This chapter is from the book
Summary
In this hour, you created a simple but complete 2D pixel art game from scratch! You learned to work with the Area2D nodes, as well as the AnimatedSprites and Timer nodes. You also learned how to work with scenes that interact with each other in a game context, and how to structure those scenes to keep them decoupled from each other by using signals. You have hopefully seen the usefulness of instancing scenes from code, as it allows a dynamic game flow. You will revisit many of the concepts shown here and in greater detail in later hours.