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Advanced Animation and Rendering Techniques

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Advanced Animation and Rendering Techniques

Book

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About

Features

  • A clear account of graphics algorithms in sufficient detail for ease of implementation together with a comprehensive study of the underlying theoretical principles.
  • Case studies based on work commercially produced for television with code examples in C.
  • Extensive coverage of advanced animation techniques, particularly soft body animation, articulated structures and a detailed description of scripting techniques.
  • A colour section in which almost all the images have been produced by the authors using the techniques described in the book.

Description

  • Copyright 1993
  • Dimensions: 7-3/8x9-1/16
  • Pages: 508
  • Edition: 1st
  • Book
  • ISBN-10: 0-201-54412-1
  • ISBN-13: 978-0-201-54412-1

Dealing with state-of-the-art techniques in rendering and animation, this text provides a unique synthesis of advanced techniques not previously available in one coherent source.

Features
  • contains a wealth of practical implementation detail includes practical algorithms backed up by details of their implementation using RenderMan
  • all animation techniques based around real case studies of commercially produced work
  • includes 36 pages of color images

Advanced Animation and Rendering Techniquesoffers a balance between theoretical concepts and implementational detail that will be invaluable to professional programmers and students alike.



0201544121B04062001

Sample Content

Table of Contents

Part I Basics  1. Rendering polygonal objects Part II Theoretical Foundations 2. The theory and practice of light/object interaction 3. The theory and practice of parametric representation techniques 4. The theory and practice of anti-aliasing techniques Part III Advanced Rendering Techniques: Approaches, Applications and Algorithms 5. Shadow generation techniques 6. Mapping techniques: texture and environment mapping 7. Procedural texture mapping and modelling 8. Ray tracing I: basic recursive ray tracing 9. Ray tracing II: practical ray tracing 10. Ray tracing III: advanced ray tracing models 11. Radiosity methods 12. Global illumination models 13. Volume rendering techniques 14. Advanced rendering interfaces: shading languages and RenderMan Part IV Advanced Animation 15. Overview and low-level motion specification 16. Animating articulated structures 17. Soft object animation 18. Procedural animation Reference Index

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