- 1 System Structure
- 2 Mechanism versus Policy
- 3 Orthogonality
- 4 Naming
- 5 Binding Time
- 6 Static versus Dynamic Structures
- 7 Top-Down versus Bottom-Up Implementation
- 8 Useful Techniques
12.3.7 Top-Down versus Bottom-Up Implementation
While it is best to design the system top down, in theory it can be implemented top down or bottom up. In a top-down implementation, the implementers start with the system call handlers and see what mechanisms and data structures are needed to support them. These procedures are written and so on until the hardware is reached.
The problem with this approach is that it is hard to test anything with only the top-level procedures available. For this reason, many developers find it more practical to actually build the system bottom up. This approach entails first writing code that hides the low-level hardware, essentially the HAL in Fig. 11-7. Interrupt handling and the clock driver are also needed early on.
Then multiprogramming can be tackled, along with a simple scheduler (e.g., round-robin scheduling). At this point it should be possible to test the system to see if it can run multiple processes correctly. If that works, it is now time to begin the careful definition of the various tables and data structures needed throughout the system, especially those for process and thread management and later memory management. I/O and the file system can wait initially, except for a primitive way to read the keyboard and write to the screen for testing and debugging. In some cases, the key low-level data structures should be protected by allowing access only through specific access proceduresin effect, object-oriented programming, no matter what the programming language is. As lower layers are completed, they can be tested thoroughly. In this way, the system advances from the bottom up, much the way contractors build tall office buildings.
If a large team is available, an alternative approach is to first make a detailed design of the whole system, and then assign different groups to write different modules. Each one tests its own work in isolation. When all the pieces are ready, they are integrated and tested. The problem with this line of attack is that if nothing works initially, it may be hard to isolate whether one or more modules are malfunctioning, or one group misunderstood what some other module was supposed to do. Nevertheless, with large teams, this approach is often used to maximize the amount of parallelism in the programming effort.