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The book teaches skills and techniques in a way that not only provides an understanding of MAX X and its functionality but also how to apply those tools to a normal work environment by using a single, comprehensive project. Each chapter contains a section that provides an explanation of the tools, features and techniques being used, some sample exercises for reinforcement, and some of the artistic insight behind the process. The chapter concludes with the "workshop" section, which walks the reader through a series of step-by-step tutorials that culminate into a final, working project by the end of the book.
The tear card, color section, tips, notes and sidebars are filled with expert advice and supplemental information and together with the chapter material provide the reader with an invaluable resource that they can return to time and again.
Dr. D's Essential Guide to Standard Material Component Maps
Introduction to the DCC Pre-production Process
(NOTE: Each chapter concludes with Next Steps.)
Introduction.
1. Navigating the Max 4 Interface.
3ds Max 4 Interface Overview. Workflow and Productivity in Max. Workshop: Area 51: Project Overview.
Introduction to the DCC Pre-Production Process. Introduction to Pre-Visualization. Introduction to Scene Composition-Elements and Principles60. Max Workshop: Creating the Animatic.
Modeling Basics: Principles and Practice. Introduction to Polygon Modeling.
Introduction to Material Development. Material Editor Basics. Max Workshop-Sc-01 Continued.
Introduction to Lighting Theory, Principles, and Practice. Lighting Basics. Workshop: Completing Sc-01.
Sc-02-Setting the Stage. Introduction to Organic Form: Concepts and Elements. Introduction to MeshSmooth: Digital Clay. How the Sc-02 Models Were Made268. Max Workshop-Introduction to Kinematics.
Creating Effective Characters-The Frankenstein Principles at Work. Sharpen the Saw-Process, Tutorials, and Customizing the Quad Menus. Character Animation Setup Overview. Max Workshop-Assembling Sc-03.
Special Effects Guiding Concepts. Introduction to High Voltage: Creating Electrical Arcs.
Post-Production Tools and 3ds Max. Area51.avi Post Production Preparation and Principle. Introduction to Onscreen Graphics Completing Sc-00 and Sc-06407. Max Workshop-Area51.avi Final Cut.
Your Computer and 3ds Max. 3ds Max 4 System Requirements.3ds Max 4 Installation. Registering and Authorizing 3ds Max.
Material Component Map Basics.
Max Workshop File Structure. Third-Party Software. Supplemental Help Files.
Modifying Existing Model Assets for Re-Use.
Surface Development Using the MeshSmooth Modifier. MeshSmooth Modifier Rollouts.
Animation Principles in Practice-The Bouncing Ball. Elastic Reality: Squash and Stretch. Easing Transitional Action: Slow In and Slow Out. Anticipation: Getting Ready to Move. Additional Animation Principles. The Natural Way of Things: Using Arcs.
Particles, SpaceWarps, and Deflectors. MAX Workshop: Visual Effects. Wrapup.
Assembling the Set-Creating the Layer Files. Adding the Master Scene Camera. Sc-02-Creating the Individual Layer Files. Putting It All Together.