This chapter is from the book
Installing the DirectX Runtime
We also need the DirectX 9 runtime if it isn't already on the machine. To get started, follow these steps:
- Run the dxwebsetup.exe file from Microsoft's website. This can be found by clicking on the DirectX Runtime Web Installer link at the bottom of the Creator's Club Resources—Essentials web page http://creators.xna.com/Resources/Essentials.aspx. This file contains the redistribution package of the February 2007 DirectX 9. You will need to be connected to the Internet so it can completely install the application.
- We are greeted with the End-User License Agreement. Handle with care.
- The next screen is a dialog box asking where we would like the installation files to be stored. We can pick any directory we want as long as we remember it so we can actually install the runtime—we are simply extracting the files needed to install the runtime.
- Click OK to continue.
- We will be prompted to create that directory if the directory entered doesn't exist. Click Yes to continue.
- Wait for the dialog box with the progress bar to finish unpacking the files.
Now we can actually install the runtime by following these steps:
- Browse to the folder where we installed the files and run the dxsetup.exe file to actually install DirectX 9 onto the machine.
- The welcome screen we see includes the End-User License Agreement. Select the appropriate radio button to continue.
- Following the agreement is a screen stating that it will install DirectX—click Next.
- Once it finishes installing (a progress bar will be visible while it is installing the files) we will be presented with the Installation Complete screen.
- Simply click Finish to exit the setup.
Now, we can move on to installing XNA Game Studio Express.