Using Studio Templates
When you first open Roblox Studio, under New, you see three tabs: All Templates, Theme, and Gameplay. Templates are prebuilt projects, and you can use them as a guide to build your own game world.
All Templates
The All Templates tab (Figure 2.3) is a combination of the Theme and Gameplay tabs. You can use these templates as a start for your games. For example, if you’re building a medieval game, the Castle theme is equipped with feudal details, or if you want to build an interactive obby, you can build off the Obby gameplay template. Two simple templates are a good place to start:
Baseplate: This is a popular choice to start with. The baseplate itself is easy to delete, leaving a blank canvas to work with.
Flat Terrain: Has a flat plane of grass terrain instead of a baseplate. You can modify or clear the terrain using the terrain editor.
FIGURE 2.3 Roblox Studio home screen lists various templates available, such as simple templates Baseplate and Flat Terrain.
Themes
Themes are a combination of gameplays and more, and together they make a new world. It sets a mood for your game—for example, a space combat game will have asteroids and other galactic components. Roblox provides some prebuilt themes that are ready to use and modify however you would like. As you explore the game world, descriptions point out its use case or features, including tips on how the effects were created in case you want to re-create them yourself.
An example of a prebuilt theme is Village (Figure 2.4). You can explore the houses in the village and move along the pathway through the town, which leads you to a river, a bridge, and finally the dock, across which you can see small islands.
FIGURE 2.4 Example of a prebuilt Village Theme available in Studio.
Gameplay
Some templates include interactive gameplay. For example, this can include Team Deathmatch, Control Points, Capture the Flag (Figure 2.5), and more. A great thing about these templates is that developers can take them apart and extract any specific facet that they want—for example, using in-game radar or team spawn points. These templates help with components such as what a player can do in a game, what the goals are, and how a game can be modified.
FIGURE 2.5 Example of a prebuilt Capture the Flag gameplay template.