133
Introducing the Android Control 133
Introducing the Android Layout 134
Displaying Text to Users with TextView 134
Configuring Layout and Sizing 135
Creating Contextual Links in Text 136
Retrieving Data from Users 137
Retrieving Text Input Using EditText Controls 138
Giving Users Input Choices Using Spinner Controls 142
Using Buttons, Check Boxes, and Radio Groups 144
Using Basic Buttons 144
Using Check Boxes and Toggle Buttons 146
Using RadioGroups and RadioButtons 147
Getting Dates and Times from Users 150
Using Indicators to Display Data to Users 151
Indicating Progress with ProgressBar 151
Adjusting Progress with SeekBar 153
Displaying Rating Data with RatingBar 154
Showing Time Passage with the Chronometer 155
Displaying the Time 156
Providing Users with Options and Context Menus 157
Enabling the Options Menu 157
Enabling the ContextMenu 159
Handling User Events 161
Listening for Touch Mode Changes 161
Listening for Events on the Entire Screen 162
Listening for Long Clicks 163
Listening for Focus Changes 164
Working with Dialogs 165
Exploring the Different Types of Dialogs 165
Tracing the Lifecycle of a Dialog 166
Working with Custom Dialogs 168
Working with Styles 168
Working with Themes 170
Summary 171
Chapter 8 Designing User Interfaces with Layouts 173
Creating User Interfaces in Android 173
Creating Layouts Using XML Resources 173
Creating Layouts Programmatically 175
Organizing Your User Interface 177
Understanding View versus ViewGroup 178
Using Built-In Layout Classes 181
Using FrameLayout 183
Using LinearLayout 185
Using RelativeLayout 186
Using TableLayout 190
Using Multiple Layouts on a Screen 192
Using Built-In View Container Classes 192
Using Data-Driven Containers 194
Organizing Screens with Tabs 198
Adding Scrolling Support 201
Exploring Other View Containers 202
Summary 203
Chapter 9 Drawing and Working with Animation 205
Drawing on the Screen 205
Working with Canvases and Paints 205
Working with Text 210
Using Default Fonts and Typefaces 210
Using Custom Typefaces 211
Measuring Text Screen Requirements 212
Working with Bitmaps 212
Drawing Bitmap Graphics on a Canvas 213
Scaling Bitmap Graphics 213
Transforming Bitmaps Using Matrixes 213
Working with Shapes 214
Defining Shape Drawables as XML Resources 214
Defining Shape Drawables Programmatically 215
Drawing Different Shapes 215
Working with Animation 221
Working with Frame-by-Frame Animation 223
Working with Tweened Animations 224
Summary 230
Part IV: Using Common Android APIs
Chapter 10 Using Android Data and Storage APIs 231
Working with Application Preferences 231
Creating Private and Shared Preferences 232
Searching and Reading Preferences 232
Adding, Updating, and Deleting Preferences 233
Finding Preferences Data on the Android File System 234
Working with Files and Directories 235
Exploring with the Android Application Directories 235
Working with Other Directories and Files on the Android File System 238
Storing Structured Data Using SQLite Databases 239
Creating a SQLite Database 240
Creating, Updating, and Deleting Database Records 242
Querying SQLite Databases 244
Closing and Deleting a SQLite Database 250
Designing Persistent Databases 250
Binding Data to the Application User Interface 253
Summary 257
References and More Information 258
Chapter 11 Sharing Data Between Applications with Content Providers 259
Exploring Android’s Content Providers 259
Using the MediaStore Content Provider 260
Using the CallLog Content Provider 261
Using the Browser Content Provider 263
Using the Contacts Content Provider 264
Using the UserDictionary Content Provider 267
Using the Settings Content Provider 267
Modifying Content Providers Data 267
Adding Records 267
Updating Records 268
Deleting Records 269
Enhancing Applications Using Content Providers 269
Accessing Images on the Device 270
Acting as a Content Provider 274
Implementing a Content Provider Interface 275
Defining the Data URI 276
Defining Data Columns 276
Implementing Important Content Provider Methods 276
Updating the Manifest File 282
Working with Live Folders 282
Summary 285
