Home > Articles > Programming > Games

This chapter is from the book

Our First Level

Taking what we have learned from this chapter and our level design concept, let’s start building our first level! Find the Chapter 4 project files for the book, and open up the First_Level Scene file. The Project has all of the sprites we will need set up as Prefab objects.

Positioning GameObjects Manually

From the Project window, go to Assets > _prefabs and select the grassMid Prefab. Left-click and drag, then drop this into the Scene View or Hierarchy to add our first piece. Let’s adjust the placement by setting the Prefab’s Transforms. With the Prefab selected, go to its Transform Component in the Inspector and reset its Position values (the X-, Y-, and Z-values) to 0, 0, and 0 respectively. We have placed our fist sprite! Figure 4.11 shows the Prefab with the correct placement.

Figure 4.11

Figure 4.11 Inspector window with grassMid Prefab Component

Using the Snap Settings to Position GameObjects

We can also use the Snap Settings tool described previously in this chapter. This will snap the GameObject with precise values. From the Project Browser, pull in another Prefab asset to make our current ground a little more solid:

  1. Find the grassCenter Prefab and drag it into the Scene View, trying to roughly place it below the grassMid Prefab.
  2. Open the Snap Settings window by going to Edit > Snap Settings.
  3. With the values for Move X, Move Y, and Move Z all set to 1, click the Snap All Axes button.
  4. The grassCenter Prefab should now be snapped below the grassMid Prefab and sitting in world space at 0, –1, 0 in X, Y, and Z respectively.

Using Grid Snapping to Position GameObjects

Last, we can precisely position a GameObject by using the grid snap option. This takes the pivot point of the sprite as the position from which it snaps to place it exactly where you intend. You can do this with multiple selected tile sprites as well.

  1. Select both the grassMid and grassCenter GameObjects.
  2. Duplicate the GameObjects by tapping Ctrl + D. Notice that you now have two of each object in the Hierarchy window.
  3. Select one of the grassMid and one of the grassCenter Prefabs from the Hierarchy window.
  4. Hold Ctrl and left-click and drag the tiles one snapped unit to the right in the Scene View. You will now have four sprites to make up the first part of our ground-floor tiles.
  5. Continue duplicating and positioning these from left to right, until you have a complete ground surface.
  6. You should have something that resembles Figure 4.12.

    Figure 4.12

    Figure 4.12 Scene View with our initial GameObjects laid out

Efficient Level Design

Now that we have the initial ground for our first screen, we will want to duplicate it for the next screen. While it did not take a lot of time to create the first ten, having a quicker solution would make things easier on our level designer! We could simply select all 20 grassMid and grassCenter GameObjects, duplicate them, and position them; let’s see if we can find a more efficient way:

  1. Create an empty GameObject by going to GameObject > Create Empty.
  2. Double-click on the name or right-click and select Rename. Let’s rename our GameObject “Screen1.”
  3. Reset the Screen1 GameObject by resetting its Transform values. Remember the gear icon to the right of the Transform text? Click the drop-down and select Reset.
  4. Select all of the grass Prefabs up to this point in the Hierarchy.
  5. In the Hierarchy window, left-click and drag them to the Screen1 GameObject and release. They will now be parented under Screen1.
  6. With the Screen1 GameObject selected, go to Edit > Duplicate to create another instance of the tiles we have already placed. Rename this new one “Screen2.”
  7. Using our grid snapping technique, move the Screen2 group to the right 10 units. The Transform values for Screen2 should be 10, 0, 0 in X, Y, and Z.

Adding Sorting Elements

We covered Sorting Layers earlier in the chapter. Now let’s set up a couple of instances of them and see how we can add some simple depth and details to our level. Learning how to do this early will help when you have finished the level design and want to add details, and it may give you ideas for adding your own variations.

We will first add a fence GameObject to the foreground so that our Player GameObject will walk behind it. Then we will add water and a ledge. With the ledge sorted to be in front of the water, it will appear as though there is some depth in our Scene. These details will go a long way toward giving the game life.

  1. Select the fence Prefab from the _prefabs folder. Place this roughly at the end of the first screen, just above the ground.
  2. Duplicate this and move it to the right, into the second screen. Make two more copies of this, placing them to the right.
  3. Use the Snap All Axes tip from earlier to make sure these are lined up correctly. Your Scene should resemble Figure 4.13.

    Figure 4.13

    Figure 4.13 Scene View with the newly placed fence GameObjects

  4. Make sure to place the first fence Prefab we added to our Scene under the Screen1 parent GameObject. Place the last three under the Screen2 version. This keeps our Hierarchy clean, and we will be able to find elements later on much more easily.

