Unity 101: A Video Tutorial with Jeremy Gibson
Page 1 of 1
In a conversation with community specialist Brad Yale, Jeremy Gibson shares a 30-minute on screen Unity workshop. Jeremy, the author of Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, shows how to use Unity for game development, how to use C# to create elements, and how to build the basic building blocks of any video game.
For more information on game development books and videos, visit our Game Development Resource Center.
The Unity 101 tutorial features:
- Optimal Unity screen for game development
- Controlling game physics
- Creating cubes
- Creating prefabricated cubes
- Controlling the lighting of your gaming environment
- The Unity "Incredible" button
- Using C# to create elements
- Using C# arguments to create prefabricated objects
- Understanding Unity frame rate per second
- Understanding basic working concepts of Unity
You might also like:
Page 1 of 1