References and More Information 285
Chapter 12 Using Android Networking APIs 287
Understanding Mobile Networking Fundamentals 287
Accessing the Internet (HTTP) 288
Reading Data from the Web 288
Using HttpURLConnection 289
Parsing XML from the Network 290
Processing Asynchronously 291
Working with AsyncTask 292
Using Threads for Network Calls 293
Displaying Images from a Network Resource 295
Retrieving Android Network Status 297
Summary 298
References and More Information 299
Chapter 13 Using Android Web APIs 301
Browsing the Web with WebView 301
Designing a Layout with a WebView Control 302
Loading Content into a WebView Control 302
Adding Features to the WebView Control 304
Building Web Extensions Using WebKit 307
Browsing the WebKit APIs 307
Extending Web Application Functionality to Android 308
Working with Flash 311
Enabling Flash Applications 312
Building AIR Applications for Android 313
Summary 314
References and More Information 314
Chapter 14 Using Location-Based Services (LBS) APIs 315
Using Global Positioning Services (GPS) 315
Using GPS Features in Your Applications 316
Finding Your Location 316
Locating Your Emulator 318
Geocoding Locations 318
Mapping Locations 322
Mapping Intents 322
Mapping Views 322
Getting Your Debug API Key 325
Panning the Map View 326
Zooming the Map View 327
Marking the Spot 327
Doing More with Location-Based Services 332
Summary 333
References and More Information 333
Chapter 15 Using Android Multimedia APIs 335
Working with Multimedia 335
Working with Still Images 336
Capturing Still Images Using the Camera 336
Configuring Camera Mode Settings 340
Sharing Images 341
Assigning Images as Wallpapers 342
Working with Video 343
Recording Video 343
Playing Video 345
Working with Audio 346
Recording Audio 347
Playing Audio 348
Sharing Audio 349
Searching for Multimedia 350
Working with Ringtones 351
Summary 351
References and More Information 351
Chapter 16 Using Android Telephony APIs 353
Working with Telephony Utilities 353
Gaining Permission to Access Phone State Information 354
Requesting Call State 354
Requesting Service Information 356
Monitoring Signal Strength and Data Connection Speed 356
Working with Phone Numbers 357
Using SMS 357
Gaining Permission to Send and Receive SMS Messages 358
Sending an SMS 358
Receiving an SMS 360
Making and Receiving Phone Calls 362
Making Phone Calls 362
Receiving Phone Calls 364
Summary 365
References and More Information 365
Chapter 17 Using Android 3D Graphics with OpenGL ES 367
Working with OpenGL ES 367
Leveraging OpenGL ES in Android 368
Ensuring Device Compatibility 368
Using OpenGL ES APIs in the Android SDK 369
Handling OpenGL ES Tasks Manually 369
Creating a SurfaceView 370
Starting Your OpenGL ES Thread 371
Initializing EGL 373
Initializing GL 374
Drawing on the Screen 375
Drawing 3D Objects 376
Drawing Your Vertices 376
Coloring Your Vertices 377
Drawing More Complex Objects 378
Lighting Your Scene 379
Texturing Your Objects 381
Interacting with Android Views and Events 383
Enabling the OpenGL Thread to Talk to the Application Thread 384
Enabling the Application Thread to Talk to the OpenGL Thread 386
Cleaning Up OpenGL ES 387
Using GLSurfaceView (Easy OpenGL ES) 388
Using OpenGL ES 2.0 391
Configuring Your Application for OpenGL ES 2.0 391
Requesting an OpenGL ES 2.0 Surface 391
Summary 395
References and More Information 396
Chapter 18 Using the Android NDK 397
Determining When to Use the Android NDK 397
Installing the Android NDK 398
Exploring the Android NDK 398
Running an Android NDK Sample Application 399
Creating Your Own NDK Project 399
Calling Native Code from Java 400
Handling Parameters and Return Values 401
Using Exceptions with Native Code 402
Improving Graphics Performance 403
Summary 405
References and More Information 405
Chapter 19 Using Android’s Optional Hardware APIs 407
Interacting with Device Hardware 407
Using the Device Sensor 408
Working with Different Sensors 408
Acquiring Access to a Sensor 409
Reading Sensor Data 409
Calibrating Sensors 410
Determining Device Orientation 411
Finding True North 412
Working with Wi-Fi 412
