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In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains:
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Introduction
Part I: Foundations
Chapter 1 Foundations of Systems
Chapter 2 Defining Systems
Chapter 3 Foundations of Games and Game Design
Chapter 4 Interactivity and Fun
Part II: Principles
Chapter 5 Working as a Systemic Game Designer
Chapter 6 Designing the Whole Experience
Chapter 7 Creating Game Loops
Chapter 8 Defining Game Parts
Part III: Practice
Chapter 9 Game Balance Methods
Chapter 10 Game Balance Practice
Chapter 11 Working as a Team
Chapter 12 Making Your Game Real
Bibliography
Index
Errata: A reference to a downloadable template file on page 194 was made in error. No downloadable file is available.