- Wireless Markup Language
- A Deck of Cards
- Layout and Presentation
- Navigation
- Links
- Input
- A Note on Examples
A Note on Examples
The examples in this article were created as static WML pages and were rendered using the UP SDK 4.0 simulator available from http://www.phone.com/ (you must sign up as a developer—at no charge—to access this site). If you want to try your hand at WML, Phone.com, Nokia, and Ericsson provide software development toolkits. Which toolkit you use depends on what devices you plan to support with your WAP application; Nokia is probably most popular with European developers, where the Nokia 7110 is the ubiquitous baseline WAP phone. The Phone.com browser is licensed to several phone vendors worldwide and is popular in the U.S. Because WML makes no device assumptions, it is important that developers test their WML code on a variety of devices to see how it will actually be rendered.