Working with Bluetooth 414
Checking for the Existence of Bluetooth Hardware 415
Enabling Bluetooth 415
Querying for Paired Devices 416
Discovering Devices 416
Establishing Connections Between Devices 416
Monitoring the Battery 417
Summary 420
References and More Information 421
Part V: More Android Application Design Principles
Chapter 20 Working with Notifications 423
Notifying the User 423
Notifying with the Status Bar 424
Using the NotificationManager Service 425
Creating a Simple Text Notification with an Icon 425
Working with the Notification Queue 426
Updating Notifications 427
Clearing Notifications 428
Vibrating the Phone 429
Blinking the Lights 430
Making Noise 431
Customizing the Notification 432
Designing Useful Notifications 434
Summary 434
References and More Information 435
Chapter 21 Working with Services 437
Determining When to Use Services 437
Understanding the Service Lifecycle 438
Creating a Service 438
Controlling a Service 443
Implementing a Remote Interface 444
Implementing a Parcelable Class 446
Summary 449
References and More Information 449
Chapter 22 Extending Android Application Reach 451
Enhancing Your Applications 451
Working with App Widgets 452
Creating an App Widget 453
Installing an App Widget 460
Becoming an App Widget Host 460
Working with Live Wallpapers 461
Creating a Live Wallpaper 462
Installing a Live Wallpaper 465
Acting as a Content Type Handler 466
Determining Intent Actions and MIME Types 467
Implementing the Activity to Process the Intents 468
Registering the Intent Filter 469
Making Application Content Searchable 469
Enabling Searches Within Your Application 470
Enabling Global Search 478
Working with Live Folders 480
Creating Live Folders 481
Installing a Live Folder 485
Summary 487
References and More Information 487
Chapter 23 Managing User Accounts and Synchronizing User Data 489
Managing Accounts with the Account Manager 489
Synchronizing Data with Sync Adapters 490
Using Backup Services 491
Choosing a Remote Backup Service 492
Implementing a Backup Agent 492
Backing Up and Restoring Application Data 496
Summary 497
References and More Information 497
Chapter 24 Handling Advanced User Input 499
Working with Textual Input Methods 499
Working with Software Keyboards 499
Working with Text Prediction and User Dictionaries 502
Exploring the Accessibility Framework 502
Leveraging Speech Recognition Services 503
Leveraging Text-To-Speech Services 506
Working with Gestures 508
Detecting User Motions Within a View 509
Handling Common Single-Touch Gestures 509
Handling Common Multi-Touch Gestures 516
Making Gestures Look Natural 518
Working with the Trackball 519
Handling Screen Orientation Changes 519
Summary 522
References and More Information 522
Chapter 25 Targeting Different Device Configurations and Languages 523
Maximizing Application Compatibility 523
Designing User Interfaces for Compatibility 525
Supporting Specific Screen Types 526
Working with Nine-Patch Stretchable Graphics 526
Using the Working Square Principle 528
Providing Alternative Application Resources 531
Working with Alternative Resource Qualifiers 531
Providing Resources for Different Orientations 537
Using Alternative Resources Programmatically 538
Organizing Application Resources Efficiently 538
Internationalizing Applications 539
Internationalization Using Alternative Resources 540
Implementing Locale Support Programmatically 544
Targeting Different Device Configurations 545
Supporting Hardware Configurations 545
Targeting Different Android SDK Versions 546
Summary 548
References and More Information 549
Part VI: Deploying Your Android Application to the World
Chapter 26 The Mobile Software Development Process 551
An Overview of the Mobile Development Process 551
Choosing a Software Methodology 552
Understanding the Dangers of Waterfall Approaches 552
Understanding the Value of Iteration 553
Gathering Application Requirements 553
Determining Project Requirements 553
Developing Use Cases for Mobile Applications 555
Incorporating Third-Party Requirements 555
Managing a Device Database 555