Last, we need to make sure we set the sorting for these, so our Player GameObject will walk behind them. We could do this on a per-object level, but that would take more time as well as make things less consistent. Doing this to the master Prefab in the _prefabs folder will instantly update any of these we have added to our Scene.

Select the fence Prefab in the _prefabs folder and look at its properties in the Inspector. Select the drop-down for the Sorting Layer and change it from Default to Foreground. Now our fence tiles will sort in front of our Player GameObject.

Now let’s add the ledge and water. For this we will sort our sprites going back into the Scene. To make our Scene look slightly more realistic, we will change the end of our ground pieces to a ledge and add water:

  1. Remove the last grassMid and grassCenter GameObjects from Screen2 by selecting them in the Scene View or Hierarchy and hitting the Delete key.
  2. From the _prefabs folder again, select the grassCliffRight Prefab and drag it into the Scene View. Place this roughly at the end of the tiles for Screen2.
  3. Select the liquidWater Prefab and place it directly below the ledge sprite.
  4. Last, select the liquidWaterTop_mid Prefab and place it directly over the grassCliffRight GameObject.
  5. Let’s set the Sorting Layer for the water so it draws behind the ledge sprite. Again, let’s do this in the Prefab so that any instance of the water will automatically sort correctly. Select the water Prefabs and in the Inspector, set the sorting to be Background.
  6. Finally, we need to make sure the GameObjects are positioned precisely. Select the grassCliffRight and the two water GameObjects and hit the Snap All Axes button again.
  7. Your Scene should resemble Figure 4.14. We have gone ahead and added a few additional sprites for Screen3, including an island and a bridge, as well as finished out the water. Remember to use your Sorting Layer and Order in Layer attributes to set the priority of the sprites. See the First_Level_Final Scene file if you get stuck.

    Figure 4.14

    Figure 4.14 Our ledge and water GameObjects placed

InformIT Promotional Mailings & Special Offers

I would like to receive exclusive offers and hear about products from InformIT and its family of brands. I can unsubscribe at any time.

Overview


Pearson Education, Inc., 221 River Street, Hoboken, New Jersey 07030, (Pearson) presents this site to provide information about products and services that can be purchased through this site.

This privacy notice provides an overview of our commitment to privacy and describes how we collect, protect, use and share personal information collected through this site. Please note that other Pearson websites and online products and services have their own separate privacy policies.

Collection and Use of Information


To conduct business and deliver products and services, Pearson collects and uses personal information in several ways in connection with this site, including:

Questions and Inquiries

For inquiries and questions, we collect the inquiry or question, together with name, contact details (email address, phone number and mailing address) and any other additional information voluntarily submitted to us through a Contact Us form or an email. We use this information to address the inquiry and respond to the question.

Online Store

For orders and purchases placed through our online store on this site, we collect order details, name, institution name and address (if applicable), email address, phone number, shipping and billing addresses, credit/debit card information, shipping options and any instructions. We use this information to complete transactions, fulfill orders, communicate with individuals placing orders or visiting the online store, and for related purposes.

Surveys

Pearson may offer opportunities to provide feedback or participate in surveys, including surveys evaluating Pearson products, services or sites. Participation is voluntary. Pearson collects information requested in the survey questions and uses the information to evaluate, support, maintain and improve products, services or sites, develop new products and services, conduct educational research and for other purposes specified in the survey.

Contests and Drawings

Occasionally, we may sponsor a contest or drawing. Participation is optional. Pearson collects name, contact information and other information specified on the entry form for the contest or drawing to conduct the contest or drawing. Pearson may collect additional personal information from the winners of a contest or drawing in order to award the prize and for tax reporting purposes, as required by law.

Newsletters

If you have elected to receive email newsletters or promotional mailings and special offers but want to unsubscribe, simply email information@informit.com.

Service Announcements

On rare occasions it is necessary to send out a strictly service related announcement. For instance, if our service is temporarily suspended for maintenance we might send users an email. Generally, users may not opt-out of these communications, though they can deactivate their account information. However, these communications are not promotional in nature.

Customer Service

We communicate with users on a regular basis to provide requested services and in regard to issues relating to their account we reply via email or phone in accordance with the users' wishes when a user submits their information through our Contact Us form.

Other Collection and Use of Information


Application and System Logs

Pearson automatically collects log data to help ensure the delivery, availability and security of this site. Log data may include technical information about how a user or visitor connected to this site, such as browser type, type of computer/device, operating system, internet service provider and IP address. We use this information for support purposes and to monitor the health of the site, identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents and appropriately scale computing resources.

