- Creating Objects
- Moving, Rotating, and Scaling
- Arranging Objects in Your Scene
- Naming Objects and Using Datablocks
- Using Interaction Modes
- Applying Flat or Smooth Surfaces
- Working with Modifiers
- Using Workbench, EEVEE, and Cycles
- Turning On the Lights
- Moving the Camera in Your Scene
- Rendering
- Summary
- Exercises
Applying Flat or Smooth Surfaces
The monkey head looks weird with the rough edges and polygons that currently compose its shape. This look is useful for some things, but for objects that should look more organic, you may prefer to have a smooth surface. This option changes the surface’s appearance but doesn’t add any geometry. You have several ways to make a surface look smooth in Blender:
Select the object you want to smooth. Press RMB and choose the Shade Smooth option from the contextual menu (choose Shade Flat for the opposite result).
Select the object. Click the Object menu of the 3D Viewport’s header and select the Shade Smooth option.
In Edit Mode, select the faces you want to shade with the smooth or flat method, press RMB, and select Shade Smooth or Shade Flat from the contextual menu. Alternatively, you’ll also find those options within the Face menu in the 3D Viewport’s header.
Figure 3.7 shows where these options are in Blender’s interface.
FIGURE 3.7 A comparison of flat and smooth surfaces and the menus in which you can find these options. On the left, you can see the Object menu from the 3D Viewport’s header. On the right, you can see the object’s right-click contextual menu.