Assessing Project Risks 558
Identifying Target Devices 558
Acquiring Target Devices 560
Determining Feasibility of Application Requirements 561
Understanding Quality Assurance Risks 561
Writing Essential Project Documentation 562
Developing Test Plans for Quality Assurance Purposes 562
Providing Documentation Required by Third Parties 563
Providing Documentation for Maintenance and Porting 563
Leveraging Configuration Management Systems 563
Choosing a Source Control System 563
Implementing an Application Version System That Works 564
Designing Mobile Applications 564
Understanding Mobile Device Limitations 564
Exploring Common Mobile Application Architectures 564
Designing for Extensibility and Maintenance 565
Designing for Application Interoperability 566
Developing Mobile Applications 567
Testing Mobile Applications 567
Deploying Mobile Applications 568
Determining Target Markets 568
Supporting and Maintaining Mobile Applications 568
Track and Address Crashes Reported by Users 569
Testing Firmware Upgrades 569
Maintaining Adequate Application Documentation 569
Managing Live Server Changes 569
Identifying Low-Risk Porting Opportunities 569
Summary 570
References and More Information 570
Chapter 27 Designing and Developing Bulletproof Android Applications 571
Best Practices in Designing Bulletproof Mobile Applications 571
Meeting Mobile Users’ Demands 572
Designing User Interfaces for Mobile Devices 572
Designing Stable and Responsive Mobile Applications 573
Designing Secure Mobile Applications 574
Designing Mobile Applications for Maximum Profit 575
Leveraging Third-Party Standards for Android Application Design 576
Designing Mobile Applications for Ease of Maintenance and Upgrades 576
Leveraging Android Tools for Application Design 578
Avoiding Silly Mistakes in Android Application Design 578
Best Practices in Developing Bulletproof Mobile Applications 579
Designing a Development Process That Works for Mobile Development 579
Testing the Feasibility of Your Application Early and Often 579
Using Coding Standards, Reviews, and Unit Tests to Improve Code Quality 580
Handling Defects Occurring on a Single Device 582
Leveraging Android Tools for Development 583
Avoiding Silly Mistakes in Android Application Development 583
Summary 583
References and More Information 584
Chapter 28 Testing Android Applications 585
Best Practices in Testing Mobile Applications 585
Designing a Mobile Application Defect Tracking System 585
Managing the Testing Environment 587
Maximizing Testing Coverage 589
Leveraging Android Tools for Android Application Testing 595
Avoiding Silly Mistakes in Android Application Testing 595
Outsourcing Testing Responsibilities 596
Summary 596
References and More Information 596
Chapter 29 Selling Your Android Application 597
Choosing the Right Distribution Model 597
Packaging Your Application for Publication 598
Preparing Your Code to Package 599
Packing and Signing Your Application 600
Testing the Release Version of Your
Application Package 603
Certifying Your Android Application 603
Distributing Your Applications 603
Selling Your Application on the Android Market 603
Selling Your Application on Your Own Server 609
Selling Your Application Using Other Alternatives 610
Protecting Your Intellectual Property 611
Billing the User 611
Summary 612
References and More Information 612
Part VII: Appendixes
Appendix A The Android Emulator Quick-Start Guide 613
Simulating Reality: The Emulator’s Purpose 613
Working with Android Virtual Devices (AVDs) 615
Using the Android SDK and AVD Manager 616
Creating an AVD 616
Launching the Emulator with a Specific AVD 620
Configuring Emulator Startup Options 621
Launching an Emulator to Run an Application 621
Launching an Emulator from the Android SDK and AVD Manager 623
Configuring the GPS Location of the Emulator 623
Calling Between Two Emulator Instances 625
Messaging Between Two Emulator Instances 625
Interacting with the Emulator Through the Console 628
Using the Console to Simulate Incoming Calls 628
Using the Console to Simulate SMS Messages 629
Using the Console to Send GPS Coordinates 630