Web Analytics

Pearson may use third party web trend analytical services, including Google Analytics, to collect visitor information, such as IP addresses, browser types, referring pages, pages visited and time spent on a particular site. While these analytical services collect and report information on an anonymous basis, they may use cookies to gather web trend information. The information gathered may enable Pearson (but not the third party web trend services) to link information with application and system log data. Pearson uses this information for system administration and to identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents, appropriately scale computing resources and otherwise support and deliver this site and its services.

Cookies and Related Technologies

This site uses cookies and similar technologies to personalize content, measure traffic patterns, control security, track use and access of information on this site, and provide interest-based messages and advertising. Users can manage and block the use of cookies through their browser. Disabling or blocking certain cookies may limit the functionality of this site.

Do Not Track

This site currently does not respond to Do Not Track signals.

Security


Pearson uses appropriate physical, administrative and technical security measures to protect personal information from unauthorized access, use and disclosure.

Children


This site is not directed to children under the age of 13.

Marketing


Pearson may send or direct marketing communications to users, provided that

  • Pearson will not use personal information collected or processed as a K-12 school service provider for the purpose of directed or targeted advertising.
  • Such marketing is consistent with applicable law and Pearson's legal obligations.
  • Pearson will not knowingly direct or send marketing communications to an individual who has expressed a preference not to receive marketing.
  • Where required by applicable law, express or implied consent to marketing exists and has not been withdrawn.

Pearson may provide personal information to a third party service provider on a restricted basis to provide marketing solely on behalf of Pearson or an affiliate or customer for whom Pearson is a service provider. Marketing preferences may be changed at any time.

Correcting/Updating Personal Information


If a user's personally identifiable information changes (such as your postal address or email address), we provide a way to correct or update that user's personal data provided to us. This can be done on the Account page. If a user no longer desires our service and desires to delete his or her account, please contact us at customer-service@informit.com and we will process the deletion of a user's account.

Choice/Opt-out


Users can always make an informed choice as to whether they should proceed with certain services offered by InformIT. If you choose to remove yourself from our mailing list(s) simply visit the following page and uncheck any communication you no longer want to receive: www.informit.com/u.aspx.

Sale of Personal Information


Pearson does not rent or sell personal information in exchange for any payment of money.

While Pearson does not sell personal information, as defined in Nevada law, Nevada residents may email a request for no sale of their personal information to NevadaDesignatedRequest@pearson.com.

Supplemental Privacy Statement for California Residents


California residents should read our Supplemental privacy statement for California residents in conjunction with this Privacy Notice. The Supplemental privacy statement for California residents explains Pearson's commitment to comply with California law and applies to personal information of California residents collected in connection with this site and the Services.

Sharing and Disclosure


Pearson may disclose personal information, as follows:

  • As required by law.
  • With the consent of the individual (or their parent, if the individual is a minor)
  • In response to a subpoena, court order or legal process, to the extent permitted or required by law
  • To protect the security and safety of individuals, data, assets and systems, consistent with applicable law
  • In connection the sale, joint venture or other transfer of some or all of its company or assets, subject to the provisions of this Privacy Notice
  • To investigate or address actual or suspected fraud or other illegal activities
  • To exercise its legal rights, including enforcement of the Terms of Use for this site or another contract
  • To affiliated Pearson companies and other companies and organizations who perform work for Pearson and are obligated to protect the privacy of personal information consistent with this Privacy Notice
  • To a school, organization, company or government agency, where Pearson collects or processes the personal information in a school setting or on behalf of such organization, company or government agency.

Links


This web site contains links to other sites. Please be aware that we are not responsible for the privacy practices of such other sites. We encourage our users to be aware when they leave our site and to read the privacy statements of each and every web site that collects Personal Information. This privacy statement applies solely to information collected by this web site.

Requests and Contact


Please contact us about this Privacy Notice or if you have any requests or questions relating to the privacy of your personal information.

Changes to this Privacy Notice


We may revise this Privacy Notice through an updated posting. We will identify the effective date of the revision in the posting. Often, updates are made to provide greater clarity or to comply with changes in regulatory requirements. If the updates involve material changes to the collection, protection, use or disclosure of Personal Information, Pearson will provide notice of the change through a conspicuous notice on this site or other appropriate way. Continued use of the site after the effective date of a posted revision evidences acceptance. Please contact us if you have questions or concerns about the Privacy Notice or any objection to any revisions.

Last Update: November 17, 2020