- Brick Shader Overview
- Vertex Shader
- Fragment Shader
- Observations
- Summary
- Further Information
6.6 Further Information
This shader and others are available from the 3Dlabs developer Web site. Source code for getting started with OpenGL shaders is also available.
- 3Dlabs developer Web site. http://developer.3dlabs.com/
- Baldwin, Dave, OpenGL 2.0 Shading Language White Paper, Version 1.0, 3Dlabs, October, 2001.
- Ebert, David S., John Hart, Bill Mark, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, and Steven Worley, Texturing and Modeling: A Procedural Approach, Third Edition, Morgan Kaufmann Publishers, San Francisco, 2002. http://www.texturingandmodeling.com
- Kessenich, John, Dave Baldwin, and Randi Rost, The OpenGL Shading Language, Version 1.10, 3Dlabs, April 2004. http://www.opengl.org/documentation/spec.html
- Segal, Mark, and Kurt Akeley, The OpenGL Graphics System: A Specification (Version 2.0), Editor (v1.1): Chris Frazier, (v1.2–1.5): Jon Leech, (v2.0): Jon Leech and Pat Brown, Sept. 2004. http://www.opengl.org/documentation/spec.html