Using the Console to Monitor Network Status 631
Using the Console to Manipulate Power Settings 631
Using Other Console Commands 632
Enjoying the Emulator 632
Understanding Emulator Limitations 632
Appendix B The Android DDMS Quick-Start Guide 635
Using DDMS with Eclipse and as a Stand-Alone Application 635
Getting Up to Speed Using Key Features of DDMS 636
Working with Processes 637
Attaching a Debugger to an Android Application 638
Monitoring Thread Activity of an Android Application 638
Prompting Garbage Collection (GC) 639
Monitoring Heap Activity 639
Monitoring Memory Allocation 640
Stopping a Process 640
Working with the File Explorer 641
Browsing the File System of an Emulator or Device 641
Copying Files from the Emulator or Device 641
Copying Files to the Emulator or Device 642
Deleting Files on the Emulator or Device 642
Working with the Emulator Control 642
Simulating Incoming Voice Calls 643
Simulating Incoming SMS Messages 643
Sending a Location Fix 643
Working with Application Logging 644
Taking Screen Captures of Emulator and Device Screens 645
Appendix C The Android Debug Bridge Quick-Start Guide 647
Listing Connected Devices and Emulators 647
Directing ADB Commands to Specific Devices 648
Starting and Stopping the ADB Server 648
Stopping the ADB Server Process 648
Starting and Checking the ADB Server Process 648
Issuing Shell Commands 649
Issuing a Single Shell Command 649
Using a Shell Session 649
Using the Shell to Start and Stop the Emulator 649
Copying Files 650
Sending Files to a Device or Emulator 650
Retrieving Files from a Device or Emulator 650
Installing and Uninstalling Applications 651
Installing Applications 651
Reinstalling Applications 651
Uninstalling Applications 651
Working with LogCat Logging 652
Displaying All Log Information 652
Including Date and Time with Log Data 652
Filtering Log Information 652
Clearing the Log 654
Redirecting Log Output to a File 654
Accessing the Secondary Logs 654
Controlling the Backup Service 654
Forcing Backup Operations 655
Forcing Restore Operations 655
Wiping Archived Data 655
Generating Bug Reports 655
Using the Shell to Inspect SQLite Databases 656
Using the Shell to Stress Test Applications 656
Letting the Monkey Loose on Your Application 656
Listening to Your Monkey 656
Directing Your Monkey’s Actions 657
Training Your Monkey to Repeat His Tricks 658
Keeping the Monkey on a Leash 658
Learning More About Your Monkey 659
Installing Custom Binaries via the Shell 659
Exploring Other ADB Commands 660
Appendix D Eclipse IDE Tips and Tricks 661
Organizing Your Eclipse Workspace 661
Integrating with Source Control Services 661
Repositioning Tabs Within Perspectives 661
Maximizing Windows 662
Minimizing Windows 662
Viewing Windows Side by Side 662
Viewing Two Sections of the Same File 662
Closing Unwanted Tabs 662
Keeping Windows Under Control 663
Creating Custom Log Filters 663
Writing Code in Java 663
Using Auto-Complete 664
Formatting Code 664
Creating New Classes 664
Creating New Methods 664
Organizing Imports 664
Renaming Almost Anything 665
Refactoring Code 665
Reorganizing Code 667
Providing Javadoc-Style Documentation 667
Resolving Mysterious Build Errors 667
Appendix E The SQLite Quick-Start Guide 669
Exploring Common Tasks with SQLite 669
Using the sqlite3 Command-Line Interface 670
Launching the ADB Shell 670
Connecting to a SQLite Database 670
Exploring Your Database 671
Importing and Exporting the Database and Its Data 672
Executing SQL Commands on the Command Line 674
Using Other sqlite3 Commands 675
Understanding SQLite Limitations 675
Learning by Example: A Student Grade Database 675
Designing the Student Grade Database Schema 676
Creating Simple Tables with AUTOINCREMENT 676
Inserting Data into Tables 677
Querying Tables for Results with SELECT 677
Using Foreign Keys and Composite Primary Keys 678
Altering and Updating Data in Tables 679
Querying Multiple Tables Using JOIN 680
Using Calculated Columns 680
Using Subqueries for Calculated Columns 682
Deleting Tables 682
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