- Creating Objects
- Moving, Rotating, and Scaling
- Arranging Objects in Your Scene
- Naming Objects and Using Datablocks
- Using Interaction Modes
- Applying Flat or Smooth Surfaces
- Working with Modifiers
- Using Workbench, EEVEE, and Cycles
- Turning On the Lights
- Moving the Camera in Your Scene
- Rendering
- Summary
- Exercises
Arranging Objects in Your Scene
Now that you know how to transform objects, you can make your floor bigger and sit the monkey head on it (see Figure 3.4), as follows:
Right-click to select the plane, press S to scale, enter 5 on your keyboard to make the plane 5 times bigger, and press Enter to confirm. (Or use the manipulators if you feel more comfortable with them.)
Select the monkey head, moving and rotating it until it looks as though it’s sitting on the floor. As a recommendation, you can switch the 3D Viewport to a side view to see what’s going on more clearly and transform the head there by pressing G and R. Keep in mind that if you’re in a side view and rotate using R, the object will rotate on the X-axis.
FIGURE 3.4 The scene before and after the transforms have been performed
Keep in mind that you can do the same thing using any of the methods for transforming objects shown in the previous section, even though throughout the book, I’ll use keyboard shortcuts in the explanations to help you use and memorize them.